Updating for
alpha 14 alpha 15 alpha 16 alpha 17 beta 18 beta 19Hunting Alert and Slower Infestation are now vanilla! Hurray!
New Zone Tools: Chequer pattern cancel, uniform grow zone, cut blighted plants and replace existing wall tools.
Patient Sanity: Fixes colonist AI so they actually stay in bed when needing treated.
Added emergency flag to rescue and non critical doctoring, including even feeding now that even minor malnutrition can combine with other issues to prove fatal.
Rescue is higher than treatment so that doctors can prioritise what patient to treat first properly.
Swapped doctoring and patient priority in the work tab so that doctors do not go to bed and wait until someone else treats them instead of treating others first.
Pawns will go to rest whenever they need any form of treatment, as long as the patient work type is ticked.
Needing any treatment is now classed as an emergency, so they should not wander off changing their clothes, eating, or sitting alone at a table 'socialising' for several hours before they do so.
Friendlier Breaks: A mod to make the mental breaks a bit more reasonable.
Berserk pawns will no longer be hostile to their own faction.
Slaughterers will not target any pet trained in obedience.
Other breaks require a specific trait to be valid:
Kind for jailbreaks. Bloodlust for murderous rages. Nudist for wildman. Brawler for sadistic rage (prisoners).
Psychopath for corpse obsession, Ascetic for tantrum (valuable item) and Greedy for bedroom tantrum.
B19: Drastically reduced the chance of the give up and leave break.
WorkFlex: Replaces the main colonist behaviour core with an additional higher priority work check limited to just 12 tiles away.
A pawn allowed to both haul and clean, will clean dirt closer than 12 tiles away before going to haul a chunk from across the map, for example.
WorkFlex is now restricted from researching, smelting or stonecutting in an effort to avoid work-locking into long term tasks.
B19: Now restricted from 'scanning', sowing and harvesting work.
######## Not updated for now:
Pandora Dark: A sister storyteller to Cassandra Classic, but with greatly increasing raid sizes.
This beta did finally overhaul the raid size scaling - giving real point increases for having a large population (after a year of being told it was always like this, yeah...). The new difficulty levels also have much higher point multipliers, so Pandora will probably need extensive changes.