[1.2] High Caliber (21.08.2020) updated to R1.2 with 3 new guns!

Started by eatKenny, November 15, 2015, 11:06:39 AM

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eatKenny

Quote from: dareddevil7 on April 16, 2016, 03:23:46 PM
because you're screwed if the .500 S&W is too much for your wrists

i do like adding somthing like "25% chance to break wrists if shooting skill too low" for those two .50 handguns ::)

eatKenny

Quote from: dareddevil7 on April 16, 2016, 03:25:51 PM
I noticed you only have one "Shotgun" and even that would be considered an assault rifle, do you plan to add shotguns?

nah, not a big fan of shotguns, they are so uncivilized.

eatKenny

Quote from: Zeta Omega on April 16, 2016, 03:33:12 PM
Can you use the shield with guns or just melee?

as the OP said, you can equipt melee weapons, grenades, small caliber pistols, and PDW from vanilla game.

dareddevil7

I didn't notice it said small caliber, that explains why when I had a colonist with the .500 S&W and a shield she wouldn't fire it

dareddevil7

Quote from: eatKenny on April 16, 2016, 03:35:55 PM
Quote from: dareddevil7 on April 16, 2016, 03:23:46 PM
because you're screwed if the .500 S&W is too much for your wrists

i do like adding somthing like "25% chance to break wrists if shooting skill too low" for those two .50 handguns ::)
Sounds fun

Jakub k.


eatKenny

Quote from: Jakub k. on April 18, 2016, 10:55:39 AM
How do you get the ballistic shield? crafting? buying?

if you read the OP carefully you will see: ...You can make them from smithing bench...

dareddevil7


eatKenny

Quote from: dareddevil7 on April 19, 2016, 04:16:38 PM
Do you have any plans to make a turret, like an M2?

i have made a turret mod before with lots of manned/auto turrets incl. M2, but i'm not planning update it to A13 due to lack of time and there are alreaday several well-made turret mod for A13.

edit: maybe i can import the M2 and M134 turrets to this mod, they are more like a gun anyway ::)

dareddevil7

Quote from: eatKenny on April 19, 2016, 04:21:49 PM
Quote from: dareddevil7 on April 19, 2016, 04:16:38 PM
Do you have any plans to make a turret, like an M2?

i have made a turret mod before with lots of manned/auto turrets incl. M2, but i'm not planning update it to A13 due to lack of time and there are alreaday several well-made turret mod for A13.

edit: maybe i can import the M2 and M134 turrets to this mod, they are more like a gun anyway ::)
I really like your manned turrets

skyicon


eatKenny

A13 version do not have the combat realism patch (as the combat realism hasen't been updated yet), you must have downloaded the wrong version.

maxfire


eatKenny


Poebe