[A14] Community Core Library v0.14.3.1

Started by RWCCLTeam, October 20, 2015, 12:08:13 PM

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notfood

I tried to compile CCL under Monodevelop, I got far but I can't get around these errors (about 40):
Quotet.def.ingestible?.hediffGivers
That syntax isn't recognised. Please teach me these arcane magiks.

1000101

#181
CCL is using C# 6.0 syntax now.  Previously it was restricted to C# 3.0 syntax.

?. is "do a null reference check, if ok, perform the rest of the operation on the right hand side".

More succinctly, these two lines are equivalent:

// Using C# 6.0 syntax:
Object foo = bar?.field;

// Using C# 3.0 syntax:
Object foo = bar == null ? null : bar.field;


Basically, it's just syntactic sugar.

I'll push new DLLs tonight.  Just remember, the development branch is unstable and changes aren't "permanent" until they make it to the master branch.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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notfood

Do you know if it can be compiled under Linux?

I can't find a version of mono that supports syntax version 6 that also supports .Net 3.5 It seems support for 3.5 was removed in latest versions.

1000101

tbh, I don't know what tool chains are available for linux that support C#.  If nothing else, you could install Windows in a Virtual Machine and use Xamarin Studio to compile it with.  I personally prefer XS over Visual Studio simply because VS has become so bloated.  I can load XS, load the solution, compile the solution and start loading RW before VS is done loading itself, let alone the solution.  Further, it's a lot smaller - ~360MB vs ~3.35GB.  The only thing is, you will need XS v6.x or later (for C# 6.0 support) which requires MSBuild 2013 but, MSBuild 2013 is only ~30MB (installed). 
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There are 10 kinds of people in this world - those that understand binary and those that don't.

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notfood

I tried with the DLL in the git repo and it works!

And all these past days I have been trying to get it to build under Linux... then discovering that it was already built in the git repo. Facepalm.

Many thanks!!

1000101

That's good to hear, I'll close that issue now.
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There are 10 kinds of people in this world - those that understand binary and those that don't.

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RWCCLTeam

v0.13.3 - API Additions & Bugs Bashed

This release adds to the C# API as well as fixing the minimap issue for linux (and Mac?) users.  The restart issue with command-line parameters is also fixed.

Lockdown

I just started using the minimap, and the color settings reset to their defaults every time I restart the game. I assume that's not intended?

1000101

Quote from: LockdownI just started using the minimap, and the color settings reset to their defaults every time I restart the game. I assume that's not intended?

There are no errors in your log file regarding saving/loading xml?
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There are 10 kinds of people in this world - those that understand binary and those that don't.

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Lockdown

Quote from: 1000101 on June 26, 2016, 10:47:32 PM
There are no errors in your log file regarding saving/loading xml?

Doesn't look like there's any errors (those are shown in red, right?). There's just a few lines about several of CCL's modules being initialized, one of them the minimap controller. I would paste the log here but I'm not sure how to copy it.

I've found the file that CCL uses to store minimap settings and it seems like it's modified with the expected RGB values every time I make changes in the menu, but my game just doesn't seem to load the custom settings from the file on startup.

1000101

The log file itself will be located in a platform specific directory.

For Windows, it's:
/RimWorld_Installed_Path/RimWorld[build]Win_Data/output_log.txt

eg:
C:/Games/RimWorld A13/RimWorld1135Win_Data/output_log.txt
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There are 10 kinds of people in this world - those that understand binary and those that don't.

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Lockdown

Quote from: 1000101 on June 27, 2016, 03:12:41 PM
The log file itself will be located in a platform specific directory.

For Windows, it's:
/RimWorld_Installed_Path/RimWorld[build]Win_Data/output_log.txt

eg:
C:/Games/RimWorld A13/RimWorld1135Win_Data/output_log.txt

Thanks. Here's the log output:
Initialize engine version: 4.6.3f1 (4753d8b6ef2b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1452]
    Renderer: AMD Radeon HD 7800 Series
    Vendor:   ATI
    VRAM:     2030 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: F:\RimWorld1135Win\RimWorld1135Win_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\RimWorld1135Win\RimWorld1135Win_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\RimWorld1135Win\RimWorld1135Win_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading F:\RimWorld1135Win\RimWorld1135Win_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: F:\RimWorld1135Win\RimWorld1135Win_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\RimWorld1135Win\RimWorld1135Win_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\RimWorld1135Win\RimWorld1135Win_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading F:\RimWorld1135Win\RimWorld1135Win_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: F:\RimWorld1135Win\RimWorld1135Win_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading F:\RimWorld1135Win\RimWorld1135Win_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.052 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1280x1024 75Hz; virtual: 1280x1024 at 0,0
Platform assembly: F:\RimWorld1135Win\RimWorld1135Win_Data\Managed\System.dll (this message is harmless)
Platform assembly: F:\RimWorld1135Win\RimWorld1135Win_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: F:\RimWorld1135Win\RimWorld1135Win_Data\Managed\System.Xml.dll (this message is harmless)
RimWorld 0.13.1135 rev816

