Ludeon Forums

Ludeon Forums

  • August 20, 2019, 02:46:42 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: [A12d] [GUI] Work Presets (v1.1)  (Read 13918 times)

Mycu

  • Muffalo
  • *
  • Posts: 6
  • Refugee
    • View Profile
Re: [A12d] [GUI] Work Presets (v1.1)
« Reply #30 on: September 10, 2015, 04:26:29 PM »

I'm not implementing presets, but feel free to use both. If you load this mod after mine, you'll get the work presets of this mod, and the animal tab goodies in mine.

I don't do anything fancy like saving data, so it should be fine - my work tab will simply never get called.

Ok, thanks for clarification.
I've got both mods enabled and nothing is missing. Presets are working in parallel with extended work tab.
Logged

Wivex

  • Super Modder
  • Colonist
  • ***
  • Posts: 156
  • Rimworld Enthusiast
    • View Profile
Re: [A12d] [GUI] Work Presets (v1.1)
« Reply #31 on: September 10, 2015, 04:36:41 PM »

Good to know.  ;)
Logged

UnfairBear

  • Muffalo
  • *
  • Posts: 1
  • Refugee
    • View Profile
Re: [A12d] [GUI] Work Presets (v1.1)
« Reply #32 on: August 01, 2016, 04:43:44 AM »

Awesome mod! I've updated it to work with Alpha 14. Here is the Dropbox Link (posted with permission from Wivex)

Logged

biship

  • Colonist
  • ***
  • Posts: 115
  • Refugee
    • View Profile
Re: [A12d] [GUI] Work Presets (v1.1)
« Reply #33 on: August 14, 2016, 05:56:03 AM »

wow, this looks like a useful mod. Thanks for updating to A14. I'll check it out later.
Logged
Pages: 1 2 [3]