[A12d] Extended RimWorld Alpha v0.03

Started by Mmgfrcs, October 30, 2015, 12:23:36 PM

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Mmgfrcs

Extended RimWorld Alpha
Really need to have spoilers here!UPDATE Intensive Medical Kit is live!Well, this is a mod I've been developing recently


Combination Modlist
All of the textures are taken from other mods which is: (please give me a direct link to these)
- jabbamonkey's RimWorld Texture and Graphics
- eatKenny's Turret Collection

Features
New Resources
- Glass: Parts of a fiberglass which is strong, but objects made from it would took longer to build
- Silver/Gold Bars: These bars, usually sold to merchants, valued at 6-10x higher than ordinary Gold/Silver, but it took a long, uninterruptable time to smelt
- Galactonite: Impossible to be made, this resource can only be found in the lands of RimWorld. Can be refined to produce Uranium or a Space Sheet tougher than Plasteel
- Space Sheet: Made using Galactonite, this is the strongest material - yet expensive due to its rarity - to have

New Buildings
- Galactonite Processor: Processes Galactonite to Sheets or break it down into Uranium

New Turrets
* = Turrets came from Turret Collection Mod
- Gatling Turret: Less durable, Fast Rate of Fire (ROF), Low damage per ammo (DPA), 10 burst shots at rapid speed
- Armored Turret: High durability, Low ROF, High DPA, 4 burst shots
- MK-12 Chaingun*: Standard durability, Faster ROF, Low DPA, 10 burst shots
- ARM-6 Sniper Turret*: Very Low ROF, Very High DPA, used in killing a single target
- A3K Cannon*: Low ROF, High splash DPA, used in killing multiple clustered weak pawns
- 88mm Burst Cannon*: Low ROF, Standard splash DPA, 3 burst shots

New Traits
- Perfection Shooter: The strengthened version of Careful Shooter due to intelligent shooting - 33% Increase in Aiming Time, 125% Increase in Shooting Accuracy, 6 Shooting, 1 Research
- Barrager: Less time to aim, greater move speed. Deadly if combined with Perfection Shooter
- Efficiency Modifiers (Machine-Like, Potent, Modernized, Rotten Worker)

Other Changes
- Modified Map Generation to compensate the new resources
- Changes in Solar Panel and Wind Turbine Power Generation

Current Issues
- Depends heavily on Core mod. Not compatible with mods that remove some Core features
- Mod sometime corrupt config files
- LIVE Intensive Medical Kit: No effect on Health

Future Plans
- Adds extra resources: Plutonium, Gluttonium, Matter, Antimatter, Crystal, Amethyst...
- Intensive Medical Kit - Craftable and has 115% Medical Potency (Live)
- Battery Generator - Still struggling with PlaceWorkers
- Working on with EdB Interface - no idea on what
- Implementing cupoPanda's mods (Avoid usage of Community Core Library, if preferred)
- Implementing more mods into this single mod (partial functionality)
- Adding Life Support: O2, CO2 and water for Extended Health

Comments regarding the development of this mod is highly appreciated  ;)
I also need more textures and some testers for this mod (game crashing is expected)
Credit to the names mention above!

Screenshots
http://imgur.com/a/uIAZ9 to save space

Downloads
http://www.4shared.com/rar/Ki4w1AEvce/CharacterBase.html - Version 0.03 (Alpha 0 Build 3)


Daelonnn15

These are pretty neat. Can't wait to see what's next.
Back in the olden days...

Mmgfrcs

I'm also needing help in texturing, as described above
I will release some modular mods to be optionally included in the large mod