[A16] Mind Altering Device (v1.16)

Started by IzzyHRC, November 02, 2015, 06:36:13 AM

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IzzyHRC



Description:
Well howdy fellow Rimworlders!
I'm here to present to you the latest technology in mind altering ... technology.
Erhum...
Are you tired of your lousy traits?
Pessimist are you? Lazy perhaps? Maybe a bit abrasive?
Have no fear, the Mind Altering Device is here!
Just give it lots of power, jump in and brace yourself for a brand new start!
Take a look at our first live test right here!

Or take a look at our pictures down below!

Usage:
Simple 3 step program:
1 => Install the device using our blueprint.
2 => Provide the device with enough power.
3 => Enjoy your new life!

Update 1.11:
Who needs ethics in this industry, am I right?
Shove those prisoners in the Mind Altering Device, I'd say!

Pictures:







Honest Description:
This mod was just a test to see how far I could go with Rimworld code and my limited knowledge of C#.
The code is not optimized and is held together with proficient amount of ducktape.
The video might be an exaggeration but I couldn't resist taking the joke a bit further.

So it's basically a machine, closely resembling the cryptosleep casket.
Order your colonist to step inside and wait for the process to finish.
Your colonist will now have 2 or 3 new random generated traits.
There are side effects to this of course. (you wouldn't want it to be overpowered would you?)
Closely examine your colonist for any health issues or mood swings before using the device multiple times in a row.
Don't say I didn't warn you!

New Functionality:
As suggested by fapple on steam
After some further research you can now change the backstory of your character as well!
(randomly of course!)

Author:
IzzyHRC

Updates might be slow...
Without going into details, there was an incident around February 2016. After some time I got my diagnosis..
Unable to work and after frequent visits to the doctor/hospital/psychologist/psychiatrist, I can say I'm doing better now.
I'm taking heavy medication which don't come without side effects, but hey. Everyone's got something right?
For this reason I let everything go, including this mod. And if it wasn't for some people (like you Skullywag!) I prob wouldn't have updated this mod.
For the same reason, I can't really say if I'll be able to continue this. Purely based on medical reasons.
Nothing's going to stop me from trying though! :D


Changelog:

1.16
Updated to A16

1.15
Updated the MAD to A15
After some further research you can now change the backstory of your character as well!
(randomly of course!)
(suggested by fapple on steam)

1.13
Updated the MAD to A14

1.12
Updated the MAD to A13... finally
Also added language support!
(Let me know if it works Duduluu !)

1.11
Hotfixed oversight when fixing issue with inproper toils.

1.10
Added the ability to order wardens to haul prisoners to the MAD

1.00
~First release~

Known bugs
none at the moment

Incompatibilities
none at the moment
(Always make a backup of your world before installing new mods!)

Author
IzzyHRC

How to install
- Download the file here:

- Unzip the contents into your RimWorld/Mods folder.
- In the main menu, press Mods and activate this mod.

How to update
Simply delete the old version and place the new version.
This should have no consequence on your savegame!

License:
Creative Commons Attribution-NonCommercial 4.0 International Public License
You may share/alter my code for use in your own projects. (Just send me a message, notifying me)
As long as appropriate credit is given and the material is not used for commercial purposes.

Fluffy (l2032)

The video is absolutely brilliant! Gave me a laugh while at work :P

IzzyHRC

Quote from: Fluffy (l2032) on November 02, 2015, 07:39:33 AM
The video is absolutely brilliant! Gave me a laugh while at work :P

Haha glad you liked it! Hope it didn't get you into trouble at work though! ;)

skullywag

#3
Yay!

one of us! one of us! /chanting

Good work buddy, gonna try this out in my next playthrough.

Also hilarious that you picked Vas for the screenshots, hey Vas you MAD bru?

Also sneaky new table is sneaky...
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

IzzyHRC

Quote from: skullywag on November 02, 2015, 08:22:06 AM
Yay!

one of us! one of us! /chanting

Good work buddy, gonna try this out in my next playthrough.

Also hilarious that you picked Vas for the screenshots, hey Vas you MAD bru?

Also sneaky new table is sneaky...

Suddenly had a flashback from the body snatchers :p
Sneaky table ain't sneaky any more. It has come out of hiding and is available for downloading.

Also ... nice job spotting that! :p

LanMc

Great video!!  Very funny! 

So...  new game required or save game compatible?  Do we know yet?
Hi, my name is Lan and I am a Rimworld addict...

TheGentlmen


IzzyHRC

Quote from: LanMc on November 03, 2015, 01:36:27 PM
Great video!!  Very funny! 

So...  new game required or save game compatible?  Do we know yet?

Hah! Thankyou! :)

So far I had no trouble using it on existing vanilla or modded save games. (Just added a few classes of my own, and I'm not touching any existing xml files.)
I do suggest making an extra save game, of course, before trying my mod (or any other mod for that matter. Better safe then sorry!)
Also if it doesn't... please let me now!

Quote from: TheGentlmen (GENTZ /'jen(t)z/) on November 03, 2015, 02:15:07 PM
Oooooo. Your under may radar now.

Hope that's a positive thing! Otherwise I'll have to go and get my tinfoil hat...

Dragoon

Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

LanMc

Quote from: IzzyHRC on November 03, 2015, 07:08:02 PM
Quote from: LanMc on November 03, 2015, 01:36:27 PM
Great video!!  Very funny! 

So...  new game required or save game compatible?  Do we know yet?

Hah! Thankyou! :)

So far I had no trouble using it on existing vanilla or modded save games. (Just added a few classes of my own, and I'm not touching any existing xml files.)
I do suggest making an extra save game, of course, before trying my mod (or any other mod for that matter. Better safe then sorry!)
Also if it doesn't... please let me now!

Didn't try it with a saved game but started a new game instead.  Works perfectly for me so far!  It is exactly what I was looking for, thanks bunches!!!
Hi, my name is Lan and I am a Rimworld addict...

IzzyHRC

Quote from: LanMc on November 04, 2015, 01:30:01 PM
Didn't try it with a saved game but started a new game instead.  Works perfectly for me so far!  It is exactly what I was looking for, thanks bunches!!!

That's a pretty specific thing you were looking for then  :P  Glad it works and have fun!

IzzyHRC

Update 1.10:
Who needs ethics in this industry, am I right?
Shove those prisoners in the Mind Altering Device, I'd say!

Description:
Added the possibility to order your wardens to haul a prisoner of your choosing and shove them into the mind altering device.
click on your warden and right click your prisoner to see the option.

Jdalt40

Hey Izzy, is there any option for a player that always gets bad hatred by the AI in this game (me), to make this OP?


P.S, When i mean bad hatred, the AI throws everything at me at week 1 :D

IzzyHRC

Quote from: Joshy1111 on November 07, 2015, 08:55:10 PM
Hey Izzy, is there any option for a player that always gets bad hatred by the AI in this game (me), to make this OP?

P.S, When i mean bad hatred, the AI throws everything at me at week 1 :D

Well the only tip I could give is to not use the device more then once in a row, always check the colonists moods before continuing.
Not much can happen then. But an actual OP button will never get in the mod though.
Don't think better traits will help your colonists much anyway, when the AI throws everything at you in the first week :p

Heck I use my own mod myself, haven't found the time to try and get my abrasive colonist a new trait.
Too busy putting out fires, fighting of raids, trying not to starve, surviving heat waves, blackouts and balancing their moods just above breaking point. 3 hours into the game, colonists still eating raw food of the floor ...

I know your pain lol