Skill Mods

Started by palandus, December 05, 2015, 09:32:12 PM

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palandus

Hi,

I haven't played Rimworld in a while, I believe the last version I played was V9, and recently decided to see what has changed, and I'm pleasantly surprised to see great leaps and bounds and looking forward to V13. However onto questions...

In V9, in the CORE mods folder, you could directly change the skill values of things like gun accuracy for each rank, or the level up bonus of saying Growing will be. I checked in the V12D CORE folder, and these files are all gone. So two questions come up:

1) Why was the Skills hidden away from users in the CORE folder?
and
2) Is it still possible to modify those Skill values in a different way?

skullywag

stat_pawn_combat in the statsdef folder? same place as it was in A9.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

palandus

Derp. Missed those. Thanks skullywag!