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Author Topic: [1.0] Allow Tool (3.6.1) - The Rimworld Multitool  (Read 247688 times)

ludeon.kia

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Re: [1.0] Allow Tool (3.6.1) - The Rimworld Multitool
« Reply #390 on: March 02, 2019, 01:45:51 PM »

Having an issue with Allow Tool, right-clicking does nothing.  Still has the icon showing the option to right-click.  Right clicking else-where works just fine.  Any ideas?

https://git.io/fhA9p
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UnlimitedHugs

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Re: [1.0] Allow Tool (3.6.1) - The Rimworld Multitool
« Reply #391 on: March 03, 2019, 05:51:53 AM »

Having an issue with Allow Tool, right-clicking does nothing.  Still has the icon showing the option to right-click.  Right clicking else-where works just fine.  Any ideas?
https://git.io/fhA9p

I'm fairly sure it's a conflict with "A RimWorld of Magic". I'll poke the author for a fix- in the meantime turning off the mod should fix things.
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HugsLib - AllowTool - Remote Tech - Map Reroll - Defensive Positions: Github, Steam

ludeon.kia

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Re: [1.0] Allow Tool (3.6.1) - The Rimworld Multitool
« Reply #392 on: March 03, 2019, 08:24:59 PM »

Tried disabling (and unsubscribing) from "A RimWorld of Magic", plus a few other recent mods, to no avail.  Was hopeful since the magic mod was a recent addition, but disabling didn't help.  I guess it's about time I rebuild my mod list and see if I come across the conflict.  I'll update if I find it.
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Lupin III

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Re: [1.0] Allow Tool (3.6.1) - The Rimworld Multitool
« Reply #393 on: March 20, 2019, 10:41:20 AM »

Would it be possible to add a "build urgently" command? Sometimes I want a certain thing built right now and micro managing pawns and forcing them to continue building a thing becomes quite tedious. I tried fluffy's priority area mod, but with that my pawns just started to idle after some time even when there was a lot of work to be done in non priority areas. Not to mention that having to set up an area (and delete it afterwards) just to build a single thing is a little bit annoying.
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brucethemoose

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Re: [1.0] Allow Tool (3.6.1) - The Rimworld Multitool
« Reply #394 on: April 04, 2019, 09:56:40 PM »

Any chance of a compatibility patch for Zetrith's Multiplayer mod?  According to the Zetrith compatibility list here:
https://docs.google.com/spreadsheets/d/1jaDxV8F7bcz4E9zeIRmZGKuaX7d0kvWWq28aKckISaY/edit#gid=0
"Forbid, unforbid, select similar, haul urgently and finish off doesn't work."  Is that still true?

If someone wants to contribute a compatibility patch, I'd be down with that.
Otherwise I'll see if I can segment out some time to make one myself. It's probably not a trivial fix and will take some research. I wish Zetrith had some guidelines for making things compatible, but I guess we'll have to work with what's available.

No, it's not. :x Don't leave us~
Congrats on having unforbid tool make it to vanilla!

No rest for the wicked, eh? :D

There's an unofficial API now:

https://steamcommunity.com/sharedfiles/filedetails/?id=1681596707

In fact, the same user appears to have patched Allow Tool on GitHub: https://github.com/Pecius/RimworldAllowTool/commit/c5630ac5d8c503a9649d2758e6f42ac885c04dd4
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UnlimitedHugs

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Re: [1.0] Allow Tool (3.6.1) - The Rimworld Multitool
« Reply #395 on: April 05, 2019, 05:20:06 AM »

Would it be possible to add a "build urgently" command? Sometimes I want a certain thing built right now and micro managing pawns and forcing them to continue building a thing becomes quite tedious. I tried fluffy's priority area mod, but with that my pawns just started to idle after some time even when there was a lot of work to be done in non priority areas. Not to mention that having to set up an area (and delete it afterwards) just to build a single thing is a little bit annoying.

A general purpose "do urgently" command would be handy, but due to the way the job system works, it would come at a performance cost. Still, in theory, quite possible- but I won't be taking the challenge.

There's an unofficial API now:
https://steamcommunity.com/sharedfiles/filedetails/?id=1681596707
In fact, the same user appears to have patched Allow Tool on GitHub: https://github.com/Pecius/RimworldAllowTool/commit/c5630ac5d8c503a9649d2758e6f42ac885c04dd4

Yep, looks like it. I imagine the author will make a pull request once they are done, so the fixes should make their way into the official version eventually.
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Lupin III

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Re: [1.0] Allow Tool (3.6.1) - The Rimworld Multitool
« Reply #396 on: April 05, 2019, 04:46:33 PM »

A general purpose "do urgently" command would be handy, but due to the way the job system works, it would come at a performance cost.
Even if it were just prioritizing the thing set for higher priority over other "normal" priority things of the same category (I'm pretty much only thinking about construction here)? It would already be helpful if someone assigned to constructing would just build the prioritzed object before they build anything else. So only if the normal work priorities got them to the point that they are looking for construction jobs, then they would rather pick the prioritized one than the one vanilla RW would give them.
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UnlimitedHugs

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Re: [1.0] Allow Tool (3.6.1) - The Rimworld Multitool
« Reply #397 on: April 07, 2019, 05:17:58 AM »

Even if it were just prioritizing the thing set for higher priority over other "normal" priority things of the same category (I'm pretty much only thinking about construction here)? It would already be helpful if someone assigned to constructing would just build the prioritzed object before they build anything else. So only if the normal work priorities got them to the point that they are looking for construction jobs, then they would rather pick the prioritized one than the one vanilla RW would give them.

Oh, if it were limited to building jobs only, it would be fine. You would still need some tool to designate buildings you want to prioritize, though.
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sumghai

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Re: [1.0] Allow Tool (3.6.1) - The Rimworld Multitool
« Reply #398 on: April 21, 2019, 09:59:51 PM »

For the next update, could you please modify the About.xml to replace the deprecated <targetVersion> tag with the new <supportedVersions> one?:
Code: [Select]
<supportedVersions>
    <li>1.0</li>
</supportedVersions>
This would help cut down on the yellow debug log messages at startup.
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