Started by Tynan, October 09, 2013, 12:17:07 AM
Quote from: king komodo on November 20, 2013, 11:00:05 PMI think the assassin job is slightly lacking in 1 area which is that while it makes sense for most of the blocked tasks to be blocked they should still be able to haul things I mean most of their job would require them to haul a dead body to a hiding place among other things so why block that along with every other manual labor type job (not saying they should be all unblocked just that one that I can tell). And maybe later you can add a teaching mechanic so someone who's aptitude at something is above a certain level (8-10) they can teach others with no knowledge of this skill to be able to do it (although they start at 0). Also while I know that this may be harder/more expensive to do what someone has done should affect how they react to certain situation such as a marine being more resistant to seeing people die/dead bodies and miners being better accustomed to the dark etc. while I'm certain this will come into play more when you update the game so the character traits actually do something instead of being fun story bits as you say it would be nice to have some of these "invisible" ones there too.
Quote from: jjgoldman on November 28, 2013, 11:37:17 AMMaybe Tynan can change the colour of the food dispenser when it is "prison" accessible or not?
Quote from: TinnedEpic on November 29, 2013, 01:01:26 AMLet R4 Charged Rifles have a chance of causing fires/fire damage begin energy based weapons ?
Quote from: TinnedEpic on November 29, 2013, 11:29:50 PMOh oh! circuit breakers!Could be useful to separate batteries from the main power grid so they don't dump all their power when a faulty conductor explodes.
Quote from: ShadowDragon8685 on November 29, 2013, 11:00:10 PMHow about a lightning rod - protects a large-ish area from lightning strikes by attracting bolts that would otherwise hit within that zone to itself.This way, you don't have to worry so much about your outdoor agave and raspberry farms being burnt down by dry lightning storms.
Quote from: TheDirtyMailman on November 29, 2013, 10:31:54 PMIt really annoys me that raiders can kill my turrets with grenades. So, perhaps some blast-resistant walls that turrets can shoot over, but grenades cannot pass throughI doubt concrete walls could be severely impacted by molotov cocktailsBlowtorch - Highly damaging to structures, potentially lights firesFire Extinguisher - Allows an area (3x3 maybe) to be stifled at once. Only useable after firefighting level 5.Windows (with and without bars) - light can pass through, can shoot through, but pawns cannot go throughSome kind of double doorOverhead lamps - don't show up after installed unless zoomed in onFences - Like walls, but won't automatically create a roof when a closed space is made with themThe ability to remove roofs
Quote from: todofwar on November 29, 2013, 11:03:07 PMBlast walls, definitely. Some kind of reinforced outer wall that I can use for more effective defenses. Other idea: shooting target, and new task: training. Colonists can have practice firing be a new thing on the priority list. Would give all those nobles and assasins something to do.