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Author Topic: [1.0][MODLIST] Fluffy's Mods - New mini-mod: Power Cleaner [BETA]  (Read 852062 times)

WraithCadmus

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1260 on: July 20, 2018, 02:30:09 PM »

Thanks Syrchalis!

I guess there's no point PRing it in until we see if Tynan re-adds friendly interaction.
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Fluffy (l2032)

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1261 on: July 20, 2018, 05:38:37 PM »

Thanks for the feedback folks, unfortunately the 1.0 experimental builds are a bit of a moving target, and I don't necessarily have the time to keep everything up to date.

Anyway, I've just done a quick pass recompiling all of my mods against the latest 1.0 build, and fixing the most glaring errors. Enjoy, and keep those bug reports coming! :D
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Lesgalapagos

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1262 on: July 22, 2018, 12:53:41 PM »

Hi,

Thanks for your work. Every thing is good with the 1972.
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rawrfisher

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1263 on: July 22, 2018, 01:49:21 PM »

Would it be too much to ask for a translation on this error?

Exception filling window for FluffyResearchTree.MainTabWindow_ResearchTree: System.Exception: TechLevelBounds called before they are set.
  at FluffyResearchTree.Tree.get_TechLevelBounds () [0x00000] in <filename unknown>:0
  at FluffyResearchTree.Tree.DrawTechLevel (TechLevel techlevel, Rect visibleRect) [0x00000] in <filename unknown>:0
  at FluffyResearchTree.Tree.Draw (Rect visibleRect) [0x00000] in <filename unknown>:0
  at FluffyResearchTree.MainTabWindow_ResearchTree.DoWindowContents (Rect canvas) [0x00000] in <filename unknown>:0
  at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00223] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:206)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
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Syrchalis

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1264 on: July 23, 2018, 09:37:39 AM »

https://www.dropbox.com/s/rvdg647jqgez4kf/WorkTab.dll?dl=0

New .dll for 1.0.1973 - "rearm trap" was removed, so same thing really as previously with the prisoner friendly chat.

This is the worktab.dll without PrisonerFriendlyChat - just add it into WorkTab -> Assemblies (overwrite existing WorkTab.dll) and it should work again without problems. All I did was remove the line and compile it.
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biship

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1265 on: July 23, 2018, 07:26:43 PM »

Nice, thanks
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Awe

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1266 on: July 23, 2018, 08:26:54 PM »

Tyvm.
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TheEisbaer

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1267 on: July 24, 2018, 09:14:14 AM »

Hey there looks like todays update completely broke Colony Manager:


Code: [Select]
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.WindowStack.Add (Verse.Window window) [0x00003] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:334
  at RimWorld.MainTabsRoot.ToggleTab (RimWorld.MainButtonDef newTab, Boolean playSound) [0x00086] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabsRoot.cs:94
  at RimWorld.MainButtonWorker_ToggleTab.Activate () [0x0000d] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainButtonWorkers\MainButtonWorker_ToggleTab.cs:12
  at RimWorld.MainButtonWorker.InterfaceTryActivate () [0x00060] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Defs\DefTypes\MainButton\MainButtonWorker.cs:33
  at RimWorld.MainButtonWorker.DoButton (Rect rect) [0x0011e] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Defs\DefTypes\MainButton\MainButtonWorker.cs:69
  at RimWorld.MainButtonsRoot.DoButtons () [0x000ab] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainButtonsRoot.cs:101
  at RimWorld.MainButtonsRoot.MainButtonsOnGUI () [0x00017] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainButtonsRoot.cs:49
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x000a6] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:59
  at Verse.Root.OnGUI () [0x0004f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:169)
 
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
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rawrfisher

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1268 on: July 24, 2018, 10:01:45 AM »

It broke every mod that adds custom jobs. 
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biship

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1269 on: July 26, 2018, 07:30:28 PM »

Who's going to manage my farm without Colony Manager??
I've going to have to hire farm hands, which no doubt will turn out t be unstable pyromanics.
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InstantAli3n

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1270 on: July 27, 2018, 05:28:55 PM »

Medical tab is actually bugged, if you try changing categories in it, it can freeze up the UI until you click out of it.
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rawrfisher

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1271 on: July 27, 2018, 08:43:55 PM »

Fluffy if you have a free minute can you see if there is any issues between your mods and the ED Excalibur?

I noticed that I cant save or load blueprints anymore.  Is that intentional or did I do something that broke your mod.
I can make em and place em so the main function is still working fine but no right click menu shows when I click a BP
« Last Edit: July 29, 2018, 12:41:22 PM by rawrfisher »
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xion1088

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1272 on: July 29, 2018, 01:31:38 PM »

I'm playing 1.0.1978 and I'm getting errors like this every few second with my actual save, this one has something to do with The Birds and Bees.

