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Author Topic: [1.0] High Caliber (27.01.2019) 1.0 update  (Read 244901 times)

OnlyMarvellous

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Re: [1.0] High Caliber (27.01.2019) 1.0 update
« Reply #420 on: August 01, 2019, 02:39:54 AM »

I don't use CE, so I didn't try to make it compatible with it. I'm not sure if it would be. I just took the default High Caliber and made every weapon able to be crafted. I made the guns slightly more expensive to craft than the vanilla versions of those guns, and they're unlocked with the same research.
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sumghai

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Re: [1.0] High Caliber (27.01.2019) 1.0 update
« Reply #421 on: August 01, 2019, 08:27:16 PM »

Combat Extended (and by extension, the FastTrack Edition fork of CE) would require a different set of crafting recipes, as the ingredients and their quantities are calculated based on a standardized CE weapons crafting spreadsheet that takes into account various factors (e.g. length, mass, firing mechanism/conplexity, different materials for grips/stocks).

That being said, neither eatKenny nor OnlyMarvellous needs to concern themselves with CE:FT compatibility, because my (soon-to-be updated) patches will simply patch the costLists non-destructively only when CE:FT is running.

ShiroiOkami11

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Re: [1.0] High Caliber (27.01.2019) 1.0 update
« Reply #422 on: November 12, 2019, 06:42:53 PM »

Hi guys! I want to know if there's some possibility, to you guys add Star wars patch for ammo and also for H.P Lovercraft series? Thank you guys for the good work, this is such a great mod :)
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