A12 its all gone a bit Scottish.

Started by Listy, September 11, 2015, 10:54:00 AM

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Jarwy

Ah yes, the jungle. My last biome of this variety turned into a wasteland by a flash storm / toxic fallout combo and it never fully recovered, excluding the borders of the map which always seem to thrive.

I would *love* it if the vegetation came back three times as fast in this biome. On that note, agressive plantlife and other envinronmental hazards could also be added for maximum mayhem. Green hell does have a special place in my heart.

Too-DAMN-Much

Quote from: Jarwy on September 12, 2015, 04:32:00 AM
Ah yes, the jungle. My last biome of this variety turned into a wasteland by a flash storm / toxic fallout combo and it never fully recovered, excluding the borders of the map which always seem to thrive.

I would *love* it if the vegetation came back three times as fast in this biome. On that note, agressive plantlife and other envinronmental hazards could also be added for maximum mayhem. Green hell does have a special place in my heart.

man eating plants? heck yeah, that would be awesome, maybe it could even be a little too awesome and turn into a base defense tactic but kill the plant when the person gets free from it so there'd at least be a bit of upkeep required to killbox that way.

also for infections, IMMEDIATELY prioritize "rest until healed" that's how i lose zero(ish :P) colonists to malaria anyway, it's top priority for me to interfere and micromanage it, i'll pull people away from shooting a drone ship if it gets their infectious self into a medical bed post haste, no contest.

FMJ Penguin

Oh that plant idea is awsome  :o  Man-eaters or just leg eaters. Who colony of pirates with peg-legs arrrrg....

Have you ever survived malaria without an actual bed and just sleep spots?
Bits & bobs: https://www.dropbox.com/sh/buuxpswcu9rzh3o/AABlRN4f2E4UNfDY8a_RoA6Ea?dl=0 All open source so sell it to Adolf for a new pair of sneaks if you like.
"Curious.... How many credit hours does it take tell you can make a comment like that without laughing uncontrollably at yourself?"

Listy

Quote from: Jarwy on September 12, 2015, 04:32:00 AM
Ah yes, the jungle. My last biome of this variety turned into a wasteland by a flash storm / toxic fallout combo and it never fully recovered, excluding the borders of the map which always seem to thrive.

I would *love* it if the vegetation came back three times as fast in this biome. On that note, agressive plantlife and other envinronmental hazards could also be added for maximum mayhem. Green hell does have a special place in my heart.

Aye, two large packs of Beavers, one toxic fallout and a volcanic winter mean I'm actually having to plant trees to get wood... in a jungle biome. So its like a temperate forest with more disadvantages?

Quote from: FMJ Penguin on September 12, 2015, 05:41:54 AM
Oh that plant idea is awsome  :o  Man-eaters or just leg eaters. Who colony of pirates with peg-legs arrrrg....
Very small random chance to get hit in the legs by a steel trap everytime you walk in a jungle?

cultist

I think it's great that pawns might actually die from infections and diseases now. Before A12, it was never a problem for me, everything seemed to just fix itself as long as they got treatments regularly.

RemingtonRyder

Speaking of treatments, does it seem to matter which medication they get for their disease or infection?

Rahjital

Yes it does matter. When a pawn gets their treatment, some floating text will pop up with a percentage. This percentage is how successful the treatment was, with 0% being no reduction in disease severity progress and 100% being maximum. Anything over 100% does not help though, so don't give your level 20 doctors anything more potent than herbal medicine, they'll just waste it.

Goo Poni

Quote from: b0rsuk on September 11, 2015, 11:57:24 AM
Sleeping Sickness has very low lethality. Just treat your colonist every time a treatment is needed, and he doesn't need to stay in bed. Only keep him in bed if he's old, because immunity progresses slower for old people.

I had someone bed bound for a couple weeks thanks to Sleeping Sickness. Immunity progressed so incredibly slowly, but so did the disease. Just a free waste of like 10-15 doses of meds that still take a couple days in between each dose.

FridayBiology


i like the new medicine designation ability, if i have a "pro" doctor i'll just tag them as herbal medicine in order to save that red cross goodness.

