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Poll

What do you want to see more of?

Events
- 23 (26.7%)
Dragon Types
- 24 (27.9%)
Equipment - Scale armour ect
- 26 (30.2%)
Other dragonlike creatures
- 10 (11.6%)
other - please comment bellow the other
- 3 (3.5%)

Total Members Voted: 86

Voting closed: January 01, 2016, 07:09:04 AM


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Author Topic: [A12] Dragons(v0.12): The Awakening!!  (Read 24658 times)

blaze7736

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[A12] Dragons(v0.12): The Awakening!!
« on: September 21, 2015, 02:08:46 AM »

Dragons!!!
Description:
This mod adds the ancient beast of old into the game allowing you to hunt them or tame them, it is up to you how you treat these grand creatures, who have awoken again after being thought a myth. Go forth and face the dragons!
Picture:
Chagelog:
Code: [Select]
V0.12 Dragons decided to eat less so not to use up all the food in the base as well as a new plant to provide meat
V0.11 Texture changes and fire breathing fixes
V0.1 Release
Team and special thanks:
Team Coder: Blaze7736
Team Artist: Twrecks
Special thanks to Fluffy (l2032) for his ranged verb code which is incorporated into the mod
Download:
https://www.mediafire.com/?3udeptttxe1nu2o
Legal Jazz:
This mod can be included in any mod pack as long as full credit is given and any code can be used as long as full credit is given.
Finial Remarks:
Hope you enjoy this mod as much as we have and cant wait to hear your ideas and feedback as always stay shiny and have fun.
« Last Edit: September 28, 2015, 07:14:02 AM by blaze7736 »
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Patrykbono20

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Re: [A12] Dragons(v0.1): The Awakening!!
« Reply #1 on: September 21, 2015, 02:36:09 AM »

Oh Yeah
Drogo, Viserys :D
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Fluffy (l2032)

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Re: [A12] Dragons(v0.1): The Awakening!!
« Reply #2 on: September 21, 2015, 04:28:50 AM »

Awesome, about time somebody used my stuff :D Can't wait to try this out tonight!
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jamesinar

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Re: [A12] Dragons(v0.1): The Awakening!!
« Reply #3 on: September 21, 2015, 09:31:25 AM »

Does that mean they shoot an incendiary launcher out of their mouth?
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Dragoon

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Re: [A12] Dragons(v0.1): The Awakening!!
« Reply #4 on: September 21, 2015, 04:43:39 PM »

Seems cool.
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Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Fluffy (l2032)

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Re: [A12] Dragons(v0.1): The Awakening!!
« Reply #5 on: September 21, 2015, 05:38:41 PM »

Does that mean they shoot an incendiary launcher out of their mouth?
Having looked at the code, spoiler ahead;

It's a molotov cocktail with fireball graphics. Sounds (and looks) pretty nifty from just looking at the resources, haven't actually had time to try it yet =/
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Dragoon

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Re: [A12] Dragons(v0.1): The Awakening!!
« Reply #6 on: September 21, 2015, 09:18:26 PM »

I can't see the dragons in the animals tab in prepare carefully. Do they not have a cost or are they not in the game yet?
« Last Edit: September 21, 2015, 09:20:52 PM by Dragoon »
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Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

blaze7736

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Re: [A12] Dragons(v0.1): The Awakening!!
« Reply #7 on: September 21, 2015, 09:21:21 PM »

no they are in the game might be a glitch but all the colors are in the game with 3 events that can occur for them to arrive plus turning up on trade ships
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Dragoon

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Re: [A12] Dragons(v0.1): The Awakening!!
« Reply #8 on: September 21, 2015, 09:45:27 PM »

Ah yes it was a glitch. I re downloaded and they were there.
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Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Beathrus

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Re: [A12] Dragons(v0.1): The Awakening!!
« Reply #9 on: September 21, 2015, 10:12:54 PM »

...So... I have a certain 'Medieval' weapon, gear, faction mods installed... So technically, I can fight a dragon, or my pawns can.. in full Medieval gear... Oh Yessss.
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blaze7736

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Re: [A12] Dragons(v0.1): The Awakening!!
« Reply #10 on: September 21, 2015, 10:20:00 PM »

Yes you can, I also plan a way to harvest there scales then you can make dragon Armour
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Beathrus

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Re: [A12] Dragons(v0.1): The Awakening!!
« Reply #11 on: September 21, 2015, 10:22:55 PM »

Yes you can, I also plan a way to harvest there scales then you can make dragon Armour

Will it be... Scale mail?
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blaze7736

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Re: [A12] Dragons(v0.1): The Awakening!!
« Reply #12 on: September 21, 2015, 10:24:08 PM »

 ;) you know whats up any thing you would want to see?
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Beathrus

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Re: [A12] Dragons(v0.1): The Awakening!!
« Reply #13 on: September 21, 2015, 10:37:25 PM »

;) you know whats up any thing you would want to see?

Hm... Dragon hide should help with burns and fire/heat resistance. And maybe... have dragons carry gold?
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Dragoon

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Re: [A12] Dragons(v0.1): The Awakening!!
« Reply #14 on: September 22, 2015, 01:33:59 AM »

Well dragon hide should be strong (if the colors of dragons had any effect on the ranged attack breath weapon then the color should indicate resistance).
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Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.
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