[1.0][MODLIST] Fluffy's Mods - New mini-mod: Power Cleaner [BETA]

Started by Fluffy (l2032), September 14, 2015, 06:16:45 AM

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Fluffy (l2032)

Fluffy's Mods


   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
[1.0]Animal Tab v4.7 (Aug 8th) Adds extra functionality to the Animals tab
[1.0]Area Unlocker v3.14 (Aug 8th) Removes the (arbitrary) limit to the number of areas you can create
[1.0]Backup Power v1.10 (Aug 8th) add control units to generators to automatically switch them on and off when needed
[1.0]The Birds and the Bees v3.8 (Aug 10th) Adds reproductive organs to the animals
[1.0]Blueprints v2.17 (Aug 10th) Blueprints allow the quick construction of repetitive rooms/areas
[1.0]Colony Manager v4.32 (Aug 28th) Colony Manager allows you to make colonists do the more tedious parts of managing a colony
[1.0]Command Palette v1.8 (Aug 9th) all your commands in one place
[1.0]Desire Paths v0.8 (Aug 24th) Creates packed dirt paths when colonists frequently take the same path
[1.0]Fluffy Breakdowns v4.4 (Aug 10th) Replaces random breakdowns with a maintenance requirement
[1.0]Follow Me v4.8 (Aug 10th) Gives the camera tracking capabilities
[1.0]Medical Tab v3.4 (Aug 10th) Adds a comprehensive medical overview tab
[1.0]Mod Manager v3.8 (Sep 5th) Managing mods should be easy!
[1.0]Pharmacist v2.9 (Aug 10th) Not all injuries are equal
[1.0]Relations Tab v2.6 (Aug 10th) Replaces the faction tab with a relations tab
[1.0]Research Tree v3.17 (Jun 9th) A better research tree
[1.0]Shit Rimworld Says v2.3 (Aug 10th) adds quotes from /r/ShitRimWorldSays to RimWorld loading screens
[1.0]Stuffed Floors v2.7 (Aug 10th) Allows building floors out of stuff*
[1.0]Work Tab v3.21 (Aug 10th) Provides a vastly more customizable work tab

Legend:
: Steam Workshop page
: All old & new versions
: Bugs & Suggestions

You can find my outdated & obsolete mods, as well as my other projects, on GitHub

Changenotes:

