Toxic Fallout Event

Started by LordGoldFish, February 09, 2016, 04:01:57 PM

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LordGoldFish

Ummmm, my guy just got dementia from oxic buildup. What can you do against this bs event. Its stupid af.
LordGoldFish

Reddeath96

Keep your colonists inside. As a colonist becomes more and more poisoned they can potentially get brain damage. Not my favorite event but it does show you how well stocked and ready your people are for a long in door camping trip ;p

Shurp

I can't wait until LordGoldFish gets a heat wave and a solar flare during a toxic fallout ;->
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Reddeath96

Quote from: Shurp on February 09, 2016, 08:09:31 PM
I can't wait until LordGoldFish gets a heat wave and a solar flare during a toxic fallout ;->
I couldn't resist a really big smile after reading that 😆

Slurreydude

Always keep an emergency section where your colonists can live without going outside. Make sure it's well stocked with food and medkits just in case. Other than that it isn't so difficult to survive. PS Your colonists can spend sometime outdoors, just so long as you bring them in for long enough to heal after.

LordGoldFish

I know that I could keep them inside... But really? Most boring event in the game...
LordGoldFish

Listen1

I'm not trying to be rude but... Is this how people are gonna be when game releases on steam?

Toxic Fallout has 3 main points:
1 - Destroy your crops.
2 - Kill EVERY creature on the map.
3 - Make that your colonists don't leave the base for too long.

Once I made a city colony, with roads, wooden houses, greenhouses and such. No walls or anything.

When I was hit by a toxic fallout, I had to think quick. Put everyone at constructing, build walls around my base so that the toxic buildup wouldn't happen. I had to rely on the foods I had in my stockpile and give other priorities to my colonists. Made clothes, made stoneblocks and etc, etc.

Had me limited, if during this period a siege started, I would probably have lost the colony.

Quote from: LordGoldFish on February 09, 2016, 04:01:57 PM
Ummmm, my guy just got dementia from oxic buildup. What can you do against this bs event. Its stupid af.
No, it's not stupid. It is a rough ideia that can still be polished but right now is working as intended.

Sorry if i'm being rude.

skullywag

god help you if you ever play on randy and he has one of his moments.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

JimmyAgnt007

I loved the toxic fallout event.  When i was testing it at first it never ended.  I had to rapidly expand my mountain base in the hopes of finding enough metal to throw some hydroponics together.  Indeed it is rough right now, could do with some gasmasks and hazmat suits later on i think. 

Ectoplasm

Toxic fallout shouldn't be an event that can happen near to the start of a colony imho... You get this event at the start of a desert colony for example (with next to no trees about) It's game over.

JimmyAgnt007

it shouldnt be lethal, just causes mutations. 

Colonist "Ectoplasm" has grown a second left arm.  Manipulation ability is now above average and melee increased by two points.

And just keep having them pile up.  So that guy whos been exposed for 3 months has a whole mess of extra bits, missing other bits, random cosmetic bits.

Listen1

It is a survival game, I love when things like that happen at the begging. Sometimes you have to kill a colonist and eat his raw flesh to survive. Then you get through that horrible experience, forget it and move.... But then some jerk named Bert goes on and makes a sculpture of that act. And because it has a over 100 beuty you keep it in your dining room. Dammit Bert!

Or you die.

It depends on how you play the game.

Ectoplasm

I quite like the idea of having a third arm, you could give someone a hug and hand shake at the same time, diplomatic relations with the natives could only improve.

jzero

Quote from: LordGoldFish on February 09, 2016, 04:01:57 PM
Ummmm, my guy just got dementia from oxic buildup. What can you do against this bs event. Its stupid af.

Huh, none of my colonists have ever gotten dimentia from toxic fallout. I basically let my colonists go out until they are in real danger from toxic buildup. Then put them in. Didnt know they could get dimentia.  :P
Actual cannibal shia labeouf.

Argus Leadhead

The one time I got Toxic Fallout, it happened alongside a volcanic winter (that lasted years...)

Great... -50° in June AND its poisonous to go outside...

Since my base was surrounded by a wall, all I did was build support walls at regular intervals and removed the "no roof" zone along the supports.  Poof! Covered walkways! Just set the pawns allowed areas to be on the pathways and they can still get between outbuildings without getting toxic buildup.

Since I also had no hydroponics at the time, I simply built another building over soil, put a grow lamp in it with a heater or two and planted indoor rice.

If it wasn't for a massive wave of mechanoids annihilating my colony and slaughtering every last one of my colonists, I'm sure I could e survived the indefinite winter/fallout. 

May the (former) inhabitants of Craterton rest in pieces.