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Author Topic: Island Colones  (Read 1968 times)

Daman453

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Island Colones
« on: February 03, 2016, 09:13:32 PM »

I have started sometimes on a island, with raiders on a mainland just to see what the raids would be like. It turns out every raider is Jesus because they walked over deep water and attacked. God damn Jesus raiders
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For flu, try a cock. If that doesn't work, try boobmilk. Nice.

Livingston I Presume

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Re: Island Colones
« Reply #1 on: February 04, 2016, 12:53:26 AM »

You could use Dev mode to build actual water around the colony, so it appear on map, would just take an age
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Grimandevil

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Re: Island Colones
« Reply #2 on: February 04, 2016, 02:06:39 PM »

You could use Dev mode to build actual water around the colony, so it appear on map, would just take an age
i wish 'set terrain' had a brush size or expandable box..
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welcome to the Rimworld - a world full of cannibal drug-addicted psychos, but free of vegetarians.

JimmyAgnt007

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Re: Island Colones
« Reply #3 on: February 04, 2016, 02:09:45 PM »

Or even a fully fledged map editor.  That being said, if something like a fallout happens and everything dies, then there would be no edge for grass seed to spawn from.  Unless there are other sources im unaware of. 

TheSpaceKraken

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Re: Island Colones
« Reply #4 on: February 06, 2016, 07:07:07 AM »

An early priority for me now is little conservation zones-heated, lit rooms dotted across the map containing a good selection of natural vegetation. The code is set up to give you an extinction class fallout event in your first year 100% of the time at the moment(bug), and I don't like the barren maps you get, or waiting for the vegetation to return.
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