2020-09-05 22:09 :: ModManager :: Fluffy :: fix requirements showing as unment when mod manager was closed and re-opened
2020-09-05 22:09 :: ModManager :: Fluffy :: fix warning about static texture loading in FluffyUI
2020-09-05 21:09 :: ModManager :: Fluffy :: fix error on non-xml files in modlist dir
2020-09-05 21:09 :: ModManager :: Fluffy :: remove survey popup
2020-08-31 09:08 :: ModManager :: Han Yaodong :: Update Chinese translation for v3.7.1004 (1.2.2723) (#128)
2020-08-30 23:08 :: ModManager :: Proxyer :: Update Japanese Translation for v3.5.996 (#127)
2020-08-30 11:08 :: ModManager :: Fluffy :: minor refactor of filename sanitizing, add more debug info
2020-08-19 00:08 :: ModManager :: Fluffy :: re-implement updating local copies from steam source
2020-08-19 00:08 :: ModManager :: Fluffy :: add steam links for original mod & author to local copies
2020-08-18 22:08 :: ModManager :: Fluffy :: check if userdata exists before trying to copy it
2020-08-18 21:08 :: ModManager :: Fluffy :: fix possible nullref in Incompatible.get_Resolvers
2020-08-18 21:08 :: ModManager :: Fluffy :: fix key error in auto-sort
2020-08-18 20:08 :: ModManager :: Proxyer :: Update Japanese Translation for v3.4.966 (#123)
2020-08-16 00:08 :: ModManager :: Fluffy :: properly cache Dependency.Target
2020-08-16 00:08 :: ModManager :: Fluffy :: cache relevant issue list
2020-08-15 22:08 :: ModManager :: Fluffy :: copy user data when copying/moving mod
2020-08-15 00:08 :: ModManager :: Fluffy :: fix user data storage
2020-08-14 22:08 :: ModManager :: Fluffy :: give local copies unique packageId's, handle comparing them
2020-08-11 22:08 :: ModManager :: Fluffy :: fix nullref in manifest.notify_recache
2020-08-09 12:08 :: CommandPalette :: Fluffy :: allow changing amount of recent widgets displayed
2020-08-09 12:08 :: CommandPalette :: Fluffy :: close palette when keybinding is pressed while open
2020-08-09 12:08 :: CommandPalette :: Fluffy :: update for 1.2
2020-08-09 12:08 :: CommandPalette :: Fluffy :: allow opening with selection with setting. closes #6
2020-08-08 11:08 :: BackupPower :: Fluffy :: add 1.2 updates into 1.1
2020-08-08 11:08 :: BackupPower :: Fluffy :: add run on batteries toggle
2020-08-08 00:08 :: BackupPower :: Fluffy :: build last release for 1.1
2020-08-08 00:08 :: BackupPower :: Fluffy :: lower research cost change prerequisite to electricity
2020-08-07 21:08 :: AnimalTab :: Fluffy :: update .gitignore
2020-08-05 23:08 :: DesirePaths :: Fluffy :: add path width growth
2020-08-05 22:08 :: DesirePaths :: Fluffy :: add defModExtension for changing desirePath settings per terrain
2020-08-05 21:08 :: DesirePaths :: Fluffy :: add old news to vcs
2020-08-04 20:08 :: DesirePaths :: Proxyer :: Japanese Translation
2020-05-23 11:05 :: BackupPower :: Fluffy :: additional nullcheck in PowerNet.StorageLevel
2020-05-22 23:05 :: ColonyManager :: Fluffy :: create read-only list for enumerating in ManagerJob_Livestock.DoFollowSettings
2020-05-22 22:05 :: ColonyManager :: Fluffy :: ignore borrowed animals
2020-05-22 22:05 :: ColonyManager :: Fluffy :: fix 'ew job'
2020-05-22 21:05 :: ColonyManager :: Fluffy :: add support for animals without gender by treating everything non-male as female.
2020-05-22 21:05 :: ColonyManager :: Fluffy :: make history labels translatable
2020-05-22 21:05 :: ColonyManager :: Fluffy :: add some null checks for possible weird modded plants
2020-05-22 15:05 :: BackupPower :: Fluffy :: allow turning backups off when excess would be zero
2020-05-22 14:05 :: BackupPower :: Fluffy :: add battery widget
2020-05-18 23:05 :: WorkTab :: Fluffy :: add priority labels for all priorities
2020-05-18 23:05 :: ModManager :: Han Yaodong :: Update Chinese Translation for v2.11.893 (#91)
2020-05-18 23:05 :: FollowMe :: Proxyer :: Pull request: Update Japanese Translation for v4.5.90 (#29)
2020-05-18 23:05 :: Blueprints :: Proxyer :: Update Japanese Translation for v2.15.128 (#30)
2020-05-18 22:05 :: WorkTab :: Fluffy :: add a bunch of checks for pawns without mood need
2020-05-15 22:05 :: CommandPalette :: Fluffy :: another attempt at fixing duped key errors in designator by category caching
2020-05-14 20:05 :: CommandPalette :: Fluffy :: fix duplicate key error in designator init
2020-05-05 22:05 :: ShitRimWorldSays :: Fluffy :: add tips on main menu
2020-05-05 14:05 :: ShitRimWorldSays :: Fluffy :: update preview image
2020-05-05 10:05 :: BackupPower :: Fluffy :: fix: building control box no longer removes generator (doh)
2020-05-05 10:05 :: BackupPower :: Fluffy :: fix reinitializing control boxes on game load
2020-05-05 10:05 :: BackupPower :: Fluffy :: fix: building control box no longer removes generator (doh)
2020-05-04 22:05 :: BackupPower :: Fluffy :: try to recover more gracefully from failure state
2020-05-04 20:05 :: CommandPalette :: Fluffy :: update preview
2020-05-04 19:05 :: MedicalTab :: Fluffy :: new preview image
2020-05-04 14:05 :: BackupPower :: Fluffy :: remove last traces of Harmony requirement
2020-05-04 11:05 :: BackupPower :: Fluffy :: add minimum on time to stop flickering
2020-05-02 08:05 :: DesirePaths :: Fluffy :: fix: turn paths overlay off by default
2020-05-02 01:05 :: DesirePaths :: Fluffy :: add path density overlay
2020-05-01 22:05 :: DesirePaths :: Fluffy :: tweak snow clearance rate, add stone smoothing
2020-04-30 23:04 :: Blueprints :: Fluffy :: add new files to source. doh
2020-04-30 22:04 :: Blueprints :: Fluffy :: add quick copy blueprint
2020-04-29 00:04 :: CommandPalette :: Fluffy :: make number of rows/columns configurable
2020-04-28 23:04 :: AreaUnlocker :: Fluffy :: fix: copy area now works again
2020-04-28 23:04 :: AnimalTab :: Han Yaodong :: Add Chinese translation (#53)
2020-04-28 11:04 :: FollowMe :: Fluffy :: switch to using better keybinding widget
2020-04-28 11:04 :: FollowMe :: Fluffy :: add configurable keybind for cinematic camera
2020-04-28 10:04 :: CommandPalette :: Fluffy :: deps: update BetterKeybinding dependency
2020-04-27 23:04 :: ModManager :: Fluffy :: fix crosspromotion preview path
2020-04-27 22:04 :: AnimalTab :: Fluffy :: fix sorting by handler
2020-04-27 22:04 :: AnimalTab :: Fluffy :: fix follow checkboxes not registering
2020-04-27 :: AnimalTab :: Fluffy :: remove duplicate age column
2020-04-27 :: CommandPalette :: Fluffy :: remove focus from search when selection is made
2020-04-27 :: AnimalTab :: Fluffy :: allow checkbox dragging
2020-04-27 :: CommandPalette :: Fluffy :: add configurable keybinding
2020-04-27 :: AnimalTab :: Fluffy :: add toggle for higher contrast checkboxes
2020-04-25 :: CommandPalette :: Fluffy :: add toggle for opening architect, hide disallowed commands from recent list, set default scale to 100%
2020-04-25 :: CommandPalette :: Fluffy :: add null check for similarity
2020-04-25 :: CommandPalette :: Fluffy :: update desciption, fix nullref in equality comparer
2020-04-24 :: DesirePaths :: Fluffy :: remove debug cell flashing, pawns standing still don't trample earth (almost), remove snow where pawns walk
2020-04-24 :: DesirePaths :: Fluffy :: more frequent smaller updates to dirt paths
2020-04-24 :: DesirePaths :: Fluffy :: actuall set default values for settings
2020-04-23 :: StuffedFloors :: Fluffy :: Add German translation (thanks to Erdnussbrot)'
2020-04-23 :: BirdsAndBees :: Han Yaodong :: Update Chinese translation for v3.6.55 (#28)'
2020-04-23 :: WorkTab :: Téo Bouttier :: French translation (#135)'
2020-04-23 :: BirdsAndBees :: gast :: Traditional Chinese (#27)'


