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Author Topic: [OUTDATED][MODLIST] Nandonalt's Mod Central  (Read 42129 times)

Adalah217

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Re: [A16][MODLIST] Nandonalt's Mod Central [NEW MOD - Visual Addons]
« Reply #45 on: May 27, 2017, 04:36:59 PM »

Since Nandonalt has now stated that he's taking a break, A17 updates may take a while. I'm going to try out some of the mods that I've got when I get home, and see if they work/break the game. I'll report back; It's possible that (at least some of) the mods will work fine; I've been able to use Skullywag's lighting mod without problems so far.

Any luck with this mod? Have you tried it at all?
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DariusWolfe

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Re: [A17-A16][MODLIST] Nandonalt's Mod Central [SetUp-Camp is now A17)
« Reply #46 on: May 27, 2017, 08:06:32 PM »

Not much, I'm afraid. Visual add-ons breaks the game in weird ways, camping stuff seems to sort of work; Sleeping bags seem to be fine, but tents don't seem to. A16's Make Camp broke the game, but he's updated that one to A17. I haven't tried the leaders mod, so can't speak for it.
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Tinkerer

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Re: [A17-A16][MODLIST] Nandonalt's Mod Central [SetUp-Camp is now A17)
« Reply #47 on: June 16, 2017, 05:44:45 PM »

I really hope NVA is updated soon!
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LiteEmUp

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Re: [A17-A16][MODLIST] Nandonalt's Mod Central [SetUp-Camp is now A17)
« Reply #48 on: July 20, 2017, 01:27:15 AM »

is there a a17 version of Tale Log.. pretty pls...
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SpaceDorf

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Re: [A17-A16][MODLIST] Nandonalt's Mod Central [SetUp-Camp is now A17)
« Reply #49 on: July 20, 2017, 07:14:35 AM »

is there a a17 version of Tale Log.. pretty pls...

Well there is this .. which is not quite the same, but usefull too
https://ludeon.com/forums/index.php?topic=26077.0
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Oblitus

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Re: [A17-A16][MODLIST] Nandonalt's Mod Central [SetUp-Camp is now A17)
« Reply #50 on: August 12, 2017, 05:07:49 PM »

I'll just leave this here.

[attachment deleted by admin: too old]

kaptain_kavern

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Re: [A17-A16][MODLIST] Nandonalt's Mod Central [SetUp-Camp is now A17)
« Reply #51 on: August 12, 2017, 05:39:48 PM »

Is this what I think it is?

Yeah! Hunts for me A17.

Ok you deserved it, I will name my first son Oblitus :p Thank you

SpaceDorf

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Re: [A17-A16][MODLIST] Nandonalt's Mod Central [SetUp-Camp is now A17)
« Reply #52 on: August 12, 2017, 09:08:38 PM »

Is this what I think it is?

Yeah! Hunts for me A17.

Ok you deserved it, I will name my first son Oblitus :p Thank you

I guess it is still not compatible with Minions or RimSlaves ? 

Doesn't matter .. Kap .. the mod is actually not neccessary as long as you don't feed your Predators  ;D ;D
Not only do they leave dead animals all over the place .. no .. invaders, like your own pawns, are unable to detect hunting animals :)
Funniest thing in a long time, 2 Giant Spiders and a Timberwolf making a beeline for the preparing tribals.
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Oblitus

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Re: [A17-A16][MODLIST] Nandonalt's Mod Central [SetUp-Camp is now A17)
« Reply #53 on: August 12, 2017, 09:24:22 PM »

I guess it is still not compatible with Minions or RimSlaves ? 
I have no idea.

Doesn't matter .. Kap .. the mod is actually not neccessary as long as you don't feed your Predators  ;D ;D
Not only do they leave dead animals all over the place .. no .. invaders, like your own pawns, are unable to detect hunting animals :)
Funniest thing in a long time, 2 Giant Spiders and a Timberwolf making a beeline for the preparing tribals.
Unless you use Animals Logic, which teaches everyone that hunting predators are dangerous :)

Apposl

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Re: [A17-A16][MODLIST] Nandonalt's Mod Central [SetUp-Camp is now A17)
« Reply #54 on: August 30, 2017, 02:24:36 PM »

I'll just leave this here.

Thank you sooo much, sir or ma'am
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sidfu

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Re: [A17-A16][MODLIST] Nandonalt's Mod Central [SetUp-Camp is now A17)
« Reply #55 on: September 15, 2017, 08:50:39 PM »

I'll just leave this here.

if he not gonna update why not ask for permission to merge it into animal logic?

tried to update the visual one. t seems like a out of date hugs entreis and a old get temp setting is all that needs to be updated. sadly both are beyond my knowlege of c++
« Last Edit: September 16, 2017, 01:26:26 AM by sidfu »
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scullex

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Re: [OUTDATED][MODLIST] Nandonalt's Mod Central
« Reply #56 on: November 20, 2018, 07:22:29 PM »

someone made an updated ver of colony leadership on steam https://steamcommunity.com/sharedfiles/filedetails/?id=1565942758
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ambivalence

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Re: [OUTDATED][MODLIST] Nandonalt's Mod Central
« Reply #57 on: December 20, 2018, 11:19:07 AM »

Alias' update for Snowy Trees/1.0. Would be great to see updated visual addons or pests.
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mod request: storylines (please, someone)
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