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Author Topic: [1.2] Ebola addon for Communicable Diseases  (Read 6909 times)

TheSamuraiKenshi

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[1.2] Ebola addon for Communicable Diseases
« on: March 23, 2020, 06:04:26 AM »

Mod Description:
First of all big thanks to creators of mod Communicable Diseases. Really great work!
This mod adds Ebola Disease and Hazmat Suit that you can research and craft for protection from germs.
There is a chance for this disease to happend. When pawn gets infected he will spread germs and blood. Other people can get sick by walking next to infected pawns or areas. Disease can happend in every biome except cold ones.

Have any questions or suggestions? Add me on steam and write to me: https://steamcommunity.com/id/KenshiSteamProfile/

Disease Description:
Some people can get immunity easily, some won't survive even when best doctor try to save them. This disease is random
and hardcore on it's own. Don't download if you expect happy endings.
Patients will get mental breaks very easily because of pain and other thoughts and when they do you can't control them.
They will spread disease even more easily. When person is sick he will get very bad thoughts:

Huge pain inside my body comes when person has organ internal bleeding. Rest of thoughts are when they have Ebola.
You should clean sick peoples room from blood and germs and make quarantine.

Hazmat Description:
Only full suit that consists of helmet and suit can provide 100% protection from infection. Other than that you might be forced to get rid of colonist because you get can everyone sick and die.
You need to research first Hazmat suit and helmet that requires Complex Clothing prerequisite.




Required mods:
Communicable Diseases:    https://steamcommunity.com/sharedfiles/filedetails/?id=2016577520
Load mod after Communicable Diseases.

Maybe next features:
Chance for infection from eating monkey.

Download
https://drive.google.com/open?id=1RsgEzDaBkw6eytWES7D3jMyiFdSLbicj

Changelog
-Changed name from Ebola to ebola haemorrhagic fever.
-Changed some biomes chances to occur ( The more warm biome the higher is chance ).
-Updated to newest version 31 march 22:27 so virus can spread again.
« Last Edit: April 01, 2020, 03:11:42 PM by TheSamuraiKenshi »
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TheSamuraiKenshi

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Re: [1.1] Ebola addon for Communicable Diseases
« Reply #1 on: March 23, 2020, 06:04:43 AM »

Reserved
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Ev0n

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Re: [1.1] Ebola addon for Communicable Diseases
« Reply #2 on: March 29, 2020, 06:25:36 PM »

can you update the mod it doesn't spread anymore.
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TheSamuraiKenshi

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Re: [1.1] Ebola addon for Communicable Diseases
« Reply #3 on: April 01, 2020, 02:55:19 PM »

can you update the mod it doesn't spread anymore.
Updated.
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Kopp

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Re: [1.2] Ebola addon for Communicable Diseases
« Reply #4 on: August 27, 2020, 08:38:01 PM »

Hey there,
thanks for the effort making this mod (and Covid).
I am not able to make it work on RW1.2, do you mind telling me if it should work and in case it is not even updating it?
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Canute

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Re: [1.2] Ebola addon for Communicable Diseases
« Reply #5 on: August 28, 2020, 03:08:44 AM »

Kopp,
looks like the direct download link isn't updated and still just 1.1 only.
You should try to get the mod from the Workshop.
How to download workshop mod's as non-steam user.
https://ludeon.com/forums/index.php?topic=52498.0

Kopp

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Re: [1.2] Ebola addon for Communicable Diseases
« Reply #6 on: August 28, 2020, 06:40:54 AM »

Hello Canute,
i am not able to find this mod (or Kenshis Covid-Mod) at the workshop.
Even communicable diseases, which is a dependency for this ebola-mod, only has a link to the forum...
But thanks for your reply!
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Canute

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Re: [1.2] Ebola addon for Communicable Diseases
« Reply #7 on: August 28, 2020, 09:04:29 AM »

Ops, my mistake.
Yes this mod isn't on the workshop i mistaken it with the required mod Communicable Diseases.
When i tried to activate the ebola addon i got error msg. about a wrong Hediff.
I think the 1.2 is based on the Mod version not at the Rimworld version, so this mod is only for Rimworld 1.1.

Kopp

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Re: [1.2] Ebola addon for Communicable Diseases
« Reply #8 on: August 28, 2020, 12:27:20 PM »

Don't know what i tested yesterday but it seems to work fine. Shame on me.
If I add the two diseases (ebola, covid) per devmode (hediff) they are spreading.
I hope they will appear naturally then it works as it is supposed to.

As for the red errors:
They are just small config errors and don't stop the mod(s) from working.
To make them disappear add a description line to the five xmls where the description is missing.
The fix the modDependencies error which appears two times (covid mod) delete line 20 and 21 in its about.xml .
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