rsof69


Fluffy (l2032)

No colonist left behind released, put pets into cryptosleep and take them with you when you launch

Tekuromoto

#3
Quote from: Fluffy (l2032) on September 14, 2015, 06:17:29 AM
Issues
Humans fit into small crypto caskets. Don't do this, it's cruel.

I don't often LOL, but I did with this.  ;D

Didact04

Oh thank god, now I can save my pets from rimworld. Puppies can into space.

bterrik

Bug Report: With this mod enabled, I could no longer right-click on some jobs (for example - I couldn't right click on a power switch to prioritize flicking).  Some right clicking still worked, though.  I could equip weapons, but only when the colonist was drafted.

I am using only this and EdB Interface and Prepare Carefully.  Disabling this mod fixed the problem.

Loving the mod, thanks for the hard work!

Fluffy (l2032)

#6
Quote from: bterrik on September 17, 2015, 12:15:00 PM
Bug Report: With this mod enabled, I could no longer right-click on some jobs (for example - I couldn't right click on a power switch to prioritize flicking).  Some right clicking still worked, though.  I could equip weapons, but only when the colonist was drafted.

I am using only this and EdB Interface and Prepare Carefully.  Disabling this mod fixed the problem.

Loving the mod, thanks for the hard work!
Hmm, I did play with changing pawn class which might have caused this, but I removed that. I think. Will double check, thanks for reporting!

Update: confirmed, but I have no idea what's causing this. I did already delete all traces of the old pawn class, I'm strictly building on a designator and the new caskets. I see no reason whatsoever why or how this should affect the right click menu...
Update2: found and fixed, this actually clued me in to an option to modify the right click context menu, which I though didn't exist. Good to know, and might be useful in the future. Thanks!


Falcon24


Fluffy (l2032)

good to hear you're enjoying my stuff :)

I'm working on a fairly major mod, but I sometimes do 'quick' things in between that end up here. The work I actually get paid for is starting to get busier though, so my pace will likely not be so fast anymore ;).

Fluffy (l2032)

Small update to medical info; should now correctly show all possible status effects. If you notice anything missing, let me know!

skullywag

fluffy not sure your dirt before snow mod is save compat, just added it to an existing game and snow is still being cleared first.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Fluffy (l2032)

at least it didn't break things :P I'll slap a notice on it, kindof makes sense that the worktypes get saved with the game I suppose.

Naxdar

Bug : the ResearchInfo mod allows any technology to be researched via the "All" tab, ignoring prerequisites.

Fluffy (l2032)

#14
Quote from: Naxdar on September 21, 2015, 06:53:23 PM
Bug : the ResearchInfo mod allows any technology to be researched via the "All" tab, ignoring prerequisites.
Doh. That's a pretty horrific oversight! Sorry, and thanks for the report.

Update: fixed. Research projects where prerequisites are not researched now show a 'locked' message.
Also made all the strings translatable while I was at it.