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Author Topic: Re-animating ships  (Read 2649 times)

Spikehat

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Re-animating ships
« on: January 18, 2016, 09:28:02 PM »

The amount of graves / dead bodies you have should be a risk.
There should be a ship that searches for dead bodies and uses them as a host to kill everything.
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Re: Re-animating ships
« Reply #1 on: January 18, 2016, 09:58:08 PM »

It would just make graves and such useless if it happened to buried bodies.
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Regret

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Re: Re-animating ships
« Reply #2 on: January 19, 2016, 07:03:08 AM »

It would just make graves and such useless if it happened to buried bodies.
though a reduced chance would be nice.

i.e. open corpses attract scavengers (or necromancers, take your pick(or parasites that take over dead bodies))
buried corpses have that attraction reduced by about 98%, so 50 buried corpses are as likely to cause trouble as 1 unburied corpse.
the full stone casket/mausoleum thingy(forgot the name) reduce that even more, maybe up to 99,99%.
Of course rooms over corpses/graves/etc. also reduce the attraction a bit while keeping the scavengers out as well. At night the scavengers will try to break in, so you can either kill them or have a sturdy door that you repair every day.

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Re: Re-animating ships
« Reply #3 on: January 19, 2016, 11:34:53 AM »

It would just make graves and such useless if it happened to buried bodies.
though a reduced chance would be nice.

i.e. open corpses attract scavengers (or necromancers, take your pick(or parasites that take over dead bodies))
buried corpses have that attraction reduced by about 98%, so 50 buried corpses are as likely to cause trouble as 1 unburied corpse.
the full stone casket/mausoleum thingy(forgot the name) reduce that even more, maybe up to 99,99%.
Of course rooms over corpses/graves/etc. also reduce the attraction a bit while keeping the scavengers out as well. At night the scavengers will try to break in, so you can either kill them or have a sturdy door that you repair every day.

You could just place a turret around the bodies, would kill the scavengers. Also though, that means the casket would have almost no chance at all for it to happen, meaning it's really pointless to have it effect it, since it would never happen really, for a 0.01%. And graves, all graves are closed if a body is in it, only empty graves are open. Plus that math doesn't really make sense. Each buried corpse would have a 2% chance of having a scavenger. You're adding up all the 2%'s but not out of 50 100's. The chance is still 2%, there's just more 2% chances.
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blub01

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Re: Re-animating ships
« Reply #4 on: January 22, 2016, 06:14:18 AM »

It would just make graves and such useless if it happened to buried bodies.
though a reduced chance would be nice.

i.e. open corpses attract scavengers (or necromancers, take your pick(or parasites that take over dead bodies))
buried corpses have that attraction reduced by about 98%, so 50 buried corpses are as likely to cause trouble as 1 unburied corpse.
the full stone casket/mausoleum thingy(forgot the name) reduce that even more, maybe up to 99,99%.
Of course rooms over corpses/graves/etc. also reduce the attraction a bit while keeping the scavengers out as well. At night the scavengers will try to break in, so you can either kill them or have a sturdy door that you repair every day.

You could just place a turret around the bodies, would kill the scavengers. Also though, that means the casket would have almost no chance at all for it to happen, meaning it's really pointless to have it effect it, since it would never happen really, for a 0.01%. And graves, all graves are closed if a body is in it, only empty graves are open. Plus that math doesn't really make sense. Each buried corpse would have a 2% chance of having a scavenger. You're adding up all the 2%'s but not out of 50 100's. The chance is still 2%, there's just more 2% chances.

but that's the point, right? you have to worry about corpses being reanimated. also, if you run 50 2% chances, and 1 100% chance, it's relatively likely that you'll get similar results.
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Re: Re-animating ships
« Reply #5 on: January 22, 2016, 10:16:02 AM »

Likely, but the 2nd one will always have it happen, the first there's a good chance it'll likely not happen.
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REMworlder

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Re: Re-animating ships
« Reply #6 on: January 22, 2016, 01:25:00 PM »

I like the idea because it touches on the bigger universe of the game, which is easy to forget about. Looking in another direction away from the typical zombie could be interesting. What if the alien ship makes unburied corpses burst into flame? Or turn into beer? Is it just a punishment? Corpses already have a bad mood modifier so one question is whether this just piles on the hurt -- which isn't a bad thing necessarily for Fun.

There's already been discussion about corpses and scavenging. Those are familiar concepts and make sense; what's neat is exploring in the opposite direction.
« Last Edit: January 22, 2016, 01:27:28 PM by REMworlder »
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Re: Re-animating ships
« Reply #7 on: January 22, 2016, 05:01:54 PM »

Although there's no aliens in Rimworld. If our dead is worth enough for a random ship to go and land on our planet to send men, steal them out of the ground, and take off to who knows where, we could just sell the bodies.
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ousire

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Re: Re-animating ships
« Reply #8 on: January 24, 2016, 05:07:22 AM »

I rather like the idea of unburied corpses attracting scavengers. It'd add an encouragement to use graves or incinerators. Imagine if you had a bunch of raider corpses piled up and you got an event that spawned a ton of Wargs that were attracted to the body pile!
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blub01

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Re: Re-animating ships
« Reply #9 on: January 24, 2016, 05:37:06 AM »

Likely, but the 2nd one will always have it happen, the first there's a good chance it'll likely not happen.

but what if the first is a 1% chance, and the second a 50% chance?
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Re: Re-animating ships
« Reply #10 on: January 24, 2016, 12:01:46 PM »

Likely, but the 2nd one will always have it happen, the first there's a good chance it'll likely not happen.

but what if the first is a 1% chance, and the second a 50% chance?

I'll stab you.
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