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Author Topic: [1.0][MODLIST] Fluffy's Mods - New mini-mod: Power Cleaner [BETA]  (Read 868811 times)

Fluffy (l2032)

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[1.0][MODLIST] Fluffy's Mods - New mini-mod: Power Cleaner [BETA]
« on: September 14, 2015, 06:16:45 AM »

Fluffy's Mods
[1.0]Animal Tab v4.7 (Aug 8th) Adds extra functionality to the Animals tab
[1.0]Area Unlocker v3.14 (Aug 8th) Removes the (arbitrary) limit to the number of areas you can create
[1.0]Backup Power v1.10 (Aug 8th) add control units to generators to automatically switch them on and off when needed
[1.0]The Birds and the Bees v3.8 (Aug 10th) Adds reproductive organs to the animals
[1.0]Blueprints v2.17 (Aug 10th) Blueprints allow the quick construction of repetitive rooms/areas
[1.0]Colony Manager v4.32 (Aug 28th) Colony Manager allows you to make colonists do the more tedious parts of managing a colony
[1.0]Command Palette v1.8 (Aug 9th) all your commands in one place
[1.0]Desire Paths v0.8 (Aug 24th) Creates packed dirt paths when colonists frequently take the same path
[1.0]Fluffy Breakdowns v4.4 (Aug 10th) Replaces random breakdowns with a maintenance requirement
[1.0]Follow Me v4.8 (Aug 10th) Gives the camera tracking capabilities
[1.0]Medical Tab v3.4 (Aug 10th) Adds a comprehensive medical overview tab
[1.0]Mod Manager v3.8 (Sep 5th) Managing mods should be easy!
[1.0]Pharmacist v2.9 (Aug 10th) Not all injuries are equal
[1.0]Relations Tab v2.6 (Aug 10th) Replaces the faction tab with a relations tab
[1.0]Research Tree v3.17 (Jun 9th) A better research tree
[1.0]Shit Rimworld Says v2.3 (Aug 10th) adds quotes from /r/ShitRimWorldSays to RimWorld loading screens
[1.0]Stuffed Floors v2.7 (Aug 10th) Allows building floors out of stuff*
[1.0]Work Tab v3.21 (Aug 10th) Provides a vastly more customizable work tab

Legend:
: Steam Workshop page
: All old & new versions
: Bugs & Suggestions

You can find my outdated & obsolete mods, as well as my other projects, on GitHub

