Selective God Mode

Started by Goo Poni, September 08, 2015, 05:51:36 PM

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Goo Poni

I've put out the question a couple times but I thought I'd leave a thread here too.

Can anyone think of a method of applying god mode, similar to turning off colonist damage, to specific colonists?

EDIT:

Taking the advice from Latta in the slack chat, I've copied all the clothes, unstuffed the ones that are stuffed and did initial tweaks then generated a world and tried to load it. Which cropped up this error message. What does it mean in English?

DOUBLE EDIT:
Never mind. Clearing out AppData for a clean install fixed that. Probably a leftover from UO

TRIPLE EDIT:
Never mind this thread now, I've made the little mod for my friend.

Goo Poni

#1
I'm now beginning to run into the issue of people spawning with said armour despite efforts to stop it. I removed <commonality>, removed <tags>, added <canBeSpawningInventory>false</canBeSpawningInventory> from the improvised turret gun and added <tradeability>never</tradeability> from the mechanoid weapons. But I still get this. I've resorted currently to adding <menuHidden>true</menuHidden> to everything.

Florius

Isn't there a god mode in dev mode? Not sure, as I am not familiar with dev mode.

Goo Poni

There is a god mode, but my friend wants a god mode that's toggleable on specific colonists instead of the entire colony at once.