Started by Tynan, October 09, 2013, 12:17:07 AM
Quote from: Tie-fighter on November 09, 2013, 12:54:17 PM* I always click on the door icon when I want to build a power conduit.* I always look for the home zone tools under Area instead of Orders.* I mix up Structure and Buildings.
Quote from: Not-A-Spy on November 10, 2013, 02:43:43 PMI want a 'planning' object, which allows me to plan out walls and internal cave rooms without actually ordering people to mine or build yet. The 'planning' object would do absolutely nothing except appear visually on the map. It'd be like the 'order colonist to mine here' system, except it does not actually order them to do anything. Copy and paste and change a color hexcode and remove a line or two of AI-orders code.
Quote from: ShadowDragon8685 on November 10, 2013, 06:00:12 PMI'd like to second a "turrets shoot at animals" option, preferably with an option to choose which animals they gun down, so they're not shooting down harmless squirrels for no reason (or, knowing me, are doing exactly that,) don't gun down boomrats which will start a fire (unless the boomrats go hostile,) and don't gun down dangerous muffalo unless I feel like thinning the herd.I'd also like to second "extinguish burning colonist" trumping everything except rescuing/arresting/capturing. And for the love of god, don't have it be someone on the far side of the map who gets the job; make everybody nearby pile onto the guy to put him out. (Raiders should have this behavior too.)
Quote from: todofwar on November 10, 2013, 01:47:42 PMChance for two raiding parties to come at once, and they fight each other as well as you.
Quote from: CubicPowers on November 10, 2013, 10:21:56 PMJust a few suggestions:-cancel button (example like right click)-natural events further apart (the game hates me)-for the future, I would like to keep the current art styles instead of it being by professionals, perhaps it could be an option? (when art is updated)-infinite generated levels(probably a bigger project there)Overall, I love the game, and can't get enough of it! Please continue making this awesome game!P.S. I am a noob to programming so each one could take weeks and I wouldn't know.
Quote from: Sacarathe on November 10, 2013, 05:15:38 AMLike the home zone, for fire control, the DNL zone is for "Do not leave", if a colonist enters the DNL zone, they cannot leave unless drafted(or on fire, but not to, put out a fire.The main advantage of this is during raids, to ensure the colony can continue to function without drafting everyone. If a fire in the home zone cannot be reached due to a lack of overlap it will be ignored, as will any other tasks given to that npc.Perhaps NPCs may leave the DNL zone for priority 1 tasks only. After which there is no reentry obligation. You could have several layers for this, and add it to the overview and tag NPCs to their layer, for example, non violent warden cannot leave cells and* food dispenser, expert grower cannot leave base (which contains hydroponics, food dispenser home) etc.* Link must exist.
Quote from: EtaBetaPi on November 11, 2013, 04:17:57 AM -- Manual Prioritization - Prioritize nearest task:...Currently in the case where we just want to send one colonist on a specific job, we have to designate, find the colonist again and select him and then prioritize. Also this pretty much has to be done while paused, otherwise another colonist may take the job.