Changenotes:
Code: [Select]
2020-09-05 22:09 :: ModManager :: Fluffy :: fix requirements showing as unment when mod manager was closed and re-opened
2020-09-05 22:09 :: ModManager :: Fluffy :: fix warning about static texture loading in FluffyUI
2020-09-05 21:09 :: ModManager :: Fluffy :: fix error on non-xml files in modlist dir
2020-09-05 21:09 :: ModManager :: Fluffy :: remove survey popup
2020-08-31 09:08 :: ModManager :: Han Yaodong :: Update Chinese translation for v3.7.1004 (1.2.2723) (#128)
2020-08-30 23:08 :: ModManager :: Proxyer :: Update Japanese Translation for v3.5.996 (#127)
2020-08-30 11:08 :: ModManager :: Fluffy :: minor refactor of filename sanitizing, add more debug info
2020-08-19 00:08 :: ModManager :: Fluffy :: re-implement updating local copies from steam source
2020-08-19 00:08 :: ModManager :: Fluffy :: add steam links for original mod & author to local copies
2020-08-18 22:08 :: ModManager :: Fluffy :: check if userdata exists before trying to copy it
2020-08-18 21:08 :: ModManager :: Fluffy :: fix possible nullref in Incompatible.get_Resolvers
2020-08-18 21:08 :: ModManager :: Fluffy :: fix key error in auto-sort
2020-08-18 20:08 :: ModManager :: Proxyer :: Update Japanese Translation for v3.4.966 (#123)
2020-08-16 00:08 :: ModManager :: Fluffy :: properly cache Dependency.Target
2020-08-16 00:08 :: ModManager :: Fluffy :: cache relevant issue list
2020-08-15 22:08 :: ModManager :: Fluffy :: copy user data when copying/moving mod
2020-08-15 00:08 :: ModManager :: Fluffy :: fix user data storage
2020-08-14 22:08 :: ModManager :: Fluffy :: give local copies unique packageId's, handle comparing them
2020-08-11 22:08 :: ModManager :: Fluffy :: fix nullref in manifest.notify_recache
2020-08-09 12:08 :: CommandPalette :: Fluffy :: allow changing amount of recent widgets displayed
2020-08-09 12:08 :: CommandPalette :: Fluffy :: close palette when keybinding is pressed while open
2020-08-09 12:08 :: CommandPalette :: Fluffy :: update for 1.2
2020-08-09 12:08 :: CommandPalette :: Fluffy :: allow opening with selection with setting. closes #6
2020-08-08 11:08 :: BackupPower :: Fluffy :: add 1.2 updates into 1.1
2020-08-08 11:08 :: BackupPower :: Fluffy :: add run on batteries toggle
2020-08-08 00:08 :: BackupPower :: Fluffy :: build last release for 1.1
2020-08-08 00:08 :: BackupPower :: Fluffy :: lower research cost change prerequisite to electricity
2020-08-07 21:08 :: AnimalTab :: Fluffy :: update .gitignore
2020-08-05 23:08 :: DesirePaths :: Fluffy :: add path width growth
2020-08-05 22:08 :: DesirePaths :: Fluffy :: add defModExtension for changing desirePath settings per terrain
2020-08-05 21:08 :: DesirePaths :: Fluffy :: add old news to vcs
2020-08-04 20:08 :: DesirePaths :: Proxyer :: Japanese Translation
2020-05-23 11:05 :: BackupPower :: Fluffy :: additional nullcheck in PowerNet.StorageLevel
2020-05-22 23:05 :: ColonyManager :: Fluffy :: create read-only list for enumerating in ManagerJob_Livestock.DoFollowSettings
2020-05-22 22:05 :: ColonyManager :: Fluffy :: ignore borrowed animals
2020-05-22 22:05 :: ColonyManager :: Fluffy :: fix 'ew job'
2020-05-22 21:05 :: ColonyManager :: Fluffy :: add support for animals without gender by treating everything non-male as female.
2020-05-22 21:05 :: ColonyManager :: Fluffy :: make history labels translatable
2020-05-22 21:05 :: ColonyManager :: Fluffy :: add some null checks for possible weird modded plants
2020-05-22 15:05 :: BackupPower :: Fluffy :: allow turning backups off when excess would be zero
2020-05-22 14:05 :: BackupPower :: Fluffy :: add battery widget
2020-05-18 23:05 :: WorkTab :: Fluffy :: add priority labels for all priorities
2020-05-18 23:05 :: ModManager :: Han Yaodong :: Update Chinese Translation for v2.11.893 (#91)
