Started by Tynan, October 09, 2013, 12:17:07 AM
Quote from: CosmicKobal on October 31, 2013, 11:17:54 AMI have several Ideas:Pitfall/Spikepit traps- you could even create a string of these around your base to act as a defensive trench instead.trainable boomrats- basically mobile, tracking mines that you could unleash on a group of raiders as soon as they land. yes, your boomrats would die, and they should take a LONG time to train up, I'd say at least a full cycle to be able to use them this way. there could even be an animal husbandry trait that reduces training time by a certain amount. you could choose what you wanted to train in a screen similar to the research screen.Fixed cannons- They could cost 500 materials each, and only have a 90 degree turning radius, but could do 75 damage per shot, have an affect similar to a grenade, and take 2 to 3 times as long to fire as the auto turret with around twice the range.pet squirrels- They could be used as a happieness modifier. the animal trainer/animal husbandry person could go out and catch squirrels to be put in a cage built in each colonists room.Taser- A weapon that does almost no damage, but can be used in melee to incapacitate enemies to be captured and recruited/sold/beaten/executed. Not dropped by raiders. Only acquired by buying from arms dealers.Stungun- same as the Taser, except that it doesn't have to be in melee to be used. Not dropped by raiders. Only acquired by buying from arms dealers. Rarer than Tasers.Electric Fence- self explanatoryRandom ideas- Raiders could demand tributes/protection payments of resources or weapons i.e. "We hear you've got some good guns in there. Either you give us 3 of your Pulse Rifles or we put holes in you and take them anyway!"
Quote from: Douglas AdamsIt is a mistake to think you can solve any major problems just with potatoes.
Quote from: Scelestic on November 01, 2013, 01:39:32 PMI figure I'll throw my hat into the ring with a seconding of Animal Husbandry.This seems like it could be implemented on a 'cheap' level by just reusing the colonists ability to capture other humans and place them in a jail area. Colonists could simply capture animals and put them in a pen area to be harvested for food at a later time, although the animals would need to be fed.
Quote from: CosmicKobal on November 01, 2013, 01:49:19 PMThat was basically what I had in mind as well. If there was some kind of fenced area large enough to be called a 'pasture', then you wouldn't even need to feed the animals as they could just forage. I imagine that would eliminate at least a little bit of coding.