Quote
Exception while recalculating Neutered thought state for pawn Marty: System.MissingMethodException: Method not found: 'Verse.PawnCapacityUtility.CalculateTagEfficiency'.
  at Verse.PawnCapacityUtility.CalculateCapacityLevel (Verse.HediffSet diffSet, Verse.PawnCapacityDef capacity, System.Collections.Generic.List`1 impactors) [0x0005a] in C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Health\PawnCapacityUtility.cs:104
  at Verse.PawnCapacitiesHandler.GetLevel (Verse.PawnCapacityDef capacity) [0x0008f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Health\PawnCapacitiesHandler.cs:64
  at Verse.PawnCapacitiesHandler.CapableOf (Verse.PawnCapacityDef capacity) [0x00003] in C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Health\PawnCapacitiesHandler.cs:77
  at Fluffy_BirdsAndBees.ThoughtWorker_Neutered.CurrentStateInternal (Verse.Pawn p) [0x00000] in <filename unknown>:0
  at RimWorld.ThoughtWorker.CurrentState (Verse.Pawn p) [0x00004] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\ThoughtWorkers\ThoughtWorker.cs:112
  at RimWorld.SituationalThoughtHandler.TryCreateThought (RimWorld.ThoughtDef def) [0x00028] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\Trackers\Thought\SituationalThoughtHandler.cs:192
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
RimWorld.SituationalThoughtHandler:TryCreateThought(ThoughtDef) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\Trackers\Thought\SituationalThoughtHandler.cs:201)
RimWorld.SituationalThoughtHandler:CheckRecalculateMoodThoughts() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\Trackers\Thought\SituationalThoughtHandler.cs:112)
RimWorld.SituationalThoughtHandler:AppendMoodThoughts(List`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\Trackers\Thought\SituationalThoughtHandler.cs:57)
RimWorld.ThoughtHandler:GetAllMoodThoughts(List`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\Trackers\Thought\ThoughtHandler.cs:59)
RimWorld.<AffectedPawns>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Alerts\Alerts\Alerts_Thoughts.cs:28)
System.Linq.<CreateSelectIterator>c__Iterator10`2:MoveNext()
RimWorld.AlertReport:get_AnyCulpritValid() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Alerts\AlertReport.cs:26)
RimWorld.AlertReport:CulpritsAre(IEnumerable`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Alerts\AlertReport.cs:51)
RimWorld.AlertReport:CulpritsAre(IEnumerable`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Alerts\AlertReport.cs:63)
RimWorld.Alert_Thought:GetReport() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Alerts\Alerts\Alerts_Thoughts.cs:52)
RimWorld.Alert:get_Active() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Alerts\Alert.cs:38)
RimWorld.AlertsReadout:AlertsReadoutUpdate() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Alerts\AlertsReadout.cs:71)
RimWorld.UIRoot_Play:UIRootUpdate() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:165)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:83)

Here's a different one that doesn't have anything to do with The Birds and Bees but still pops up every few seconds:

