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Author Topic: [1.0] Bulk Recipe Generator  (Read 4606 times)

WolfgangPolska

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  • Posts: 227
  • Beginner modder, but i hate making art. -.-
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Re: [1.0] Bulk Recipe Generator
« Reply #15 on: August 30, 2019, 05:16:58 PM »

The recipes are not generated untill I hit the confing button in mods config, this results in glitched workbenches every time I load saved game
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I have no idea how, but it works!!!

monk124us

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Re: [1.0] Bulk Recipe Generator
« Reply #16 on: September 02, 2019, 08:39:48 AM »

got this error when i try and open the mod settings in game.

[HugsLib][ERR] Exception during DoWindowContents: System.ArgumentNullException: Argument cannot be null.
Parameter name: key
  at System.Collections.Generic.Dictionary`2[Verse.RecipeDef,Verse.RecipeDef].ContainsKey (Verse.RecipeDef key) [0x00000] in <filename unknown>:0
  at Ad2mod.Ad2.IsNewRecipe (Verse.RecipeDef recipe) [0x00000] in <filename unknown>:0
  at Ad2mod.Ad2.FindRecipesUses () [0x00000] in <filename unknown>:0
  at Ad2mod.Ad2Mod.DoSettingsWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
  at RimWorld.Dialog_VanillaModSettings.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
HugsLib.Utils.ModLogger:ReportException(Exception, String, Boolean, String)
RimWorld.Dialog_VanillaModSettings:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
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