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Author Topic: Your Cheapest Ideas  (Read 702030 times)

Gyrocopter445

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Re: Your Cheapest Ideas
« Reply #5865 on: July 17, 2019, 05:30:45 AM »

Watchtowers. PLEASE
Purpose - to help colonist defend against raiders/mechanoids/mad animals from a safe position and distance early in the game a snipe-off doomsday rocket/triple rocket raiders in the late-game

Pros:
- Colonist can shoot over walls
- Slight yet proportionate range-increase for ranged weapon when pawn is on watchtower

Cons:
- Colonist can be shot at (Even over walls) (Commonsense)
- Walls adjacent to watchtower only provide protection equal to that of a sandbag for colonist on the watchtower

Notes:
Doomsday and triple rocket-wielding raiders can be a hassle in the late game. A good sniper on top of a watchtower would greatly benefit from the (proportionate) range-increase and hit that raider before he can do some real damage.
Watchtowers would really just be a fun addition to the game. Seriously.
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Kirby23590

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Re: Your Cheapest Ideas
« Reply #5866 on: July 17, 2019, 01:16:01 PM »

One simple text edit for the quality weapons descriptions could make it more helpful-er to player to understand what it is...

So Modifying the description of the Quality Stat should be a cakewalk.

Quote
An item's quality is how well-made it is.

There are seven different types of qualities.

Awful, Poor, Normal, Good, Excellent, Masterwork and Legendary.

Adding that would help out to easily know the lines of those qualites and it's really one of the cheapest things i have ever made, from July 09, 2018... ;D
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LWM

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Re: Your Cheapest Ideas
« Reply #5867 on: July 18, 2019, 12:06:40 AM »

Watchtowers. PLEASE
[...]
Cons:
Is it a pro or a can if the raiders decide the watchtower makes a really good target for the rockets?  Pawns, of course, cannot climb down quickly, so ....boom?

--LWM
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Limdood

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Re: Your Cheapest Ideas
« Reply #5868 on: July 18, 2019, 01:22:15 AM »

Watchtowers. PLEASE
[...]
Cons:
Is it a pro or a can if the raiders decide the watchtower makes a really good target for the rockets?  Pawns, of course, cannot climb down quickly, so ....boom?

--LWM

For some reason these people seem to think that a watchtower sniper will get something like +50-100% range, when, even if it were implemented, it would probably closer to something like +10% (or 4 tiles more) and they also somehow think that their sniper wouldn't be rushed and targeted by the entire enemy raid before he can climb down.

Plus unless the whole base is ringed with watchtowers (in which case, you're not asking for watchtowers, you're asking for embrasures with super duper bonus range), that sniper is going to get torn apart in seconds as the pirates suffer the first shot, and by then all their assault rifle and hunting rifle, and THEIR snipers, and possibly even their LMG and Heavy SMG gunners are in range of your COMPLETELY EXPOSED SINGLE PAWN who, in the time it took those pawns to walk the 8-15 tiles it took to cross from your sniper's max range to their max range, hasn't even finished his weapon cooldown after his first shot and is getting subject to at least 1 volley from everyone with a 27+ range weapon in that raid (which, BONUS, includes the rocket launchers!)
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Kirby23590

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Re: Your Cheapest Ideas
« Reply #5869 on: July 18, 2019, 06:52:44 AM »

Watchtowers. PLEASE
Ummm... I think that's no cheap idea.

Compared to just a text edit on a description, and boats and z-levels ain't cheap ideas either. I did encounter some mods that added watch towers like real fog of war, but doesn't increase range, only helps out for looking out whats hiding in the fog of war.

But i think you can tell Ludeon to decrease the chance of raiders appearing rocket launchers or add a simple rocket launcher which is cheaper and weaker but common sight with rocketeers while making the doomsday rockets ultra rare sight or tweak the rocket ranges. ;)
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vadim_normal

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Re: Your Cheapest Ideas
« Reply #5870 on: July 21, 2019, 08:12:38 PM »

Good though from carcinoma removal.
It's almost impossible to beat cancer in the middle worlds, and treating cancer must seriously improve mood.
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Kirby23590

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Re: Your Cheapest Ideas
« Reply #5871 on: July 30, 2019, 06:29:20 AM »

I think i had something that farted in my head...

But this one i think, fits for the Masochist Trait.

When someone is disfigured, They get a Minus -15 from those others...
But however if someone has the Masochist trait and finds Lumi with a Scar in her eye, they will think that she looks cuter
with that scar or with them being disfigured and they get a Masochist likes Disfigured +15, liking them more.
Alright that might make no sense from my stand point or just weird to your eyes, at least makes the Masochist trait a bit more unique and weirder including special that way.
« Last Edit: July 30, 2019, 06:33:15 AM by Kirby23590 »
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Pangaea

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Re: Your Cheapest Ideas
« Reply #5872 on: August 03, 2019, 03:36:34 PM »

The little details...

Sometimes the game is touchy on scrolling with the mouse wheel. For instance when you are in the Gear tab and have a scrollbar. Try to scroll while hovering over the Apparel section and the main game window will zoom in and out. Mouse the pointer over Overall armor section, and now it works to scroll within the Gear window.

I'd like the game to be less touchy on stuff like this (it happens many other places too), so if I have the mouse over a tab and there are scrollbars, the game should scroll if I use the mouse wheel. If I have the mouse pointer in the game window it should zoom in and out - like it currently does.
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LWM

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Re: Your Cheapest Ideas
« Reply #5873 on: August 04, 2019, 12:57:54 PM »

The little details...

Sometimes the game is touchy on scrolling with the mouse wheel. For instance when you are in the Gear tab and have a scrollbar. Try to scroll while hovering over the Apparel section and the main game window will zoom in and out. Mouse the pointer over Overall armor section, and now it works to scroll within the Gear window.

!

I had no idea the scroll wheel worked at in that window at all!

This is the sort of detail that makes for a very polished, high quality feel.  RimWorld is pretty good about that in general, but I would love to see this change!

--LWM
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jacko21297

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Re: Your Cheapest Ideas
« Reply #5874 on: August 13, 2019, 02:16:37 PM »

I'm not a developer or anything so I don't know what is or isn't cheap - but how about the option of making ships so you can cross oceans?

Or, in the tutorial screen when it suggests where you make your first settlement, it stops letting you do that on a literal island with no other settlements xD

The ships thing is a viable idea, but not exactly a cheap one!

The island thing - Are players confused by this? My general sense is to not baby players too much. Maybe having some warning would be good though.

It could be relatively cheap, just allows caravans to cross water if the caravan party contains enough raft items for the caravan party size. so just like bedrolls being rolled up you can make rafts that allow you to travel across water, albeit a bit slower. i don't know?

Also, i know its in the wrong place, but is there any future for multi core compatibility? nearing late game the game will start to jitter a bit and my PC is pretty damn good spec :/
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“It is better to be hated for what you are than to be loved for what you are not.” ― André Gide

Pangaea

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Re: Your Cheapest Ideas
« Reply #5875 on: August 15, 2019, 04:44:03 PM »

Think some auto-pause functions would be really handy. Especially for raids...

Sometimes I like to play my own music in the background, which does not always play nice with sudden drop pod raids. "Why are suddenly several of my guys downed and on fire??"

Touching on raids, I'd love the ability to carry wounded pawns to hospital, instead of waiting until they bleed out enough to faint, at which point it may be too late to actually save their life.
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