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Author Topic: [1.0] High Caliber (27.01.2019) 1.0 update  (Read 244910 times)

eatKenny

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Re: [A13] High Caliber - more than a gun mod (V1.13/09.04.2016) A13 update!
« Reply #105 on: April 25, 2016, 05:55:52 PM »

CR patch coming anytime soon?

is it better to wait until the official release of the CR? or you guys really want the patch ASAP? ;D

AllenWL

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Re: [A13] High Caliber - more than a gun mod (V1.13/09.04.2016) A13 update!
« Reply #106 on: April 25, 2016, 10:16:55 PM »

Well, looks like all that's really left is some balancing and squishing bugs, so I say ASAP.
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AKnightAlone

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Re: [A13] High Caliber - more than a gun mod (V1.13/09.04.2016) A13 update!
« Reply #107 on: April 26, 2016, 09:31:15 PM »

Hey, folks. New on this forum and just started using mods. Uh, what's my problem if I'm seeing these loadout generators:

http://i.imgur.com/vJYqajV.jpg

Here's my current mod load order, I believe, but I switched out Rimfire for High Caliber and started a new map/colony.

http://i.imgur.com/cwpUoQ6.jpg
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AllenWL

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Re: [A13] High Caliber - more than a gun mod (V1.13/09.04.2016) A13 update!
« Reply #108 on: April 26, 2016, 09:36:10 PM »

Since combat realism changes combat a lot, pretty sure all gun mods need a CR patch to work with combat realism. Not sure if High Caliber has one.

Also, I'm about 99.5% sure those loadout generators are a thing from Combat Realism, so you might want to ask there too.
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AKnightAlone

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Re: [A13] High Caliber - more than a gun mod (V1.13/09.04.2016) A13 update!
« Reply #109 on: April 26, 2016, 10:06:26 PM »

Oh, alright. Just checked and saw they also had one for EPOE that I didn't have yet. On first glance, I didn't see anything for it, so I might have to remove it and try with Rimfire or something. Just got a good beginning base setup too...
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AllenWL

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Re: [A13] High Caliber - more than a gun mod (V1.13/09.04.2016) A13 update!
« Reply #110 on: April 26, 2016, 10:48:25 PM »

Oh also, looks like you don't have the rimfire patch for combat realism either.

You can find it here:
https://ludeon.com/forums/index.php?topic=9536.195

It should say something like 'Rimfire 2.0 for combat realism 1.6.0' or something like that instead of just 'Rimfire 2.0'
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Deathtuba

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Re: [A13] High Caliber - more than a gun mod (V1.13/09.04.2016) A13 update!
« Reply #111 on: April 27, 2016, 12:51:42 AM »

I have a gun to request M1 Garand, just a request.
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dareddevil7

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Re: [A13] High Caliber - more than a gun mod (V1.13/09.04.2016) A13 update!
« Reply #112 on: April 27, 2016, 12:37:32 PM »

I have a gun to request M1 Garand, just a request.
I think the survival rifle is a M1 Garand
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eatKenny

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Re: [A13] High Caliber - more than a gun mod (V1.13/09.04.2016) A13 update!
« Reply #113 on: April 27, 2016, 02:00:15 PM »

I have a gun to request M1 Garand, just a request.
I think the survival rifle is a M1 Garand

it's Lee-Einfield, not M1 Garand.

however as i said before i'm not really interested in WW2 weapon...

next update will bring the new CR patch, 2 new weawpon: Heckler & Koch G36 and M72 LAW (Light Anti-Tank Weapon)

Preview Heckler & Koch G36:


nuschler22

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Re: [A13] High Caliber - more than a gun mod (V1.13/09.04.2016) A13 update!
« Reply #114 on: April 29, 2016, 05:36:03 PM »

I have a gun to request M1 Garand, just a request.

I would pay money for a mod that had the M1 Garand sound. Lol.

Bang, bang, bang, bang, bang, bang, bang, bang, DING!
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dareddevil7

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Re: [A13] High Caliber - more than a gun mod (V1.13/09.04.2016) A13 update!
« Reply #115 on: April 29, 2016, 05:39:15 PM »

Maybe add a 20mm anti-tank cannon? Not auto-cannon, just cannon. With a chance to break shoulder if you aren't skilled enough in using it.
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eatKenny

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new combat realism patch added, with 2 new weapons, detail see OP ;)

jackarbiter

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I have a gun to request M1 Garand, just a request.

https://ludeon.com/forums/index.php?topic=15069.0

M1 carbine

@nuschler just fyi the above uses the survival rifle sound. And obviously for the ding it would have to be CR compatible and there would have to be code for an empty magazine sound.
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eatKenny

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@nuschler just fyi the above uses the survival rifle sound. And obviously for the ding it would have to be CR compatible and there would have to be code for an empty magazine sound.
empty magazin sound? we are making a FPS game now ;D

nuschler22

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@nuschler just fyi the above uses the survival rifle sound. And obviously for the ding it would have to be CR compatible and there would have to be code for an empty magazine sound.
empty magazin sound? we are making a FPS game now ;D

The M1 Garand uses a clip, not a magazine.  And there is no such thing as an "empty magazine sound" since the slide simply stays open after the last round.

I know people who know nothing about guns (not an insult since the majority of people don't) call a magazine a "clip," but they aren't the same thing.  At all.  The reason the M1 Garand had a "ding" at the end of the clip was to let the shooter know they were out of ammunition.

An M1 Carbine and an M1 Garand are not close to the same weapon.  It would be like comparing a Ford GT to a Ford Aerostar.

http://www.answers.com/Q/What_is_the_difference_between_the_M1_Garand_and_the_M1_Carbine

Also, I thought one of the components of this mod was "realistic gun sounds."  Perhaps I was mistaken.
« Last Edit: May 02, 2016, 11:45:35 AM by nuschler22 »
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