[1.2] High Caliber (21.08.2020) updated to R1.2 with 3 new guns!

Started by eatKenny, November 15, 2015, 11:06:39 AM

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Pupun2542

I can't find combat realism patch. Can I use this mod without CR patch with CR? Thank

WereCat88

Quote from: Pupun2542 on January 04, 2017, 01:51:03 AM
I can't find combat realism patch. Can I use this mod without CR patch with CR? Thank
No you cant, but the CR mod and this mod are both awesome and i think the patch is coming in the future.
I am The Primal Mammelon

Adalah217

Is there an older CR patch? I could quickly update it. I just don't want to write all the new recipes, descriptions, and projectile information for ammo.

noble116

Quote from: Adalah217 on January 07, 2017, 09:01:00 PM
Is there an older CR patch? I could quickly update it. I just don't want to write all the new recipes, descriptions, and projectile information for ammo.
Looks like there is a version containing the patch on moddb, its an A13 version, I know nothing about actually making or converting mod versions so I don't know if that helps

sirgzu

I found this mod to be the best gunpack to use along with CR in a14 and I love the ballistic shield! I hope they can update at some stage :/

AseaHeru

 CR? CR has been updating. They had an alpha 16 patch prior to the public release of alpha 16.

sirgzu

Quote from: AseaHeru on January 15, 2017, 10:32:50 PM
CR? CR has been updating. They had an alpha 16 patch prior to the public release of alpha 16.
I'm talking about this mod


MMAciek

.


Stand among the millions of dead souls and ask them if they honor means something. Silence will be your answer.



.

merix1110

Quote from: sirgzu on January 16, 2017, 07:08:21 AM
Speaking of the devil:

https://ludeon.com/forums/index.php?topic=29609.0

You rang?

But seriously, i missed both this mod and Combat Realism and there wasnt an updated patch available for them. so i bumbled through the A13 and did my best to bring it to A16. The game stopped screaming at me after a few revisions and it hasn't caught fire or exploded again so im hoping it works for others.

sirgzu

Well done updating the guns ;)
Let's hope the ballistic shields come back at some point!!!
In the meantime https://github.com/Skullywag/MedievalShields

Quote from: merix1110 on January 16, 2017, 07:24:28 AM
Quote from: sirgzu on January 16, 2017, 07:08:21 AM
Speaking of the devil:

https://ludeon.com/forums/index.php?topic=29609.0

You rang?

But seriously, i missed both this mod and Combat Realism and there wasnt an updated patch available for them. so i bumbled through the A13 and did my best to bring it to A16. The game stopped screaming at me after a few revisions and it hasn't caught fire or exploded again so im hoping it works for others.

coldcell

How do I incorporate the Gun receipe? It's not a mod per se.. Where do I put it?

coldcell

Is there a manual listing all the weapons/ammo and their stats? I'm swamped with the info and the UI in-game isn't exactly the most friendly way to compare things.

If I'm understanding this right, FMJ for all-around bullets, AP for armored targets, HP for tribal targets?

eatKenny

Quote from: coldcell on January 18, 2017, 10:47:54 AM
How do I incorporate the Gun receipe? It's not a mod per se.. Where do I put it?
Place folder 'RecipeDefs' into folder High Caliber/Defs

eatKenny

Quote from: coldcell on January 19, 2017, 04:43:22 AM
Is there a manual listing all the weapons/ammo and their stats? I'm swamped with the info and the UI in-game isn't exactly the most friendly way to compare things.

If I'm understanding this right, FMJ for all-around bullets, AP for armored targets, HP for tribal targets?
this is on my to-do-list, may take a while but i will finish the list