Your Cheapest Ideas

Started by Tynan, October 09, 2013, 12:17:07 AM

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giannikampa

After installing a bodypart add a loss of efficency of the new part that lasts for few days. Suggesting this for pure realism: you can't fully use a new leg or liver etc. as soon as you wake up from the operation
And as always.. sorry for my bad english

giannikampa

when right clicking the comm console instead of having to "call xxx" or "call xxy" or "call xxz" etc, just open a panel in wich we decide who to call and what to do without closing it. I use it very much in mid-late game and don't like to call someone that is not willing to talk, then the pawn I sent goes away after the first interaction and I have to select him and order again to go there and do another interaction and he runs away again and again.
And as always.. sorry for my bad english

danielkwinsor

Green positive arrow (different size possibly to indicate magnitude) for skill increases displayed on the Character panel in the Skill section.
Benefit: Just like we see when Needs are rising or falling, we could see when skills are rising (or falling???).  Not all increases are intuitive, like playing chess or horseshoes.  Not all increases are the same magnitude either, but size of arrow is nice to have.

sick puppy

Quote from: Evelyn on March 27, 2018, 09:07:08 PM
I don't know about you but I always make penoxycycline - Malaria and the Plague are game-enders.
may i ask if you play on the two highest difficulties? i dont do it regularly enough it seems, or at least i have been lucky enough, as i have never actually lost a colony to a disease before. maybe a prisoner, maybe an old pawn here and there.
do you maybe lack enough good doctors? i always have a whole slew (just like i do (herbal) medicine) so that i can tend to everyone in light speed.

Gabe Lincoln

My suggestion would be to label the names of places on the World Map.

For example, in my current game, there's a pirate base near me. It's called Owl's Town. It should have a nametag attached to it that shows this without me needing to click on it. It would make the world feel that little bit more alive.

sick puppy

some things that have always disturbed me with health and body parts in general:

why do you die if your stomach gets destroyed? at the very least make the pawn die of starvation. nobody dies in real life if you amputate their stomach. they just cant digest anything anymore. i want to be able to stockpile stomachs in case one of my pawns or prisoners got their stomachs destroyed so that i can save their lives.

why dont the intestines get their own hp? afterall, a gutshot is more than just a surface wound. even a simple punch in the stomach hurts way more than if it only hit your shoulder for example, so a hit in the intestines should indeed deal double damage just like a hit in any other organ already does. and just like stomachs, i want to be able to harvest or buy them so that i have a stockpile of intestines just for situations where someone gets their guts destroyed and needs replacement urgently, as they would otherwise starve to death.

why isnt there a healable broken state of bones? now if you break your tibia or whatever, it is always shattered and therefore always makes that body part useless. why is this permanent? besides, why doesnt a shattered bone hurt? seems weird to me, all while scars do hurt. if you ask me, shattered bones and destroyed stomachs and intestines should each add a pain factor of at least 50%. (no way a wimp should be able to just take that) from real war veterans i have heard and read that you can take gut shots, broken bones and similar stuff. you dont die very fast at all, it takes forever to bleed out aswell. it just hurts like a bitch. some tough ones can even flee on their own with horrendous injuries to their stomachs.

why do pawns waste medicine on bruises? like what the fuck it cant even get infected and it healing that tiny bit faster means nothing in comparison to anything else. bruises are always so superficial, i'd rather have stuff tended faster so that the doc can go do something else like saving another pawn's life. heck, if you ask me they shouldnt tend bruises at all. if you're bruised that's it. no doc in the world can do anything about it with plasters and herbs. you got beaten up. shit happens. life's tough.

this one might be more complex, but would it be possible for pawns to go back to work when you tell them to and only go to bed for treatments and if you tell them to spend their whole sickness in there? you know, sometimes you just cant risk an old pawn going to work when they have a flu and other times you just couldnt care less about the black death, sometimes you just have to fix the place and get rid of the raging wild fires.
actually, now that i think about it, just make pawns not spend their whole time in hospital by default. if we still want them to (for example when their constant vomiting is too annoying to get a hold of or if their sickness is life threatening) we can still force them to stay in bed with two clicks each.

took me a while to post this, dont know why i waited for so long. i hope it wont take you guys long to implement some of them ;)

Sliderpro

#5271
Yeah, bruse and burns should be treated like "light injury" and light injuries should be treated by hand (maybe with piece of cloth and not glitterworld medicine)

Second - bruises and burns dont get people infected, unless its heavy burn which is different from light burn.

Third - why dont we get any reasonable xp in shooting or melee if we manually draft colonist and force them to attack say downed animals of enemies? we should, this may even be a bug

Fourth - Electric resistance is useless currently. At least make some electric weapons. Charge Rifle is best candidate for this btw 

Fifth - currently we have to draft colonists a lot. We REALLY need right click on enemies to attack them with auto-drafting. Now we have to click draft, right click on enemy and click on attack. Its whooping 3 clicks! Every time! Why not have just 1????
Why even we have drafting in the first place? I think it complicates more then it helps compared to simple right click to move right click to attack and button to hold position.

ieLo46

ceiling mounted turrets(the one that not so OP precised to avoid frienly fire)the fallout4 like turrets because a lot of people like to build their base under mountain and a single infestation ruined everything, a food box for animals where kibble can place, a shield maybe(different effect for every size)

giannikampa

make the Nutrient Paste Dispenser meals have variable nutrition and ingredients consumption. Value is the exact need to sate the sender of the job.
So a tender that prepares a meal for a patient that has alf hunger will prepare a meal that has alf nutrition and consumes alf ingredients.
If it prepares a generic meal it will be at default complete nutrition and ingredients consumption.

Also make the NPD right-clickable by the player but it will prepare a single meal nutrition wheighted for the hunger of the commanded colonist, and he will go prepare and eat it by default action.

I would find this feature very user friendly
And as always.. sorry for my bad english

Tomasdav

I would like some kind of micro mod that would make all sowed plants undestroyable with someone or something walking over them or at least nerf the destroyed plant ratio

danielkwinsor

Have an arrow indicator to highlight which is the current hour, in the Restrict window.  Possibly also have the current character highlighted to easily pick it out of the list.

Purpose is to quickly adjust the current hour's work schedule for the current person.
Examples: Waking someone up during sleep hours and forcing them on work schedule, or changing someone to joy for an hour or 2.

DonBrazzer

Every colony needs a leader. How cool would it be, if there'd be a social hierarchy where one would be the liked (social skills) or hated leader.

Easy to implement

mmance

How about adding factions that don't visit you.  They could be seeded across the world like normal factions, but because they don't visit you, there is no real faction graphics or mechanics.  You can trade with them and get really good deals, but you have to caravan to them.  This would give more reasons to leave your local map as well as make the work map more lively.

giannikampa

Make light enache the effect of beauty by +/- 1 to each square, whether the square has a positive or negative beauty.
Because light does this too. I think it is quite cheap idea
And as always.. sorry for my bad english

DarkStorm4444

Thrumbo rampage

A Thrumbo appears and starts attacking everything he sees (except other Thrumbos)
He leaves after 6-7 Hours