[A14] ESM - e's small mods (Custom Population - NEW!)

Started by 1000101, September 13, 2015, 02:36:05 PM

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1000101

I haven't encountered any problems in my play testing since updating CCL (v0.12.6).  If you can provide your output logs and (if they are relevant) screen shots to show the problem, it would be helpful.
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Asmith

The temperature underground should be something like that average of the temperature of any area over many thousands of years.  You would have to be in a very cold area for the average to be 0C.  For Rimworld it would be realistic enough for the underground average to be an average of the January and July temps it gives at the beginning for the area you are setting up your colony in.  Not sure how easy it is to implement but it would make your mod a lot more realistic in terms of underground living.

sanya02

Hi! How to make a smooth wall-DamagePerStrike = 10, DamagePerStrike = 100??
You Can drop me a mail [email protected] fixed assembler smooth wall?!
Thanks in advance!

1000101

Quote from: Asmith on February 09, 2016, 08:59:29 PM
The temperature underground should be something like that average of the temperature of any area over many thousands of years.  You would have to be in a very cold area for the average to be 0C.  For Rimworld it would be realistic enough for the underground average to be an average of the January and July temps it gives at the beginning for the area you are setting up your colony in.  Not sure how easy it is to implement but it would make your mod a lot more realistic in terms of underground living.

I had thought of something like that, actually.  That mod originally targeted 15C and I changed it to 0C.  However, the temperature underground doesn't really have anything to do with how far north or south you are but how close you are to the planets core and the material density of the rock.  I'll see what I can do about making the target temp based on seasonal average though.

Quote from: sanya02 on February 10, 2016, 11:50:39 AM
Hi! How to make a smooth wall-DamagePerStrike = 10, DamagePerStrike = 100??
You Can drop me a mail [email protected] fixed assembler smooth wall?!
Thanks in advance!

The source is available on github, feel free to download it and make any changes you like.  Just please don't repost the changes to the internet without permission.  I have been feeling that smoothing walls is a little slow myself though.
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Asmith

You actually have to be multiple miles underground in most places before you will start to see any effect from core or volcanic activity (of course there are geothermals everywhere in rimworld).  Just google "what temperature are caves"  and you will find most sources do indeed reference the average annual temperature in the area where the cave is located.  Anyway I am actually a fan of passive solar house technology, many of which use underground temps to stabilize the temperature of the house, which are sometimes built into hillsides etc.  Because the underground temperature is the average of the area, it will cool in the summer and heat in the winter, reducing energy costs.   I was disappointed to see no thermal effects for underground at all modeled in base rimworld, so I look forward to your implementation. 

sanya02


1000101

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sanya02

how do I do this DLL file from?

[attachment deleted by admin - too old]

1000101

You don't need to do anything with the source files.  They are there if you want to tweak the code and recompile the dll.  There is a tutorial on C# modding in the mod help sub-forum.
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1000101

v0.12.5 - Mountain Temp

This update adds a Mod Configuration Menu to mountain temp to allow you to specify the target temperature.  Options include a specific target, the seasonal or annual average temperatures.

Requires CCL v0.12.7 or later.
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Dust Vixen

Unfortunately it seems as if the Smooth Wall and/or the Do Not Disturb mod causes the right-click  to not work in game.

1000101

#101
None of the mods do anything with the context (right-click) menu.  That being said, the mods which add [reverse] designators could affect it but I haven't run into such an issue.

Also note, none of the mods have been updated to A13 yet and it is unlikely they will work with it.
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Boston

Any indication of when these mods, especially Mountain Temp, are going to be updated for use with A13? CCL is out, so that isn't an issue....

1000101

I only just got CCL out and have to update A2B too.  I still haven't even played A13 yet.  I'll get to these, however.

Also, with the new in-game mechanic of mountains maintaining a cooler temperature, my mountain temps mod may be obsolete.
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Grynnreaper