Tynan has previously said he is unlikely to make RimWorld his life's work, and that such expectations are unrealistic - in reference to the very long development cycle of Dwarf Fortress which as seen giant features like z-levels, adventure mode, etc added 5-10 years after the game first launched. I think that is a fair stance for Tynan to take - he's obviously a creative guy and I'm interested in what other games he might come up with!
Let's assume two things:
* RimWorld 1.0 comes out sometime in 2016, fulfilling and exceeding the promises to original backers, but still lacking some of the giant features on the community wish list.
* Tynan is open to further development of the game by another programmer employed at Ludeon, funded by a new round via Kickstarter (or other tool), while he continues onto other projects.
Assuming these two things, would you be willing to chip in on more funding? Last I saw (the data isn't shared anymore) RimWorld had sold over 90k copies, so if even just 10% of players chipped $10, that could easily fund another year of a programmers' time (if not more, either time or programmers). Perhaps allow someone from our intrepid modding community to go full time.
If you were to fund another year of development, what is the one feature you would absolutely expect to be included? What is the one feature you are most opposed to funding? No need for long descriptions, just curious about people's strongest preferences. And, let's assume that any new features include the necessary optimizations (so no need to demand that

).
Fund another round of development: yes, I'd chip up to $30 one-time if the features were right, or do a $10/year for a steady development commitment
Must have feature to fund: z-levels
Feature I wouldn't fund: multiplayer
And, of course, this thread is just for discussion, not intended to put words in anyone's mouth or rile up expectations!