C# Planet Generation: Where to hook generation of additional planet locations?

Started by Alistaire, November 04, 2015, 04:02:07 PM

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EdB uses method that REPLACES entire classes (rootmap is one of such classes) with custom implementation.

If multiple mods try to replace same objects it will cause an error.

This is not bad or good, this is how things works without large amount of modding hooks at every possible location.