Started by Tynan, October 09, 2013, 12:17:07 AM
Quote from: Nasikabatrachus on June 03, 2014, 11:42:59 PMWeeds! Something that can grow alongside other plants, and can lengthen growing time or kill off agricultural plants. Weeding would be a default task for growing zones, so growing food would take more dedication than "put plant in ground and wait".Also, a "cut grass" designation would be nice. I often want to get rid of grass in preference to other plants, but designating all those lone shoots of grass can be kind of tedious.
Quote from: Nasikabatrachus on June 04, 2014, 06:03:58 PMI feel the game needs a non-electric alternative to cook stoves: a solar flare followed by an eclipse can shut down a colony's food production for a while, as things stand. I suggest that an alternate work table with recipes that consume logs as well as food (i.e. you burn the logs to cook the food, wild idea right?) to create meals be implemented.I actually made a little mod to do this myself, but apparently pawns don't like it when one of the ingredients in their meal is a log. http://puu.sh/9fiWO/53bce20d73.png
Quote from: Kian on June 05, 2014, 12:13:58 PMAn alcohol still:Converts potatoes to vodkaRaises happinessLowers productivity(Future uses of alcohol could include liquid fuel for vehicles / molotov cocktails / backup generators / other industrial applications)