Melee attack speeds are all the same.

Started by Britnoth, September 28, 2015, 11:25:37 AM

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Britnoth

Circumstances: Every game.

What happened: Very slow weapons like clubs appear to attack at the same speed as faster weapons.

What you expected to happen: Slow weapons that attack... slowly.

How we can reproduce the bug:

Have someone with a fast weapon (the starting plasteel knife is the fastest) melee attacking someone with a slow weapon (say a stone club).

Plasteel Knife: 1.33 second cooldown.

Stone clubs: 3.65 second cooldown.

Watching them trade blows, it appears to be that when a pawn is the recipient of a melee attack, their cooldown is reset to a very low (sub 1 second?) time. This results in pawns with very slow weapons having their cooldown reduced to match the speed of the person they are trading blows with. Effectively making the slower weapons have no drawback at all in combat.

ison

This bug is... pretty bad. I guess fixing it will affect balance a little bit.

Tynan

Holy shit has this really been in unnoticed for like 2.5 years?
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Negocromn

Wow, it kinda felt like that sometimes, now that I think about it.

I guess melee will be even more worthless after this is fixed tho.

Tynan

Melee beats shooting indoors pretty consistently.

And for any chance that affects balance, we rebalance to compensate.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Listen1

I cannot test it now, but try checking it with animals too, if when an animal attack the colonist weapon will have the same attack speed than a squirrel or tortoise.

ison

Fixed, thanks. Perhaps we'll need to increase slow melee weapons damage to compensate for this change.