Your Cheapest Ideas

Started by Tynan, October 09, 2013, 12:17:07 AM

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BadgeAddict

A in-wall fireplace/chimney.
Copy the AC unit with programming, change the image to look more like a fireplace, remove the option of putting off cold air and have it pump out only heat. Now you have a permanent structure that creates heat, and instead of feeding it electricity, you feed it wood logs similar to refueling a torch.

Mkok

Make thrumbos actually slightly dangerous. Etiher make them be worshipped by some factions, so if you kill them you would get relationship loss with those factions.

Or better yet, make Thrumbos release some kind of chemical upon death (not in game  :)), that drives other animals crazy, causing berserk manhunter packs within few days (ideally from some really strong animals, Thrumbo-turtle?  ;D, or just bugs, nobody likes bugs and they are almost useless). Possibly even driving some local wildlife manhunter.

mistomaxo

catapults. you already have mortars programmed ingame, and catapults could function on very similar basis, but probably limited to a stone that simply does impact damage, and perhaps an incendiary oiljar projectile. for tribal raiders to have a longish range option, and also if the player decides it might be useful.

orty

LEATHER SCRAP QUILTS:

Do you have a technicolored array of uselessly small stacks of leather cluttering up your stockpiles?  Tired of waiting for a wandering trader to sell them to?

Leather Scrap Quilts to the rescue!  Use a tailoring bench to craft together many small stacks of any assortment of leather species in a patchwork for a warm, cozy night's sleep in your unheated bedroom.  It's a piece of 1x1 or 1x2 furniture placed at the foot of a bed, installed a la art, and gives an Insulation-Cold buff to the bed's occupant(s).  Saves power!  Requires wool.

... please?

Crow_T

Please implement https://steamcommunity.com/sharedfiles/filedetails/?id=940385954  into vanilla, it would save tons of clicking. I imagine it would be super easy to add two buttons that have existing functionality to a category.
(regarding dead man's apparel)
"I think, at the very least, the buff should go away for jackets so long as you're wearing the former owner's skin as a shirt."
-Condaddy20

Bolgfred

1. Sunlights togglable for day/night circle
2. Standard lamps too
3. Plasteel Material for more durable lamps (same light effect)
"The earth has only been lent to us,
but no one has said anything about returning."
-J.R. Van Devil

TrashMan

1. Integrate some must-have mods in the game, like Hospitality and Sidearms. Fishing/pier mods too.

2. Ammo. Simplified (just a few ammo types. Small caliber - pistols and smg's, large caliber - rifles, anti-material, shells). Make turrets also use ammo. Balance raid size and frequency accordingly.

BadgeAddict

Worlds which have atypical day/night cycles.
Ex: Days that last for 20 hours and nights that pass in 4 hours
Or flip: Nights that last for 20 hours and days that pass in 4 hours.

lolitsroger

Maybe add the ability to let them play sports (football, soccer, baseball, etc.)
This could be a big or small depending on the depth and detail.

bier00t

Allow us to pick more than one allowed areas for colonists/animals at once.

mumblemumble

Show not tell mode : an option which removes all notifications of events (raids, joined colonists, weather events, ect) short of select things like things in com range, quests given, ect.

Essentially make the player a little less aware and require more vigilance, and possibly adding more tension when pods land or when you don't know about a raid till they are attacking.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

betoid

-Harder-to-break materials
To make vaults etc.

-Using both hands to toss items
Get that iron and a few components to finish the job, jamnit!

-Windows and transparent roofs
To decrease the claustrphobia effect and add natural light.

-Small animal slip through anything
Small dogs, rats and squirrels may go through closed doors, deep water and even through thin walls to get food or to try to run away.

-Space ship to in-atmosphere flight
To move items and pawns massively in case of big troubles or if you want to destroy enemy village quickly.

-Actual tools
Items that may speed up some work types and are used as a weapon if there is no weapon rack around. May be picked up automatically if try to do some work dropping current weapon.

-Sterilising
To prevent massive hungry dog flood. Human version may be an option.

-Better ruins and dead cities
Ruins filled with corpses and loot and dead cities full of dangers as biomes.
Ruins are like small parts of dead cities and may contain traps, mad persons, communications(wires), furniture and even some treasures.

mistomaxo

Quote from: Viewer on November 13, 2017, 09:08:05 PM
Thanks. To clarify on that point, the party would, when beginning a hunt, assemble at a point adjacent to one another, with the pawn with the longest-ranged weapon firing first, and the others providing support fire when able.

hmm but viewer, what happens when they take down an animal? wont one of them have to grab it an bring it back? will they travel back together as a group or will just one of them grab it and take it back, leaving the rest to continue? wont this eventually still result in a hunter solo hunting as the rest are engaged in hauling the corpses back?

also, i think they should engage at the max range of the lowest range weapon the group has, so they can all fire together.

CucumberedPickle

How about a "Vegan" trait? A person with this trait will refuse to slaughter, butcher, cook, consume, or milk an animal or its products.
The number of possible signatures there are might as well be, for practical use, infinite, yet I chose this one.

Kangoshi

It's driving me crazy how colonists, that can haul, are returning to base empty-handed after doing some work, like mining or harvesting. Is it that hard to check if there's something to haul nearby and make them do it?