[1.5] Allow Tool (3.13.0) - The Rimworld Multitool

Started by UnlimitedHugs, January 01, 2016, 04:46:25 AM

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shimoistalri

Hey UnlimitedHugs. I'm the one sly was talking about that posted your mod to the workshop. I just wanted to let you know in case you have any issues with it and want me to take it down. I posted a link in the description to your mod on the forums and made sure people know i'm not the author. I only posted it so people can have access to it easier because some people don't trust third party mod distribution over the workshop and it would be nice for your mod to reach that audience as well. Regardless, what i'm saying is that if you want me to take it down let me know, if not, you can count on me to keep it updated and any information you want on there put there.

UnlimitedHugs

Quote from: shimoistalri on September 09, 2016, 03:52:02 PM
- snip -

Heyo. I'm pleased that issues can still be resolved constructively, so thank you for coming to discuss this :)
At this point I decided to post my mods to the Workshop once I am able, including AllowTool. With Vassteels contribution that should hopefully be possible soon.
When I do, you could remove your version or leave it up- your decision. If possible, I would ask that you include "unofficial" or something similar in the title, so as to keep things clear for players.
In any case, no hard feelings here, as, it seems, we have the same purpose in this.
HugsLib - AllowTool - Remote Tech - Map Reroll - Defensive Positions: Github, Steam

shimoistalri

Im glad, as soon as I see/hear of it posted to the workshop I will change the name to "Allow Tool [Unofficial]" and inform everyone that the original author has posted a workshop version with a link to your mod, and in a reasonable amount of time take it off the workshop to avoid duplicates and make things simpler ^_^

UnlimitedHugs

Well, there you go folks- the "official" AllowTool is now live on the workshop.

Big shout out to Vassteel for making this possible.
HugsLib - AllowTool - Remote Tech - Map Reroll - Defensive Positions: Github, Steam

Arnold Rimmer

Hello there, UnlimitedHugs,
I feel exceptionally silly for bringing this up; after reading all the posts in this thread,
none of them mentions/suggests a "Disallow"-extension to your tool.
The second i saw this mod in action i thought
"Uhm... Why can i ONLY allow stuff with this and not do the other thing too?"
Is there some technical reason for that disability maybe?
[Insert combination of words here]

code99xx

Quote from: Arnold Rimmer on September 12, 2016, 11:59:54 PM
Hello there, UnlimitedHugs,
I feel exceptionally silly for bringing this up; after reading all the posts in this thread,
none of them mentions/suggests a "Disallow"-extension to your tool.
The second i saw this mod in action i thought
"Uhm... Why can i ONLY allow stuff with this and not do the other thing too?"
Is there some technical reason for that disability maybe?

Im wondering this too, i actually just needed this feature myself and came here to see if there is such a thing, somewhere ...

UnlimitedHugs

Quote from: Arnold Rimmer on September 12, 2016, 11:59:54 PM
Hello there, UnlimitedHugs,
I feel exceptionally silly for bringing this up; after reading all the posts in this thread,
none of them mentions/suggests a "Disallow"-extension to your tool.
The second i saw this mod in action i thought
"Uhm... Why can i ONLY allow stuff with this and not do the other thing too?"
Is there some technical reason for that disability maybe?

Hello!
The mod was initially born as a post-raid cleanup tool- never occurred to me to do the opposite :)
I'll rectify that in the next release.
Thank you for the suggestion.
HugsLib - AllowTool - Remote Tech - Map Reroll - Defensive Positions: Github, Steam

UnlimitedHugs

Updated to 2.0.0

Well hello there!
I went all out and rewrote the whole mod on a whim. 3 shiny new tools to play with, new textures, and global hotkeys for the tools. See the main post for details.
HugsLib - AllowTool - Remote Tech - Map Reroll - Defensive Positions: Github, Steam

kaptain_kavern

Oh yes, "Unforbid all" button.
You're a life-saver :p Thanks a lot

Arnold Rimmer

Hello there, UnlimitedHugs,
Whoa, slow down there, before we lose a great modder to a burnout ;)
The changes you made are wonderful!

*smiles* Thank you very much.

The "unforbid all on the whole map" had a funny result the last time i played,
on day one, out of nowh...somewhere, two of my colonists brought wagonloads full of silver in.
[Insert combination of words here]

UnlimitedHugs

Quote from: Arnold Rimmer on September 16, 2016, 05:57:58 AM
Hello there, UnlimitedHugs,
Whoa, slow down there, before we lose a great modder to a burnout ;)
The changes you made are wonderful!

*smiles* Thank you very much.

The "unforbid all on the whole map" had a funny result the last time i played,
on day one, out of nowh...somewhere, two of my colonists brought wagonloads full of silver in.

Heyo
No worries, I don't push myself to make stuff, so it's all good- but I appreciate the thought.
Looks like the update already paid off for you :)
HugsLib - AllowTool - Remote Tech - Map Reroll - Defensive Positions: Github, Steam

Arnold Rimmer

UnlimitedHugs, yes, literally :)

I wonder, what do you think about a minor adjustment so the
"unforbid all" would -exclude- dead animalcorpses?

Later in the game when the foxes and the bears had their way
with the rats and does, i often see many skeletons lying around.

And  i -really- do not have the manpower to open up an archaeological
exhibit for those at my base when my people are busy collecting weapons
from the last 20 raids. :)
( they were too busy planting hay for the gazillion chickens that suddenly hatched )
[Insert combination of words here]

UnlimitedHugs

Quote from: Arnold Rimmer on September 21, 2016, 08:23:58 AM
I wonder, what do you think about a minor adjustment so the
"unforbid all" would -exclude- dead animalcorpses?

Yeah, I guess that can be arranged.
I could exclude non-fresh bodies and skeletons unless shift is held.
HugsLib - AllowTool - Remote Tech - Map Reroll - Defensive Positions: Github, Steam

biship

Yes please add that exclude! I suddenly had pawns bring back skeletons from all over the map lol.

Arnold Rimmer

Using [SHIFT] as a switch would work fine i think.
Guessing that it would be a rather rare situation that you
would -want to- collect all rotten and skeletal corpses
from the whole map, it would not be too tedious/annoying to
press an additional key. (compared to the other way round)
Also: [SHIFT] would work on win/mac AND *nix

By the way: -IS- it possible to have configurationfiles for mods -WITHOUT- CCL?
[Insert combination of words here]