[A14] ESM - e's small mods (Custom Population - NEW!)

Started by 1000101, September 13, 2015, 02:36:05 PM

Previous topic - Next topic

Slye_Fox

Quote from: 1000101 on July 18, 2016, 06:12:39 PM
Alpha 14 Update

Updated all small mods for Alpha 14.
Any plans for a Steam Workshop release?

1000101

#121
Quote from: kaptain_kavern on July 18, 2016, 07:59:51 PMAlso i didn't noticed that you had take VeinMiner under your protection ;)
Mine Vein is a completely separate project from the JuliaEllies Vein Miner - developed independently, I've never seen it's source.


Quote from: kaptain_kavern on July 18, 2016, 08:49:41 PM
Wait!!!
Is your Prisoner and Slave mod is ready ????

I just saw it on the Repo
It's there for backup purposes and because I'm stuck on an issue and getting help with it.

I'm working on it though.  ;)


Quote from: captainradish on July 18, 2016, 08:34:49 PMMy tribal mountain dwellers thank you for creating a natural refrigerator. Now I don't have to bumrush electricity!
Just don't be cheaty with it.  There is the potential for abuse since you can set a fixed point.  :P  But, that is your own game balance and how you feel about it.


Quote from: Slye_Fox on July 18, 2016, 09:54:04 PMAny plans for a Steam Workshop release?
Eventually but it will have to wait until I am back home on a machine with Steam installed.  (Visiting family atm.)
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

Powered By

123nick

is ESM-do not disturb configurable ingame? can u enable it and disable it ingame? im asking because in the early game i might have colonist's rooms next too eachother and require passage through them too get too other parts of the base, so i would like too be able too toggle it on and off.

1000101

Currently it is not toggleable but that is certainly a good suggestion.  I'll look at implementing it.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

Powered By

SmartererThanYou

The Do Not Disturb mod has an issue (At least to me it's an issue) to where Pawns that are in love will not be able to share beds because the door is inaccessible to the Pawn that decides to sleep later.

Sorry for any comprehension issues as it is 2:00 AM

1000101

hrm, I thought I had that covered but I didn't have anyone sharing a room to actually test it.  I'll have to play a bit more until I get a pair of colonists who share a bed.

Sorry about that, I'll fix it ASAP.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

Powered By

nuschler22

With the mountain temperature regulator, is there any way to create a freezer inside a mountain?

I can't get the temperature lower than about 44 at it's default setting.

Thanks, great mods so far.

1000101

There is a draw back to using Mountain Temps in that you need more coolers and heaters per room as you are fighting the natural geothermal effect.  I want to overhaul the mod to address this issue but it's a low priority.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

Powered By

kaptain_kavern

#128
Have a tiny little minor bug to report for SmoothWall :

With Fluffy Work Tab, the game throw a yellow error message about a missing <label> tag in Workgiver.xml (nearly at the bottom of the screenshot). I guess there is a function in DLL files that search that in order to display it in the improved tab. Anyway, adding the right tag solved the issue and the error is not game breaking.



I was about to send you a Pull Request on Github but i don't understand the file structure and can't find the said Workgiver.xml   :p

1000101

Thanks, I'll look into that for all my mods.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

Powered By

1000101

Do Not Disturb Shared Room Fix

This update is for Do Not Disturb to fix the problem with pawns sharing rooms.  If it still persists then feel free pelt me with rotting vegetation.

Also updated is Smooth Wall to add a label to the WorkGiver so fluffys WorkTab doesn't moan about it.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

Powered By

SullenSkulls

With your room sharing update, does it just check for double beds, or multiple beds in a room.  I often build my hospitals and prisons with both private and common wings, as well as the early game, just throwing everything in the one room to start.

Just checking.  Love all the mods otherwise.

1000101

It checks against the room owners.  Since beds marked for medical can't be owned, it wouldn't qualify.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

Powered By

SmartererThanYou

Quote from: 1000101 on July 22, 2016, 02:00:02 AM
Do Not Disturb Shared Room Fix

This update is for Do Not Disturb to fix the problem with pawns sharing rooms.  If it still persists then feel free pelt me with rotting vegetation.

Also updated is Smooth Wall to add a label to the WorkGiver so fluffys WorkTab doesn't moan about it.

Thanks bb q:

Tekki

problem with Do Not Disturb mod: lovers cant sleep with each other since the other one always closes the door