[A14] ESM - e's small mods (Custom Population - NEW!)

Started by 1000101, September 13, 2015, 02:36:05 PM

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Ekko

Quote from: 1000101 on October 15, 2015, 04:55:36 AM
Quote from: Ekko on October 13, 2015, 07:02:16 PM
Quote from: MisterVertigo on September 29, 2015, 01:39:58 PM
Well, I just tried it on another computer and it seems to be working. I have RimWorld on a USB stick with all my saves and everything on it so I can transport it between home and work, so the configurations should be the same.

Anyway, it looks like it's more likely an issue with my setup than anything with your mod. Sorry!
That didn't fix it for me sadly.
This mod seems to work only every once in a while. It literally just doesn't work most of the time..and all the sudden when starting the game it works again. Seems very random to me, anything I could provide to give you more info on this problem? I love this mod, makes life easier and wish it would work reliably.

I think the problem stems from CCL and when CCL injects the designators.  One of the causes is that other mods may be doing things with the designators which undoes what CCL has done.  This issue (and a bunch of other smaller bugs) has been addressed in CCLs code base and will be available in the next release (0.12.4).
Alright, thank you very much for fixing it!  :)

hyprformnce

Yeah, not sure what is going on. The vein miner mod has never reliably added the "mine vein" designator.
Now, in my attempt to find the right mod order, I can't even get it to work alone

Mods: Core, CCL, Combat Realism, ESM - Vein Miner
no error messages, debug mode is on

What info would help diagnose?

Thanks,

1000101

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hyprformnce

rimworld A12
CCL: 0.12.4
combat realism: 1.4.0
vein miner: 0.12.3

in that order

1000101

I've never been able to reproduce his error.  No one can give me specific triggers to cause it.  I'm going to put it out there that there are a lot of bad/corrupt installs of the game.  Installing new versions of the game/mods over top of old ones ("dirty" install).

I would suggest people make sure they have a "clean" install of the game and all mods.  Try a whole new world + colony and see what happens.  If a clean install and a new world + colony still causes issues, then perhaps there is something about my install that let's it work, but I very much doubt the inverse is true (things don't fail and work correctly vs succeed and not work at all).
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hyprformnce

Saved Mods folder
Removed Rimworld
Redownloaded Rimworld
Cleared %user_profile%/LocalLow/Ludeon Studeos
Enabled EdB's ModOrder, Vein Miner, Core, Combat Realism Core, and CCL
Created new world
Created new game
No "mine vein" designator appears after selecting mine-able rock

Does having other mods in the mod folder affect your mod, despite not being enabled?
Let me know what else I can provide. I'd like to use your vein miner mod, and other mods (I believe, including your smooth wall mod) do not have this issue.

1000101

There are no known mods which conflict with any of mine (although JulaEllies Vein Miner is redundant with my Mine Vein).  I use all my mods with quite a few other mods without any issue including parts of Clutter, parts of Miscellaneous, parts of MD2, a large set of smaller mods "wholesale."

The only mod I don't use which everybody seems to is "EdB Mod Order" and that's just because I edit my mods config list manually (faster and easier than any UI).  I can't see any reason that would conflict, however.
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RedDestiny

Ive noticed, while trying to get all of the mods I have to work (mod it till it crashes!!), if I change anything with the mod order and then load a game (either old or new) the Vein Miner icon does not show up. However If I restart the game entirely and then load one up, they appear. I want to say that happens even if I don't change anything or set it back to the way it was but its been awhile (fallout 4!!!)

I don't think there are any mod conflicts, just something to do with how the game (or EdB's ModOrder) loads mods or something

Also (unrelated to this mod) I have had the core files get messed up while playing a few times. So if things start acting funny suddenly its not a bad idea to swap it out with a fresh core.

Also, Great mods, they are part of my must have list!

Skraps

Not sure if this is because of mountain temp but I can't seem to create a freezer in my mountain base. Anyway is there any way I can disable mountain temp mid game?

1000101

You can but you will need to manually edit your save file to remove the map component.  No data is saved so you only need to edit the components list (no need to hunt for extra data).

Alternately, note that the heaters and coolers in the game have issues with rooms which are too small (less than about 7 cells), perhaps making your freezer larger or, if it's already quite large, add more coolers.  I usually use about four coolers for a 40-60 cell freezer with the coolers set to -20C.  Make sure your walls to the freezer are two layers thick as the heat transfer through the walls is lessened and use an air-lock system for doors.
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Skraps

Thanks. I ended up getting more coolers to get the freezer to work but I just started using redist heat and I wanted to know how it works in vanilla.

RickyMartini

Could you change the SmoothWall mod so that it creates "Walls" and not "Smoothed Walls"? Because it interferes with many vanilla and mod things. For example these walls do not support vanilla or modded vents or coolers etc. etc.

1000101

Quote from: Skissor on December 31, 2015, 08:36:16 AM
Could you change the SmoothWall mod so that it creates "Walls" and not "Smoothed Walls"? Because it interferes with many vanilla and mod things. For example these walls do not support vanilla or modded vents or coolers etc. etc.

The whole point is that they don't create the same walls because...they aren't.  They are solid stone which has been carved to look like fitted stone blocks.  The trade is that they (a) have beauty and (b) are stronger (more health) than regular walls of the same material.

The source is available on github though, so you can easily change the mod for your own tastes.
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Emottaja

Been using the Mine Vein mod to mine all the metals, but after loading the latest version of Community Core Library, for some reason the Mine Vein mod refused to load and didn't cause an error log when I loaded my save.

lude

So I ran into a similar bug as above, just that it's about saving while there are still designated walls to be smoothed, they can turn into smoothed stone walls but will still have a designation and appear as damaged, throwing out the same error, also they're invincible but it's fixable by just dropping a stone wall from devmode