Started by IdeaBoy, October 07, 2013, 07:36:23 PM
Quote from: SpaceEatingTrex on October 12, 2013, 04:17:00 PMStuff
Quote from: Hypolite on October 12, 2013, 02:41:49 PMThere are actually many ways to recognize drafted colonists:- Their name is underlined- They don't move at all (idle colonists will walk randomly)- The red icon in their info screen when selected- The "Soldiers need break" notice which center the map over the drafted colonists
Quote from: SpaceEatingTrex on October 12, 2013, 04:17:00 PMFirst step is to add a "Military'' or "Soldiers" tab to the interface:This displays each Colonist and their combat relevant stats (right now Shooting and Hand-To-Hand). The Militia checkbox would just be a simple boolean flag that lets players draft core soldiers with the "Draft Militia" button. GC13 had mentioning wanting to make sure the best soldiers are equipped with the best weapons, so if we can give the players the ability to assign a new weapon on this screen (a "this colonist" go equip "this weapon" function) that would be great.
Quote from: Spike on October 12, 2013, 07:32:12 PMFor example, I have never seen the "Soldiers need break" notice, and only caught that you could use the red icon on the info screen to draft/undraft recently.
Quote from: SpaceEatingTrex on October 12, 2013, 04:17:00 PMHere's an idea that seems relatively easy to implement and should give players a user-friendly interface for soldiers.First step is to add a "Military'' or "Soldiers" tab to the interface:This tab would open a menu that would allow players to draft multiple colonists and change equipment. Here's a mock-up:
Quote from: Spike on October 13, 2013, 03:49:23 PM*a much better mock-up*
Quote from: SpaceEatingTrex on October 13, 2013, 05:21:14 PMFrom what I've seen, there are a number of times players will want to draft multiple colonists. Letting them do so with one click instead of many seems like a worthwhile optimization.
Quote from: AspenShadow on October 07, 2013, 08:02:51 PMPersonally I like drafting pretty much the way it is, it's not hard to remember to turn them off so they can eat and sleep again after all and it stops people having colonists solely dedicated to soldiering/patrolling the base for the opportunity to kill a squirrel that strayed too close.Fires get put out pretty sharpish even if someone isn't on the watch for them and raiders are polite enough to give you advanced warning in the current Alpha version lol
Quote from: starlight on October 17, 2013, 09:49:49 AMIn Dwarf Fortress, you can have your militia train to improve their skills. This would be good to implement otherwise people will start to prolong fights just to get their colonists trained up in fighting skills.
Quote from: miah999 on October 17, 2013, 10:05:38 AMInteresting... if Tynan institutes a an actual military some of these mechanics could work.I'd add that a true military should be based on Research, you can't make an actual army until you research things like:Military Tactics, allows you to have permanently drafted soldiers that will eat and sleep, on a military time table.Ruck Sacks, allow soldiers to carry food with them.Etc...Side note, right now you can improve a colonist shooting skill by shooting squirrels.