2020-05-18 23:05 :: FollowMe :: Proxyer :: Pull request: Update Japanese Translation for v4.5.90 (#29)
2020-05-18 23:05 :: Blueprints :: Proxyer :: Update Japanese Translation for v2.15.128 (#30)
2020-05-18 22:05 :: WorkTab :: Fluffy :: add a bunch of checks for pawns without mood need
2020-05-15 22:05 :: CommandPalette :: Fluffy :: another attempt at fixing duped key errors in designator by category caching
2020-05-14 20:05 :: CommandPalette :: Fluffy :: fix duplicate key error in designator init
2020-05-05 22:05 :: ShitRimWorldSays :: Fluffy :: add tips on main menu
2020-05-05 14:05 :: ShitRimWorldSays :: Fluffy :: update preview image
2020-05-05 10:05 :: BackupPower :: Fluffy :: fix: building control box no longer removes generator (doh)
2020-05-05 10:05 :: BackupPower :: Fluffy :: fix reinitializing control boxes on game load
2020-05-05 10:05 :: BackupPower :: Fluffy :: fix: building control box no longer removes generator (doh)
2020-05-04 22:05 :: BackupPower :: Fluffy :: try to recover more gracefully from failure state
2020-05-04 20:05 :: CommandPalette :: Fluffy :: update preview
2020-05-04 19:05 :: MedicalTab :: Fluffy :: new preview image
2020-05-04 14:05 :: BackupPower :: Fluffy :: remove last traces of Harmony requirement
2020-05-04 11:05 :: BackupPower :: Fluffy :: add minimum on time to stop flickering
2020-05-02 08:05 :: DesirePaths :: Fluffy :: fix: turn paths overlay off by default
2020-05-02 01:05 :: DesirePaths :: Fluffy :: add path density overlay
2020-05-01 22:05 :: DesirePaths :: Fluffy :: tweak snow clearance rate, add stone smoothing
2020-04-30 23:04 :: Blueprints :: Fluffy :: add new files to source. doh
2020-04-30 22:04 :: Blueprints :: Fluffy :: add quick copy blueprint
2020-04-29 00:04 :: CommandPalette :: Fluffy :: make number of rows/columns configurable
2020-04-28 23:04 :: AreaUnlocker :: Fluffy :: fix: copy area now works again
2020-04-28 23:04 :: AnimalTab :: Han Yaodong :: Add Chinese translation (#53)
2020-04-28 11:04 :: FollowMe :: Fluffy :: switch to using better keybinding widget
2020-04-28 11:04 :: FollowMe :: Fluffy :: add configurable keybind for cinematic camera
2020-04-28 10:04 :: CommandPalette :: Fluffy :: deps: update BetterKeybinding dependency
2020-04-27 23:04 :: ModManager :: Fluffy :: fix crosspromotion preview path
2020-04-27 22:04 :: AnimalTab :: Fluffy :: fix sorting by handler
2020-04-27 22:04 :: AnimalTab :: Fluffy :: fix follow checkboxes not registering
2020-04-27 :: AnimalTab :: Fluffy :: remove duplicate age column
2020-04-27 :: CommandPalette :: Fluffy :: remove focus from search when selection is made
2020-04-27 :: AnimalTab :: Fluffy :: allow checkbox dragging
2020-04-27 :: CommandPalette :: Fluffy :: add configurable keybinding
2020-04-27 :: AnimalTab :: Fluffy :: add toggle for higher contrast checkboxes
2020-04-25 :: CommandPalette :: Fluffy :: add toggle for opening architect, hide disallowed commands from recent list, set default scale to 100%
2020-04-25 :: CommandPalette :: Fluffy :: add null check for similarity
2020-04-25 :: CommandPalette :: Fluffy :: update desciption, fix nullref in equality comparer
2020-04-24 :: DesirePaths :: Fluffy :: remove debug cell flashing, pawns standing still don't trample earth (almost), remove snow where pawns walk
2020-04-24 :: DesirePaths :: Fluffy :: more frequent smaller updates to dirt paths
2020-04-24 :: DesirePaths :: Fluffy :: actuall set default values for settings
2020-04-23 :: StuffedFloors :: Fluffy :: Add German translation (thanks to Erdnussbrot)'
2020-04-23 :: BirdsAndBees :: Han Yaodong :: Update Chinese translation for v3.6.55 (#28)'
2020-04-23 :: WorkTab :: Téo Bouttier :: French translation (#135)'
2020-04-23 :: BirdsAndBees :: gast :: Traditional Chinese (#27)'

