[Mod Request] Traps and Trapping

Started by Boston, September 24, 2015, 01:11:26 PM

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Boston

So, I've been playing a lot of "single pawn" games in Boreal Forest biomes (in emulation of The Long Dark), and I must say that traps are really currently almost useless for anything other than defending a chokepoint. A "deadfall" trap should all but kill anything it hits (a spiked weight dropped onto the head and torso? Yeah....), while a different style of trap should immobilize (by breaking/holding the leg) of whatever steps on it.

If someone could either throw this together, or show me how to do so, it would be great.