[1.2] High Caliber (21.08.2020) updated to R1.2 with 3 new guns!

Started by eatKenny, November 15, 2015, 11:06:39 AM

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eatKenny

Quote from: Poebe on April 25, 2016, 05:44:19 PM
CR patch coming anytime soon?

is it better to wait until the official release of the CR? or you guys really want the patch ASAP? ;D

AllenWL

Well, looks like all that's really left is some balancing and squishing bugs, so I say ASAP.

AKnightAlone

Hey, folks. New on this forum and just started using mods. Uh, what's my problem if I'm seeing these loadout generators:

http://i.imgur.com/vJYqajV.jpg

Here's my current mod load order, I believe, but I switched out Rimfire for High Caliber and started a new map/colony.

http://i.imgur.com/cwpUoQ6.jpg

AllenWL

Since combat realism changes combat a lot, pretty sure all gun mods need a CR patch to work with combat realism. Not sure if High Caliber has one.

Also, I'm about 99.5% sure those loadout generators are a thing from Combat Realism, so you might want to ask there too.

AKnightAlone

Oh, alright. Just checked and saw they also had one for EPOE that I didn't have yet. On first glance, I didn't see anything for it, so I might have to remove it and try with Rimfire or something. Just got a good beginning base setup too...

AllenWL

Oh also, looks like you don't have the rimfire patch for combat realism either.

You can find it here:
https://ludeon.com/forums/index.php?topic=9536.195

It should say something like 'Rimfire 2.0 for combat realism 1.6.0' or something like that instead of just 'Rimfire 2.0'

Deathtuba


dareddevil7


eatKenny

Quote from: dareddevil7 on April 27, 2016, 12:37:32 PM
Quote from: Deathtuba on April 27, 2016, 12:51:42 AM
I have a gun to request M1 Garand, just a request.
I think the survival rifle is a M1 Garand

it's Lee-Einfield, not M1 Garand.

however as i said before i'm not really interested in WW2 weapon...

next update will bring the new CR patch, 2 new weawpon: Heckler & Koch G36 and M72 LAW (Light Anti-Tank Weapon)

Preview Heckler & Koch G36:



nuschler22

Quote from: Deathtuba on April 27, 2016, 12:51:42 AM
I have a gun to request M1 Garand, just a request.

I would pay money for a mod that had the M1 Garand sound. Lol.

Bang, bang, bang, bang, bang, bang, bang, bang, DING!

dareddevil7

Maybe add a 20mm anti-tank cannon? Not auto-cannon, just cannon. With a chance to break shoulder if you aren't skilled enough in using it.

eatKenny

new combat realism patch added, with 2 new weapons, detail see OP ;)

jackarbiter

Quote from: Deathtuba on April 27, 2016, 12:51:42 AM
I have a gun to request M1 Garand, just a request.

https://ludeon.com/forums/index.php?topic=15069.0

M1 carbine

@nuschler just fyi the above uses the survival rifle sound. And obviously for the ding it would have to be CR compatible and there would have to be code for an empty magazine sound.
Arbitration - One-folder modpack, marathon overhaul, working vehicles

eatKenny

Quote from: jackarbiter on May 01, 2016, 06:45:25 PM
@nuschler just fyi the above uses the survival rifle sound. And obviously for the ding it would have to be CR compatible and there would have to be code for an empty magazine sound.
empty magazin sound? we are making a FPS game now ;D

nuschler22

Quote from: eatKenny on May 02, 2016, 09:34:50 AM
Quote from: jackarbiter on May 01, 2016, 06:45:25 PM
@nuschler just fyi the above uses the survival rifle sound. And obviously for the ding it would have to be CR compatible and there would have to be code for an empty magazine sound.
empty magazin sound? we are making a FPS game now ;D

The M1 Garand uses a clip, not a magazine.  And there is no such thing as an "empty magazine sound" since the slide simply stays open after the last round.

I know people who know nothing about guns (not an insult since the majority of people don't) call a magazine a "clip," but they aren't the same thing.  At all.  The reason the M1 Garand had a "ding" at the end of the clip was to let the shooter know they were out of ammunition.

An M1 Carbine and an M1 Garand are not close to the same weapon.  It would be like comparing a Ford GT to a Ford Aerostar.

http://www.answers.com/Q/What_is_the_difference_between_the_M1_Garand_and_the_M1_Carbine

Also, I thought one of the components of this mod was "realistic gun sounds."  Perhaps I was mistaken.