« Last Edit: September 05, 2020, 05:08:27 PM by Fluffy (l2032) »
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rsof69

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Re: [A12d] Fluffy's Small Mods
« Reply #1 on: September 14, 2015, 07:11:22 AM »

Awsome
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Fluffy (l2032)

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Re: [A12d][MODLIST] FSM - No Colonist Left Behind!
« Reply #2 on: September 16, 2015, 08:10:53 AM »

No colonist left behind released, put pets into cryptosleep and take them with you when you launch
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Tekuromoto

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Re: [A12d] Fluffy's Small Mods
« Reply #3 on: September 16, 2015, 01:07:35 PM »

Issues
Humans fit into small crypto caskets. Don't do this, it's cruel.

I don't often LOL, but I did with this.  ;D
« Last Edit: September 16, 2015, 07:17:32 PM by Tekuromoto »
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Didact04

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Re: [A12d][MODLIST] FSM - No Colonist Left Behind!
« Reply #4 on: September 16, 2015, 03:22:53 PM »

Oh thank god, now I can save my pets from rimworld. Puppies can into space.
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bterrik

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Re: [A12d][MODLIST] FSM - No Colonist Left Behind!
« Reply #5 on: September 17, 2015, 12:15:00 PM »

Bug Report: With this mod enabled, I could no longer right-click on some jobs (for example - I couldn't right click on a power switch to prioritize flicking).  Some right clicking still worked, though.  I could equip weapons, but only when the colonist was drafted.

I am using only this and EdB Interface and Prepare Carefully.  Disabling this mod fixed the problem.

Loving the mod, thanks for the hard work!
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Fluffy (l2032)

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Re: [A12d][MODLIST] FSM - No Colonist Left Behind!
« Reply #6 on: September 17, 2015, 03:07:48 PM »

Bug Report: With this mod enabled, I could no longer right-click on some jobs (for example - I couldn't right click on a power switch to prioritize flicking).  Some right clicking still worked, though.  I could equip weapons, but only when the colonist was drafted.

I am using only this and EdB Interface and Prepare Carefully.  Disabling this mod fixed the problem.

Loving the mod, thanks for the hard work!
Hmm, I did play with changing pawn class which might have caused this, but I removed that. I think. Will double check, thanks for reporting!

Update: confirmed, but I have no idea what's causing this. I did already delete all traces of the old pawn class, I'm strictly building on a designator and the new caskets. I see no reason whatsoever why or how this should affect the right click menu...
Update2: found and fixed, this actually clued me in to an option to modify the right click context menu, which I though didn't exist. Good to know, and might be useful in the future. Thanks!
« Last Edit: September 17, 2015, 04:07:45 PM by Fluffy (l2032) »
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Fluffy (l2032)

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Re: [A12d][MODLIST] FSM - No Colonist Left Behind!
« Reply #7 on: September 17, 2015, 03:19:27 PM »

New mod; Medical Info
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Falcon24

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Re: [A12d][MODLIST] FSM - Medical Info
« Reply #8 on: September 19, 2015, 04:38:26 PM »

Love the mods, keep them comin! :D
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Fluffy (l2032)

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Re: [A12d][MODLIST] FSM - Medical Info
« Reply #9 on: September 19, 2015, 04:43:59 PM »

good to hear you're enjoying my stuff :)

I'm working on a fairly major mod, but I sometimes do 'quick' things in between that end up here. The work I actually get paid for is starting to get busier though, so my pace will likely not be so fast anymore ;).
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Fluffy (l2032)

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Re: [A12d][MODLIST] FSM - Medical Info updated
« Reply #10 on: September 21, 2015, 02:38:42 PM »

Small update to medical info; should now correctly show all possible status effects. If you notice anything missing, let me know!
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skullywag

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Re: [A12d][MODLIST] FSM - Medical Info updated
« Reply #11 on: September 21, 2015, 04:50:20 PM »

fluffy not sure your dirt before snow mod is save compat, just added it to an existing game and snow is still being cleared first.
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Fluffy (l2032)

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Re: [A12d][MODLIST] FSM - Medical Info updated
« Reply #12 on: September 21, 2015, 05:35:33 PM »

at least it didn't break things :P I'll slap a notice on it, kindof makes sense that the worktypes get saved with the game I suppose.
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Naxdar

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Re: [A12d][MODLIST] FSM - Medical Info updated
« Reply #13 on: September 21, 2015, 06:53:23 PM »

Bug : the ResearchInfo mod allows any technology to be researched via the "All" tab, ignoring prerequisites.
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Fluffy (l2032)

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Re: [A12d][MODLIST] FSM - Medical Info updated
« Reply #14 on: September 22, 2015, 01:33:56 AM »

Bug : the ResearchInfo mod allows any technology to be researched via the "All" tab, ignoring prerequisites.
Doh. That's a pretty horrific oversight! Sorry, and thanks for the report.

Update: fixed. Research projects where prerequisites are not researched now show a 'locked' message.
Also made all the strings translatable while I was at it.
« Last Edit: September 22, 2015, 01:53:30 AM by Fluffy (l2032) »
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