Started by Tynan, October 09, 2013, 12:17:07 AM
Quote from: Necronomocoins on December 02, 2013, 05:31:55 AMPets, like a dog or robot dog that cause happiness in colonists, can carry out limited commands, like go there, stay there, attack, lay down and roll over. They would not be in the overview or have no boxes. They could be a trade commodity with the same negative effect as selling prisoners, always loyal, doesn't need a bed (sleeps anywhere), always happy, always hungry, eats dead squirrels or boomrats and maybe the colonists get unhappy when a pet dies (not with the robot dog idea). Another idea: Attachments, the colonists could get "attached" to colonists they socialise with more getting higher happiness bonuses when socialising with more attached colonists but higher happiness loss when/if they die/get sold.
Quote from: TheLastGenius on December 04, 2013, 02:07:43 PM- The ability to mount character weapons onto turrets or to research new ammo types and turret heads/bodyâ€™s-a powered shield system where you have a generator and nodes, and the nodes connect to each other in a way you specify and you can research to make the shield more effective (harder to walk through, more chance to block shots etc) also have it start as a 2 way block but be able to be upgraded to a 1-way block (you can shoot at the bad guys) or something to make it so it remains 2-way but your colonists can get through