I played for 150 ingame Days (one game) now and here are my Ideas, what I think might be cheap:
- Raider Attacks have gone so big, my (12x12 graves) graveyard is full. Graves (and corpses) should decay over time, so you can reuse them
- a switch (or movement detector) should be researchable for lights. my base is huge and I am wasting so much power for lamps
- people should remember whom they talked to. in their character sheet you could add that info. maybe later you could implement sth like bonus-happiness if they talk to someone new or one they have a high score with
- the player should be able to make them eat. so they eat at the same time and have a nice chat at dinner
- attackers die too easy. not speaking of toughness but mortality-rate when in combat. its rather hard to get new crewmembers, if raiders have only three states: combat, fleeing and dead.
- pyre to burn corpses (raise moral?)
- possibility to tame sqirrels (so they are crewmembers, eat from the plants in the base, give happiness bonus to crewmembers) [dunno if this takes too much AI programming, but maybe not, they could stay in the homezone]
- weapons that knock out rather than kill (slingshot, teazer maybe?)
- some sort of emergency-batteries, that diconnect when full so they do not empty on short circuits
- something to do with rubble, like a converter who can make metal out of it. just like the food dispenser does with potatoes
- possibility to train someone in a feat.
- ability to make idle ppl go to the other guys and talk to them
that's what I wrote down while playing. Ill add more as it appears to me.
If some or all of the ideas were alrdy posted, my apologies.
Regards Q