Your Cheapest Ideas

Started by Tynan, October 09, 2013, 12:17:07 AM

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bobucles

Why does sunlight cause so many things to decay? Clearly things decay because they sit in the mud. Make items require a floor to prevent decay.

5thHorseman

Quote from: bobucles on August 03, 2018, 08:36:09 PM
Why does sunlight cause so many things to decay? Clearly things decay because they sit in the mud. Make items require a floor to prevent decay.
Nothing decays due to sunlight. They decay due to being outside.

Leave a shirt on your couch for a week. Then leave it outside for a week.
Toolboxifier - Soil Clarifier
I never got how pawns in the game could have such insanely bad reactions to such mundane things.
Then I came to the forums.

Babuchas

Bridges made out of steel or stone, not just wood. It should be possible to do that in the 51th century I guess.

Babuchas

More joy objects. Right now it feels very limited. You end up with a pool table, poker table and a tv. That's it. It would be nice to add some extra, like arcades, or books (they don't read in 51th century apparently).

mrree123

More animal interactions, specifically for pets whom you cannot use as haulers nor combat animals.

instead i propose that they be used as "mood boosters" or animals that satisfies a pawns recreation.

for example: when a pawn goes on a walk, he may take his assigned animal with him, say a cat with obedience training, he would have his recreation fill up faster or get a small mood boost for having an animal companion with him.

you can add all sorts of things like pet and master can play fetch, have them play a some sort of game of tag or even have the animal accompany the pawn when its hanging around in the dinner/recreation room.

DropbearNinja

After any rain, and for a short while after, rivers flow faster, making watermill generators produce more power.

(I can't recall if there's a drought event in hotter climates, but if there is, then rivers flow slower during that)

DropbearNinja

When building an item out of stuff, list the quantity of each stuff you have in storage next to the stuff.

Eg like this

DropbearNinja

mood bonus from meals scales with chef skill - I feel like a lavish meal made by a chef with 18-20 skill gonna taste better than one made by with 10 skill...

bobucles

Have pawns on Wakeup ignore their sleep schedule. It's pretty silly that they have a max rest bar and are high AF and they run straight to bed.

roben

When creating a caravan, default to the pawns (and items?) selected for the last caravan. Deluxe version: Select previous setups from caravan-history.

5thHorseman

Quote from: roben on August 05, 2018, 10:24:56 AM
When creating a caravan, default to the pawns (and items?) selected for the last caravan. Deluxe version: Select previous setups from caravan-history.

I've always wanted a "put this in the next caravan" button on all screens, including pawns.
Toolboxifier - Soil Clarifier
I never got how pawns in the game could have such insanely bad reactions to such mundane things.
Then I came to the forums.

bobucles

If the caravan screen stayed persistent until the caravan was formed that would be good enough.

AileTheAlien

#5517
Make pawns avoid in-progress constructions when pathing. I'm requesting this in the 'cheap' thread, because I can see it's already half-implemented, but implemented in a broken way: pawns who are constructing something will avoid pathing through active constructions (the minority of your colony, usually, but at any rate - the people who should be able to walk over their own project!), but the regular old pawns who are just doing normal hauling will routinely path through active construction zones, causing the construction pawns to stop their project.

EDIT:
Caravans should prioritize food eating the same as in colonies. I've seen many times, that I pack some kibble for my camels, which then promptly gets eaten by my colonists, instead of the fine meals that will go bad in a day. Or the packaged survival meals which are neutral. Or the simple meals they scavenged off of the raider base they just wiped out. Then they wander in dazes, slowing down the caravan,because they're too dumb to not eat kibble. :S

EDIT again:
The letter-message for getting a disease should read "prisoner" instead of "colonist" when a prisoner gets infected. I suppose since it's the same message for both colonists and prisoners (and presumably also guests / rescued people?) the message could be split out between colonists and prisoners? (It's already a separate message for animals, so this seems right.)

Thom Blair III

I think this might fit in the simple category and also might be of great use during power outages, which is when you might loose all your meat in your freezer: an ice block in a container.

You could use the existing passive water cooler, but the idea is if you keep it in your kitchen freezer, it will freeze solid and then, if your power goes out, it will keep things cool. Putting enough of them in the freezer could be backup cooling devices until the power comes back on. Then, the nice thing is they could be reusable/permanent...when the power comes back on, they freeze again for next time.
I was surprised to read about Angkor Thom in Cambodia. I looked up what "Thom" means and it's "big" or "great", so my avatar icon is ធំ which is "Thom" in Khmer.

Thom Blair III

#5519
When viewing lists of animals, I would love to have a "sort by animal type" option. That would be so useful.

It would also be awesome if the item line was highlighted on mouseover to make it easier to see exactly which animal I'm dealing with when my cursor is on the right hand columns.
I was surprised to read about Angkor Thom in Cambodia. I looked up what "Thom" means and it's "big" or "great", so my avatar icon is ធំ which is "Thom" in Khmer.