Quote from: Goo Poni on September 12, 2015, 12:40:13 PM
Quote from: b0rsuk on September 11, 2015, 11:57:24 AM
...stuff...
I had someone bed bound for a couple weeks thanks to Sleeping Sickness. Immunity progressed so incredibly slowly, but so did the disease. Just a free waste of like 10-15 doses of meds that still take a couple days in between each dose.

Anyone finding that keeping joy and happiness of bed bound colonists is worse than the actual treating of the sick colonist?
Yes another god damn youtuber.
 https://www.youtube.com/user/FridayBiology

FMJ Penguin

What is sleeping sickness? Can't say I've noticed that one yet. That like the game version of MONOnucleosis?
Bits & bobs: https://www.dropbox.com/sh/buuxpswcu9rzh3o/AABlRN4f2E4UNfDY8a_RoA6Ea?dl=0 All open source so sell it to Adolf for a new pair of sneaks if you like.
"Curious.... How many credit hours does it take tell you can make a comment like that without laughing uncontrollably at yourself?"

Listy

Quote from: FridayBiology on September 13, 2015, 01:21:43 AM
Anyone finding that keeping joy and happiness of bed bound colonists is worse than the actual treating of the sick colonist?

Yeah its a pain, I'd stick a TV in there if I could, but apparently it does no good. I often have to beat them to the ground when they go nuts.
And before anyone says it, I don't order them to rest until healed. I just restrict them to base so they can go do other stuff. But sometimes they seem determined to just stay in bed. Even if you draft them move them away as soon as they're undrafted they just head back to bed.

zandadoum

Quote from: Listy on September 13, 2015, 02:34:40 AM
Quote from: FridayBiology on September 13, 2015, 01:21:43 AM
Anyone finding that keeping joy and happiness of bed bound colonists is worse than the actual treating of the sick colonist?

Yeah its a pain, I'd stick a TV in there if I could, but apparently it does no good. I often have to beat them to the ground when they go nuts.
And before anyone says it, I don't order them to rest until healed. I just restrict them to base so they can go do other stuff. But sometimes they seem determined to just stay in bed. Even if you draft them move them away as soon as they're undrafted they just head back to bed.
the trick is, to have beer. and after they have treated every day, force them to drink 2 beers.
ofc, this doesn't work for teetotaler. if my teetotaler get berserk being in bed all the time, i just remove one of their legs so they can't get up

cultist

#27
Quote from: FMJ Penguin on September 13, 2015, 01:46:48 AM
What is sleeping sickness? Can't say I've noticed that one yet. That like the game version of MONOnucleosis?
https://en.wikipedia.org/wiki/African_trypanosomiasis

I haven't seen it in the game in a long time (I usually play cold maps), but IIRC it used to make untreated pawns just fall down and sleep suddenly.

FMJ Penguin

Same. I try and try but just can't get myself out of the northern half of the continents. Interesting though, never heard of that sickness in RL. Learn something every day :)
Bits & bobs: https://www.dropbox.com/sh/buuxpswcu9rzh3o/AABlRN4f2E4UNfDY8a_RoA6Ea?dl=0 All open source so sell it to Adolf for a new pair of sneaks if you like.
"Curious.... How many credit hours does it take tell you can make a comment like that without laughing uncontrollably at yourself?"

TLHeart

Quote from: FridayBiology on September 13, 2015, 01:21:43 AM

i like the new medicine designation ability, if i have a "pro" doctor i'll just tag them as herbal medicine in order to save that red cross goodness.

Quote from: Goo Poni on September 12, 2015, 12:40:13 PM
Quote from: b0rsuk on September 11, 2015, 11:57:24 AM
...stuff...
I had someone bed bound for a couple weeks thanks to Sleeping Sickness. Immunity progressed so incredibly slowly, but so did the disease. Just a free waste of like 10-15 doses of meds that still take a couple days in between each dose.

Anyone finding that keeping joy and happiness of bed bound colonists is worse than the actual treating of the sick colonist?

Two ways to combat the bed bound colonists.  First is the quality of the hospital, get it up to impressive, and it alone gives a mood boost.

The other is change the sick colonist patient priority to 2, so that they will get out of bed. So long as they are sick, with a patient priority of 1, they will do exactly what you have told them to do, stay in bed.