Ludeon Forums

Ludeon Forums

  • August 25, 2019, 02:26:47 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11]

Author Topic: [1.0] Prison Labor  (Read 48109 times)

Malvir

  • Muffalo
  • *
  • Posts: 2
  • Refugee
    • View Profile
Re: [1.0] Prison Labor
« Reply #150 on: May 30, 2019, 02:12:03 AM »

No problem. Let me know if you need any help that doesn't involve coding ;)
Logged

the_Sac99s

  • Muffalo
  • *
  • Posts: 12
  • Refugee
    • View Profile
Re: [1.0] Prison Labor
« Reply #151 on: June 02, 2019, 11:40:23 PM »

Hi, I was wondering why is there no area selections given for my prisoners?
I tried to create a new area but it's just blank
Logged

swaggeringcuban

  • Muffalo
  • *
  • Posts: 12
  • Refugee
    • View Profile
Re: [1.0] Prison Labor
« Reply #152 on: June 23, 2019, 04:16:59 AM »

Hi guys, I'm using this in conjunction with the locks mod.  What I'm trying to do is have the prisoners roam most or all of my base within the perimeter wall and do all the labor inside the camp including cooking, so they have access to the freezer.
For some reason, they are completely ignoring food restrictions, I set it to paste only, butthey will freely take simple meals, and the jailers will also provide them with simple meals. 

I tried to restrict their access to the freezer, which unfortunately meant they could no longer help with the cooking.  When I did this they use the paste dispenser, but wardens still feed them simple meals sometimes, or if they find one laying around outside they will still take it.  Completely turning off wardening seems to help with this, but I still can't allow them access to the freeze.  Also I'm not sure what unexpected consequences turning off wardening might have, e.g. sick prisoners not being treated.

Any suggestions? 
« Last Edit: June 23, 2019, 04:28:41 AM by swaggeringcuban »
Logged

Avius

  • Colonist
  • ***
  • Posts: 111
  • Refugee
    • View Profile
Re: [1.0] Prison Labor
« Reply #153 on: June 25, 2019, 05:39:11 PM »

Hi guys, I'm using this in conjunction with the locks mod.  What I'm trying to do is have the prisoners roam most or all of my base within the perimeter wall and do all the labor inside the camp including cooking, so they have access to the freezer.
For some reason, they are completely ignoring food restrictions, I set it to paste only, butthey will freely take simple meals, and the jailers will also provide them with simple meals. 

I tried to restrict their access to the freezer, which unfortunately meant they could no longer help with the cooking.  When I did this they use the paste dispenser, but wardens still feed them simple meals sometimes, or if they find one laying around outside they will still take it.  Completely turning off wardening seems to help with this, but I still can't allow them access to the freeze.  Also I'm not sure what unexpected consequences turning off wardening might have, e.g. sick prisoners not being treated.

Any suggestions?

confirmed bug, will be fixed in new version
Logged

swaggeringcuban

  • Muffalo
  • *
  • Posts: 12
  • Refugee
    • View Profile
Re: [1.0] Prison Labor
« Reply #154 on: June 26, 2019, 01:01:13 PM »

not a bug, but looking for some tips here.

I want the prisoners to work in fields, and not wander out of the compound, but if I completely close off the whole base with a perimeter wall, I can't use traps as effectively as when I allow 1 or 2 trapped entrances. 

is there any way to have both?  Prisoners not going out of the camp, but also having openings in the wall for traps?
Logged

Retry_02Hide

  • Drifter
  • **
  • Posts: 30
  • Refugee
    • View Profile
Re: [1.0] Prison Labor
« Reply #155 on: July 15, 2019, 11:34:21 AM »

Hi, do prisoners able to train animals or harvest stuffs from them? I let them have access to my animal area, and also had the animal handler work tab set to highest priority, but they just walked in to clean up some trash and go do other low priority jobs. If I only give them animal handler job, they just started to wander like they have nothing to do.
I am using job splitter mod with prison labour, but this is the only problem I am having right now.
Logged
Pages: 1 ... 9 10 [11]