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Platform assembly: F:\RimWorld1135Win\RimWorld1135Win_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Non platform assembly: data-0E620010 (this message is harmless)
Fallback handler could not load library F:/RimWorld1135Win/RimWorld1135Win_Data/Mono/data-0E620010.dll
Non platform assembly: data-0E6DE010 (this message is harmless)
Fallback handler could not load library F:/RimWorld1135Win/RimWorld1135Win_Data/Mono/data-0E6DE010.dll
Non platform assembly: data-0E705008 (this message is harmless)
Fallback handler could not load library F:/RimWorld1135Win/RimWorld1135Win_Data/Mono/data-0E705008.dll
4031ms LoadAllPlayData

- 3257ms Load all active mods.

- - 1904ms Loading [Core|Core]

- - - 1902ms Loading all defs

- - 39ms Loading [Community Core Library|Community Core Library v0.13.3]

- - - 33ms Loading all defs

- - 18ms Loading [Community Core Library - Vanilla Tweaks|Community Core Library - Vanilla Tweaks]

- - - 18ms Loading all defs

- - 2ms Loading [EdBColonistBar|EdB Colonist Bar]

- - - 0ms Loading all defs

- - 770ms Loading [CombatRealism|Combat Realism Core]

- - - 767ms Loading all defs

- - 73ms Loading [CombatRealism Defence|Combat Realism Defence Pack]

- - - 73ms Loading all defs

- - 419ms Loading [ExpandedProsthetics&OrganEngineering|Expanded Prosthetics and Organ Engineering]

- - - 419ms Loading all defs

- - 20ms Loading [CombatRealism EPOE|Combat Realism EPOE Patch]

- - - 20ms Loading all defs

- 29ms Load language metadata.

- 112ms Loading language data: English

- 58ms Copy all Defs from mods to global databases.

- 49ms Resolve cross-references between non-implied Defs.

- 9ms Rebind defs (early).

- 10ms Generate implied Defs (pre-resolve).

- 0ms Resolve cross-references between Defs made by the implied defs.

- 4ms Rebind DefOfs (final).

- 18ms Other def binding and short hash giving.

- 416ms Resolve references.

- 1ms Generate implied Defs (post-resolve).

- 48ms Error check all defs.

- 11ms Load keyboard preferences.

- 0ms Inject selected language data into defs.



(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

11ms Loading assets of type UnityEngine.Texture2D for mod Community Core Library



(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

6ms Loading assets of type UnityEngine.Texture2D for mod EdBColonistBar



(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

154ms Loading assets of type UnityEngine.Texture2D for mod CombatRealism



(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

13ms Loading assets of type UnityEngine.AudioClip for mod CombatRealism Defence

- 2ms Loading file Turrets/120mm

- 1ms Loading file Turrets/AGS

- 1ms Loading file Turrets/dshk

- 2ms Loading file Turrets/Explosion

- 1ms Loading file Turrets/KPVT

- 1ms Loading file Turrets/M240

- 1ms Loading file Turrets/M2Browning_Shot



(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

45ms Loading assets of type UnityEngine.Texture2D for mod CombatRealism Defence



(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

4ms Loading assets of type UnityEngine.AudioClip for mod ExpandedProsthetics&OrganEngineering

- 2ms Loading file EPOEAssembling



(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

52ms Loading assets of type UnityEngine.Texture2D for mod ExpandedProsthetics&OrganEngineering



(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

521ms Load backstories and bios.



