Difference between the two modpacks

Started by Avtomatik, August 31, 2015, 09:42:50 AM

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Avtomatik

Just got back in to rimworld after a few months of inactivity. I see there are two major modpacks - and am not sure what is the difference between the two. Can anyone make a quick comparison between the two?
From what I've seen so far from the descriptions, it looks to me that Ultimate overhaul is more of a drop em till they drop you experience, and Domination more into progression from axe to nano-pistol, similar to the late minami's mod. Am I seeing it right?

Toggle

Eh, so ultimate overhaul and the hardcore modpack. Ultimate overhaul more takes a ton all the mods, adds compatibility, gives a ton more content and just let's you use it all without hassle, just makes the game larger. Hardcore modpack you might be right about that, as it gives the game more steps, makes it more difficult. Uses mods that would extend the challenge to make it more hardcore. So use Ultimate Overhaul if you just want to experience the majority of good mods all together, the hardcore modpack if you want to make the game a tougher experience.

Mind you I don't actually play either, I've just laid out the knowledge I've gained.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Alex.QTK

#2
Indeed, you are seeing it right. I personally enjoy the Hardcore SK more than Ultimate Overhaul. It just seems to add a better progression to the game and also make it last much longer. I also love the new additions to the crafting system. You have dozens of new resources and parts that you need in order to actually craft more advanced stuff. For example, it could very well take you a year or more to just build a geothermal generator because you will need Advanced Microchips (that require specific resources on their own and are pretty hard to make), synthetic materials (which are again, extremely hard to make [ - you will need to build a drill head, then build a drilling rig to crack the ground (the whole thing is 1 use only), then build another drilling head, then build a mining rig on top of the fissure you have created and set it to extract oil, then build a petrochemical laboratory and refine the oil into several components (synthetic ammonia, rubber, plastics, paraffins, fuel) and then use the resulting materials to craft just a little bit of synthetic material; You will also need LOTS AND LOTS of power to even try and keep 1 mining rig operational - ] reinforced concrete and some other materials.

So yeah, I find the Hardcore SK mod pack more enjoyable with a better progression system and a bit more balanced. You can't just stomp on everything in a year and you can't start building a gigantic base right from the very start.