Rebalancing Skills/Experience

Started by DrPacman, January 28, 2016, 08:44:57 AM

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DrPacman

hey, does anyone else think some skills (namely animal handler or social) could use some sort of buff to leveling up? ive had over ~25 huskies with all sorts of other farm animals and a singe dedicated animal handler who could barely maintain his own level let alone level up. Same with the social skill, full prisons barely give enough experience.
What does everyone else think? is it balanced enough? do we need more exp per task?

Andy_Dandy

Quote from: DrPacman on January 28, 2016, 08:44:57 AM
hey, does anyone else think some skills (namely animal handler or social) could use some sort of buff to leveling up? ive had over ~25 huskies with all sorts of other farm animals and a singe dedicated animal handler who could barely maintain his own level let alone level up. Same with the social skill, full prisons barely give enough experience.
What does everyone else think? is it balanced enough? do we need more exp per task?

I'd rather think some should be slower gained, as for instance Research, Mining and Construction.

Panzer

Some skills definitely need a buff, especially cooking. Never had cook get to level 20 without a neurotrainer. Since the cooks get only xp during preparing a meal, and increased skill level shortens that time, you ll arrive at a point where you lose more xp while he puts down the meal and gets new ingredients then he gets during cooking, thats somewhere around lvl 18/19 or maybe a bit sooner. Bionics make that even worse because they shorten the prep time again ^^

Cant say much about animal handling, til now I always had the fast learners (forgot what that trait is called) with a passion do it. Social skill does level a bit slow, but you can bring it to lvl 20 with 4 guys, just need a dedicated warden and "gets food" unticked with every prisoner, so he/she doesnt have to bother with feeding and loses training time through that. You need to have a nutrient paste dispenser in your prison then of course, or a 2nd warden and some advanced zone shenanigans going on, but the dispenser is just the simpler choice.

The way how xp are gained is sometimes a little bit strange, I think social xp come as a set amount in bursts, like 3-4 times when talking to a prisoner, whereas cooking, art or crafting xp are gained at a constant rate while interacting with the resource.
That means a fast worker gets less xp per resource, because he still gets the same constant rate as every other worker, hes just finished sooner. The blind, one-armed one-fingered guy however is the most resource-efficient learner, because he takes ages to get the work done, but gets the same rate as the fast worker.  ;)