(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: v0.13.3

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Library Core :: Validations :: Validated
Community Core Library :: ModHelperDef :: Passed validation, requesting v0.13.3
Community Core Library - Vanilla Tweaks :: ModHelperDef :: Passed validation, requesting v0.13.3
CombatRealism :: ModHelperDef :: Passed validation, requesting v0.13.0
CombatRealism Defence :: ModHelperDef :: Passed validation, requesting v0.13.0


(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Advanced Research :: Validations :: Validated


(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Minimap Controller :: Validations :: Validated


(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Inspector tab types on humans:

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ITab_Pawn_Health

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ITab_Pawn_Needs

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ITab_Pawn_Character

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ITab_Pawn_Training

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ITab_Pawn_Gear

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ITab_Pawn_Guest

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ITab_Pawn_Prisoner

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ITab_Pawn_Social

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Resolved tab instances on humans:

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Health

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Needs

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Character

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Training

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Gear

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Guest

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prisoner

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Social

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Injection Controller :: Initialization :: Initialized


(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Advanced Research :: Initialization :: Initialized

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Help System :: Completed in 00:00:00.4914698


(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Help Generator :: Initialization :: Initialized

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Library Core :: Initialization :: Mod Configuration Menus initialized

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Minimap Controller :: Initialization :: Initialized


(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Initialized

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 1.090117 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 6038.
Total: 39.940548 ms (FindLiveObjects: 0.265361 ms CreateObjectMapping: 0.606206 ms MarkObjects: 38.313274 ms  DeleteObjects: 0.069631 ms)

Platform assembly: F:\RimWorld1135Win\RimWorld1135Win_Data\Managed\Boo.Lang.dll (this message is harmless)
Initializing map from file We Landed (Permadeath) with mods Core, Community Core Library, Community Core Library - Vanilla Tweaks, EdBColonistBar, CombatRealism, CombatRealism Defence, ExpandedProsthetics&OrganEngineering, and CombatRealism EPOE

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

LoadingVars, pawn: NULL, loadout: NULL

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

LoadingVars, pawn: NULL, loadout: NULL

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

LoadingVars, pawn: NULL, loadout: NULL

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

LoadingVars, pawn: NULL, loadout: NULL

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

LoadingVars, pawn: NULL, loadout: NULL

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

LoadingVars, pawn: NULL, loadout: NULL

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

LoadingVars, pawn: NULL, loadout: NULL

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

LoadingVars, pawn: NULL, loadout: NULL

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

LoadingVars, pawn: NULL, loadout: NULL

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ResolvingCrossRefs, pawn: Blitz, loadout: Nothing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ResolvingCrossRefs, pawn: NULL, loadout: Short Bow

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ResolvingCrossRefs, pawn: Biscuit, loadout: Pistol HP

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ResolvingCrossRefs, pawn: Diva, loadout: Nothing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ResolvingCrossRefs, pawn: Valery, loadout: Nothing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ResolvingCrossRefs, pawn: NULL, loadout: Pistol FMJ

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ResolvingCrossRefs, pawn: Kit, loadout: Nothing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ResolvingCrossRefs, pawn: Ben, loadout: Nothing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ResolvingCrossRefs, pawn: Fernijen, loadout: Nothing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PostLoadInit, pawn: Blitz, loadout: Nothing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PostLoadInit, pawn: NULL, loadout: Short Bow

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PostLoadInit, pawn: Biscuit, loadout: Pistol HP

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PostLoadInit, pawn: Diva, loadout: Nothing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PostLoadInit, pawn: Valery, loadout: Nothing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PostLoadInit, pawn: NULL, loadout: Pistol FMJ

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PostLoadInit, pawn: Kit, loadout: Nothing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PostLoadInit, pawn: Ben, loadout: Nothing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PostLoadInit, pawn: Fernijen, loadout: Nothing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

12483ms Loading map from file We Landed (Permadeath)

- 746ms InitLoading (read file)

- 0ms Load compressed things

- 8192ms Load non-compressed things

- 374ms ResolveAllCrossReferences

- 215ms DoAllPostLoadInits

- 2ms Merge compressed and non-compressed thing lists

- 183ms Spawn everything into the map



(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Injection Controller :: Update :: Updated


(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving, pawn: Blitz, loadout: Nothing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving, pawn: Biscuit, loadout: Pistol HP

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving, pawn: Diva, loadout: Nothing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving, pawn: Valery, loadout: Nothing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving, pawn: Kit, loadout: Nothing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving, pawn: Ben, loadout: Nothing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving, pawn: Fernijen, loadout: Nothing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)


I also tried disabling all mods except CCL, just in case another mod was causing a conflict, but the minimap settings from the file are still not loaded, and immediately overwritten by the defaults whenever I use the minimap settings window.

Fluffy (l2032)

Skully! Delete that debug shit from the CR download already... Just because I forgot to take them about before doing my pull requests is no excuse for you to leave them in for two months!

notfood

The settings don't saving themselves happens to me as well. Position, layers, colors, none save.

1000101

#194
I must have done the file path generation in a way which doesn't like some systems.  Will look into that.  However, RW should throw an error if the file(s) can't be created.  If it's not then I would need people to run a test mod which would just spit out some extra info to diagnose the issue.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

Powered By