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Author Topic: Your Cheapest Ideas  (Read 822101 times)

vzoxz0

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Re: Your Cheapest Ideas
« Reply #5805 on: March 06, 2019, 07:55:33 AM »

derped, you might have had an impact if you were here before the "release", but as it stands I doubt Tynan will be implementing a lot of changes. He spent many years developing this and I'm guessing he'll only do gamebreaking/tedious bugs unless he finds free time.
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derped

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Re: Your Cheapest Ideas
« Reply #5806 on: March 08, 2019, 02:01:36 AM »

derped, you might have had an impact if you were here before the "release", but as it stands I doubt Tynan will be implementing a lot of changes. He spent many years developing this and I'm guessing he'll only do gamebreaking/tedious bugs unless he finds free time.

Thx man, I was afraid so, when I saw these threads are basically dead now.
Nevertheless, I'll post some ideas now and then, when I run into something.
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derped

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Re: Your Cheapest Ideas
« Reply #5807 on: March 08, 2019, 10:14:30 AM »

Automatic rebuild of roads could come handy and would make sense, since we have the auto rebuild for structures as well.
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derped

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Re: Your Cheapest Ideas
« Reply #5808 on: March 09, 2019, 01:25:08 PM »

Clicking on the "Colonist left unburied" debuff should jump to/cycle between the affecting bodies.
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derped

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Re: Your Cheapest Ideas
« Reply #5809 on: March 11, 2019, 11:49:19 AM »

"Do until you have the number of Colonists"

This could come handy in case of apparels for example, so just tell it to produce as many tuques as the current number of your colonists.
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derped

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Re: Your Cheapest Ideas
« Reply #5810 on: March 11, 2019, 01:27:05 PM »

Pawns should always prioritize finishing the unfinished items with less work left.

For example, you have 2 sculptor's table, making grand sculptures.
Both table has an unfinished grand sculpture, one has 800 work left, the other 1.
Pawn seems to stuck on the table he started working on, even after interruption, he goes back to finish the 800 work left first.
Even worst, after he finished, instead of going back and finishing the 1 work left sculpture, goes on and starts a completely new one :)
« Last Edit: March 11, 2019, 10:22:51 PM by derped »
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derped

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Re: Your Cheapest Ideas
« Reply #5811 on: March 11, 2019, 02:31:33 PM »

When you do an operation, show the remaining number of body parts you have -minus the ones already waiting for operation- in the parenthesis, ie. Install bionic spine (spine +3 or spine 3 left etc.).
« Last Edit: March 11, 2019, 10:21:50 PM by derped »
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derped

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Re: Your Cheapest Ideas
« Reply #5812 on: March 11, 2019, 05:09:59 PM »

Show currently idle colonists in the work tab.
The simple "idle" icon next to the copy icon would be perfect.
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derped

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Re: Your Cheapest Ideas
« Reply #5813 on: March 12, 2019, 01:36:05 PM »

Select all items with double click should always select the ones closest to the cursor.
The double click will only select 80 items.
If you check the attached screenshot, due to the 80 cap, if I double-click on one of the bottom traps, it selects the bottom-most 80 traps. However, if I double-click the top-most trap, it will still select that, and all the rest of the 79 traps in the bottom.

Because of that, you can only select other traps, if you zoom in on a different part, makes it somewhat tedious.

If it was up to me, I'd remove the 80 cap altogether, so selecting could select all items across screen. But if the limit stays for some reason, at least make it select the 80 closest items to the cursor.
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derped

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Re: Your Cheapest Ideas
« Reply #5814 on: March 12, 2019, 03:19:16 PM »

Auto-harvest button on Hydroponics basins (in other words being able to turn off auto-harvesting on them).
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svc_bot

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Re: Your Cheapest Ideas
« Reply #5815 on: March 16, 2019, 05:40:36 AM »

If a caravan is less that a day away from its destination, show the approximated time in hours, not in days.
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derped

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Re: Your Cheapest Ideas
« Reply #5816 on: April 01, 2019, 03:10:33 AM »

I second that, gave me the idea that on the world map it could also indicate it where will they stop on the path.

point A o--------|----------|-----------|-----o own city ('|' is for the daybreak)
        09:30                                         17:30
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Prolbo

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Re: Your Cheapest Ideas
« Reply #5817 on: April 06, 2019, 02:25:10 PM »

Fixed in-wall autoshotgun turret. Very limited fire arc, limited range (ofc! it is shotgun), impossible to avoid or walk around, well protected.
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animalsatemyfood

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Re: Your Cheapest Ideas
« Reply #5818 on: April 06, 2019, 05:51:10 PM »

can you make it so jobs from workbenches get an option to choose where they take their rescources from?
default would be "everywhere/nearest", but can be set to specific stockpiles
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vadim_normal

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Re: Your Cheapest Ideas
« Reply #5819 on: April 08, 2019, 11:00:16 AM »

When you selecting multiple building plans/unended buildings it's shows count of work and resources needed to end it
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