Tamed animals leaving restricted areas and dying

Started by dawngael, October 02, 2015, 08:53:32 AM

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dawngael

I've glanced through the posts but haven't seen anyone commenting on this.  I'm struggling a bit with A12 and one of the problems is the tamed animals refusing to stay in a restricted area.  This results in them dying when there are raids or man hunter attacks.  Anyone else having this issue?  Any ideas?

Thanks

TLHeart

It has been reported many times in the bug section.

animals that have been trained to haul, will leave their zone to haul, if the receiving stockpile is in their allowed zone.

Changing an animals zone to a safe zone like a barn, takes time for them to respond to. It is not immediate.

Create a safe zone for animals, that does not contain your major stockpiles. My safe area for animals, the barn, contains a stockpile of hay.  When a raid event is announced, pause the game, change the animals zone to the safe zone, then resume the game...

It is not perfect, and you will loose an animal from time to time, just like you will loose a colonist from time to time.

zandadoum

Quote from: TLHeart on October 02, 2015, 12:39:43 PM
Changing an animals zone to a safe zone like a barn, takes time for them to respond to. It is not immediate.
have your animals assigned to a master colonist that never fights or leaves the base, like a cook.
when you need to INSTA re-route your animals (after changing them to a safe zone f.e.), draft that colonist and they will rush to him inmediately. even undrafting him again will assign any new zones or routes to the animal inmediately

LaMizzy

#3
Quote from: zandadoum on October 02, 2015, 03:43:44 PM
Quote from: TLHeart on October 02, 2015, 12:39:43 PM
Changing an animals zone to a safe zone like a barn, takes time for them to respond to. It is not immediate.
have your animals assigned to a master colonist that never fights or leaves the base, like a cook.
when you need to INSTA re-route your animals (after changing them to a safe zone f.e.), draft that colonist and they will rush to him inmediately. even undrafting him again will assign any new zones or routes to the animal inmediately

Do this.
Basically all moving things carry out a specific instruction completely before getting another one. So when you assign a new region for the animal...they need to finish "wondering/hauling" their current task before they update that.
I see this often cuz I have an animal farm with animal region "Barn" setup. All my animal lives there...and I got another animal region called "Butcher" which is in my freezer with the butcher table. When I need meat, I will select a few animals and set their region to Butcher...and you will see them continuing wondering around (the instruction prior to changing region)...then suddenly they will stop and bolt towards the Butcher region in a straight line.
(its an amazing sight when you assign 20 chickens to butcher room...lol...interesting sight...interesting sight...)

So, when you are protecting your barn animal (no training)...then you will need to change their region ASAP...cuz it will take some time to kick in.
If you are protecting a trained animal, best is to assign the animal to an non-combatant owner and draft him. All animal will bolt to him. It works, haven't lost any huskies (7 in total) or chicken to any raids.