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Author Topic: Your Cheapest Ideas  (Read 1293145 times)

Bruvvy

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Re: Your Cheapest Ideas
« Reply #1065 on: August 23, 2014, 11:44:07 PM »

Self repairing turrets?
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MajorFordson

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Re: Your Cheapest Ideas
« Reply #1066 on: August 24, 2014, 01:22:23 AM »

Nutrient paste dispenser should not suffer from "canibalism". There is no way colonists should be upset that they loaded human meat into a machine that completely breaks down foodstuff into a nutrient gruel. Would make it more useful.
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stefanstr

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Re: Your Cheapest Ideas
« Reply #1067 on: August 24, 2014, 05:03:30 PM »

Nutrient paste dispenser should not suffer from "canibalism". There is no way colonists should be upset that they loaded human meat into a machine that completely breaks down foodstuff into a nutrient gruel. Would make it more useful.

I’m not so sure about it. I would be disgusted by the thought that the gruel I am eating has been made from human flesh - no matter how preprocessed.

On topic: wooden fence - same characteristics as sandbag but made from wood. With possible additional improvement that animals cannot cross it.
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Ykara

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Re: Your Cheapest Ideas
« Reply #1068 on: August 25, 2014, 09:44:34 AM »

Painkillers would be awesome.

Sorin Braveheart

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Re: Your Cheapest Ideas
« Reply #1069 on: August 25, 2014, 02:04:39 PM »

I am not sure if this has been mentioned before but it would be nice if i can change floors rather than them being permanent.
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Stare into my eyes and be taken to another world.

Stare into my eyes and see the world for what it is.

Stare into my eyes and know when all shall fall.

Clayton

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Re: Your Cheapest Ideas
« Reply #1070 on: August 25, 2014, 02:06:43 PM »

You can build over them, man.
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Sorin Braveheart

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Re: Your Cheapest Ideas
« Reply #1071 on: August 25, 2014, 02:09:50 PM »

You can build over them, man.
Well for some reason i can't change the floors i built so it may be a bug of some sort.
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Stare into my eyes and be taken to another world.

Stare into my eyes and see the world for what it is.

Stare into my eyes and know when all shall fall.

Matthiasagreen

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Re: Your Cheapest Ideas
« Reply #1072 on: August 25, 2014, 04:44:07 PM »

Please make an override option when you are asking someone to do something and someone else has reserved it.
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Hi, my name is Matthias and I am a Rimworld Addict. It has been five seconds since my last fix...

MoparGamer

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Re: Your Cheapest Ideas
« Reply #1073 on: August 25, 2014, 09:59:14 PM »

A counter beside your mouse that tells you the dimensions of whatever your building (So you can build large rooms without having to count distance)

Example with only one dimension:
https://www.dropbox.com/s/gp8b733zrnp3rb4/Counter.png?dl=0
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Haplo

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Re: Your Cheapest Ideas
« Reply #1074 on: August 26, 2014, 06:47:44 AM »

Float menus for colonists:
-Go eating
-Go sleeping
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twobias

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Re: Your Cheapest Ideas
« Reply #1075 on: August 27, 2014, 10:07:49 AM »

Keyboard shortcuts for the Architect Menu

I would love to see keyboard shortcuts for all the things done via the bottom left-menu, so that I can e.g. switch between giving mining orders and placing growing zones only using the mouse for actually clicking the map.

As I understand the interface currently I can use [tab] top open the menu, and I can use a number of single letters to access individual options (e.g. 'turret'( in one of the sub menus (such as e.g. 'security') - but there is no way to select the individual menus.

I see three cheap solutions possible:
1) Add keyboard shortcuts for all the different sub-menus (e.g. 'ALT+S' for 'security')
2) Make some button cycle through the sub menus - I would suggest making [TAB] do this once the menu has been opened. SHIFT-TAB would then logically cycle backwards.
3) (my personal preference - but might require more planning) - make all the shortcuts for individual orders (e.g. 'turret') unique, so that they can work even if the correct menu/submenu is not currently open.
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king komodo

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Re: Your Cheapest Ideas
« Reply #1076 on: August 27, 2014, 01:41:20 PM »

Keyboard shortcuts for the Architect Menu

I would love to see keyboard shortcuts for all the things done via the bottom left-menu, so that I can e.g. switch between giving mining orders and placing growing zones only using the mouse for actually clicking the map.

As I understand the interface currently I can use [tab] top open the menu, and I can use a number of single letters to access individual options (e.g. 'turret'( in one of the sub menus (such as e.g. 'security') - but there is no way to select the individual menus.

I see three cheap solutions possible:
1) Add keyboard shortcuts for all the different sub-menus (e.g. 'ALT+S' for 'security')
2) Make some button cycle through the sub menus - I would suggest making [TAB] do this once the menu has been opened. SHIFT-TAB would then logically cycle backwards.
3) (my personal preference - but might require more planning) - make all the shortcuts for individual orders (e.g. 'turret') unique, so that they can work even if the correct menu/submenu is not currently open.

There are shortcuts they're just not quite as easy to find from the start (they're on the boxes) If I recall correctly M is the mining shortcut key.
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twobias

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Re: Your Cheapest Ideas
« Reply #1077 on: August 27, 2014, 04:25:59 PM »

Keyboard shortcuts for the Architect Menu

I would love to see keyboard shortcuts for all the things done via the bottom left-menu, so that I can e.g. switch between giving mining orders and placing growing zones only using the mouse for actually clicking the map.

As I understand the interface currently I can use [tab] top open the menu, and I can use a number of single letters to access individual options (e.g. 'turret'( in one of the sub menus (such as e.g. 'security') - but there is no way to select the individual menus.

I see three cheap solutions possible:
1) Add keyboard shortcuts for all the different sub-menus (e.g. 'ALT+S' for 'security')
2) Make some button cycle through the sub menus - I would suggest making [TAB] do this once the menu has been opened. SHIFT-TAB would then logically cycle backwards.
3) (my personal preference - but might require more planning) - make all the shortcuts for individual orders (e.g. 'turret') unique, so that they can work even if the correct menu/submenu is not currently open.

There are shortcuts they're just not quite as easy to find from the start (they're on the boxes) If I recall correctly M is the mining shortcut key.

I know. My issue is that those shortcuts only work if you first open the correct submenu..

[m] for mine works only if you first open the 'orders' menu, for instance.
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Franfrancehs

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Re: Your Cheapest Ideas
« Reply #1078 on: August 28, 2014, 12:40:38 PM »

Colonist aging
Child Birth
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FreedomFighters

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Re: Your Cheapest Ideas
« Reply #1079 on: August 29, 2014, 02:48:53 AM »

New Traits:
Vegan: Only Eats Plants
Meat Lover: Mood boost from eating meat
Socialite: Social Talk Mood Boost Increased
Casanova: Social Talk Mood Boost Increased Drastically to the Opposite Gender
Loner: Social Talk Mood Boost Decreased
Sadist: Does not care if people die but people are disturbed at lack of emotion
Achiever: Feels good if idle after completing a work
Pyrrhic: Feels sorrow even after completing a work
Mechanoid Lover: Feels sorrow if attacking Mechanoids
Technophobic: Feels good if attacking Mechanoids
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