Quote
Exception while recalculating LowExpectations thought state for pawn Shogo: System.MissingMethodException: Method not found: 'Verse.PawnCapacityUtility.CalculateTagEfficiency'.
  at Verse.PawnCapacityUtility.CalculateCapacityLevel (Verse.HediffSet diffSet, Verse.PawnCapacityDef capacity, System.Collections.Generic.List`1 impactors) [0x0005a] in C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Health\PawnCapacityUtility.cs:104
  at Verse.PawnCapacitiesHandler.GetLevel (Verse.PawnCapacityDef capacity) [0x0008f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Health\PawnCapacitiesHandler.cs:64
  at Verse.PawnCapacitiesHandler.CapableOf (Verse.PawnCapacityDef capacity) [0x00003] in C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Health\PawnCapacitiesHandler.cs:77
  at RimWorld.PriceUtility.PawnQualityPriceFactor (Verse.Pawn pawn, System.Text.StringBuilder explanation) [0x00049] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\PriceUtility.cs:34
  at RimWorld.StatWorker_MarketValue.GetValueUnfinalized (StatRequest req, Boolean applyPostProcess) [0x00047] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Stats\StatWorkers\StatWorker_MarketValue.cs:23
  at RimWorld.StatWorker.GetValue (StatRequest req, Boolean applyPostProcess) [0x00058] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Stats\StatWorker.cs:44
  at RimWorld.StatWorker.GetValue (Verse.Thing thing, Boolean applyPostProcess) [0x00009] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Stats\StatWorker.cs:24
  at RimWorld.StatExtension.GetStatValue (Verse.Thing thing, RimWorld.StatDef stat, Boolean applyPostProcess) [0x00009] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Stats\StatExtension.cs:34
  at Verse.Thing.get_MarketValue () [0x00008] in C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Thing.cs:50
  at RimWorld.WealthWatcher.ForceRecount (Boolean allowDuringInit) [0x0010a] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Map\WealthWatcher.cs:109
  at RimWorld.WealthWatcher.RecountIfNeeded () [0x0001f] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Map\WealthWatcher.cs:77
  at RimWorld.WealthWatcher.get_WealthTotal () [0x00002] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Map\WealthWatcher.cs:40
  at RimWorld.ExpectationsUtility.CurrentExpectationFor (Verse.Map m) [0x00007] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\ExpectationsUtility.cs:41
  at RimWorld.ExpectationsUtility.CurrentExpectationFor (Verse.Pawn p) [0x0004a] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\ExpectationsUtility.cs:32
  at RimWorld.ThoughtWorker_Expectations.CurrentStateInternal (Verse.Pawn p) [0x00002] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\ThoughtWorkers\ThoughtWorkers_Various.cs:17
  at RimWorld.ThoughtWorker.CurrentState (Verse.Pawn p) [0x00004] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\ThoughtWorkers\ThoughtWorker.cs:112
  at RimWorld.SituationalThoughtHandler.TryCreateThought (RimWorld.ThoughtDef def) [0x00028] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\Trackers\Thought\SituationalThoughtHandler.cs:192
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
RimWorld.SituationalThoughtHandler:TryCreateThought(ThoughtDef) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\Trackers\Thought\SituationalThoughtHandler.cs:201)
RimWorld.SituationalThoughtHandler:CheckRecalculateMoodThoughts() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\Trackers\Thought\SituationalThoughtHandler.cs:112)
RimWorld.SituationalThoughtHandler:AppendMoodThoughts(List`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\Trackers\Thought\SituationalThoughtHandler.cs:57)
RimWorld.ThoughtHandler:GetAllMoodThoughts(List`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\Trackers\Thought\ThoughtHandler.cs:59)
RimWorld.<AffectedPawns>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Alerts\Alerts\Alerts_Thoughts.cs:28)
System.Linq.<CreateSelectIterator>c__Iterator10`2:MoveNext()
RimWorld.AlertReport:get_AnyCulpritValid() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Alerts\AlertReport.cs:26)
RimWorld.AlertReport:CulpritsAre(IEnumerable`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Alerts\AlertReport.cs:51)
RimWorld.AlertReport:CulpritsAre(IEnumerable`1) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Alerts\AlertReport.cs:63)
RimWorld.Alert_Thought:GetReport() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Alerts\Alerts\Alerts_Thoughts.cs:52)
RimWorld.Alert:get_Active() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Alerts\Alert.cs:38)
RimWorld.AlertsReadout:AlertsReadoutUpdate() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Alerts\AlertsReadout.cs:71)
RimWorld.UIRoot_Play:UIRootUpdate() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:165)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:83)
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rawrfisher

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1273 on: July 29, 2018, 02:19:02 PM »

maybe we gotta wait till next week lol
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fatm3l

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1274 on: July 30, 2018, 02:53:14 AM »

Im having problem with installing Fluffy Breakdown. i tried both version 2.1.22 and 2.2.25 but it gives the same error. Here is the logs

Fluffy Breakdowns v2.1.22 (1.0.1937)

Quote
ReflectionTypeLoadException getting types in assembly Fluffy_Breakdowns: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Assembly.cs:371
  at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00003] in C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModAssemblyHolder.cs:100

Loader exceptions:
   => System.TypeLoadException: Could not load type 'Fluffy_Breakdowns.JobDriver_Maintenance' from assembly 'Fluffy_Breakdowns, Version=2.1.22.0, Culture=neutral, PublicKeyToken=null'.
   => System.TypeLoadException: Could not load type '<>c__DisplayClass3_0' from assembly 'Fluffy_Breakdowns, Version=2.1.22.0, Culture=neutral, PublicKeyToken=null'.
   => System.TypeLoadException: Could not load type '<MakeNewToils>d__3' from assembly 'Fluffy_Breakdowns, Version=2.1.22.0, Culture=neutral, PublicKeyToken=null'.


Fluffy Breakdowns v2.2.25 (1.0.1970)

Quote
ReflectionTypeLoadException getting types in assembly Fluffy_Breakdowns: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Assembly.cs:371
  at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00003] in C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModAssemblyHolder.cs:100

Loader exceptions:
   => System.TypeLoadException: Could not load type 'Fluffy_Breakdowns.JobDriver_Maintenance' from assembly 'Fluffy_Breakdowns, Version=2.1.22.0, Culture=neutral, PublicKeyToken=null'.
   => System.TypeLoadException: Could not load type '<>c__DisplayClass3_0' from assembly 'Fluffy_Breakdowns, Version=2.1.22.0, Culture=neutral, PublicKeyToken=null'.
   => System.TypeLoadException: Could not load type '<MakeNewToils>d__3' from assembly 'Fluffy_Breakdowns, Version=2.1.22.0, Culture=neutral, PublicKeyToken=null'.
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