[1.0] Clutter ("Was i a squieerl ?" December 20, 2018)

Started by mrofa, February 16, 2016, 02:32:53 PM

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criminelis

#375
I normally use steam to handle mods. Can't seem to find mod folder in windows. Searched the faq but i missed this...

edit
Neverminbd, got it! tnx!

faltonico

#376
Hi there Mrofa!
Removing the <Placeworker> tag didn't cut it, once a door is placed i can't place another one next to it, but i can place the blueprints next to each other and they can be built that way.

Edit: No need to remove the <Placeworker> tag to place adjacent blueprints.

mrofa

Quote from: faltonico on August 24, 2017, 03:12:33 PM
Hi there Mrofa!
Removing the <Placeworker> tag didn't cut it, once a door is placed i can't place another one next to it, but i can place the blueprints next to each other and they can be built that way.

Edit: No need to remove the <Placeworker> tag to place adjacent blueprints.

Ok sorry my bad, did look at it since it looks like my memory is crap, just forgot about it ...
Normal and Auto doors have placeworker injected via code, only reinforced doors dont have it so it will only work for reinforced doors.
I might add it as a option to disable in mod menu, since im planning to add a option to disable interfering in vanilia doors anyway, time will show :)
All i do is clutter all around.

Madman666

#378
Some stuff for correction - in my run small freezers actually output 5 watts of power in Power Saving mode instead of consuming, when its cold around. Or at least it says they have power output in their status window. I don't think a freezer should generate power under any circumstances... Unless I don't know something important :D

Putting some food in it does make it eat 10 watts though...

mrofa

Damn thats bad, should eat 75 if food is inside, power saving mode should eat up only 5, you know to keep the blinking diode up( the one you dont see but its 100% there i sware!)
Gonna sit on it and rewre it tommorow , thx for the bug report!
All i do is clutter all around.

Madman666

Quote from: mrofa on August 26, 2017, 08:03:12 PM
Damn thats bad, should eat 75 if food is inside, power saving mode should eat up only 5, you know to keep the blinking diode up( the one you dont see but its 100% there i sware!)
Gonna sit on it and rewre it tommorow , thx for the bug report!

No prob, glad to help;)

sirgzu

#381
i was just updating the miniaturisation patch when I noticed that the `ClutterFloorLampA` doesn't have a `<DesignationCategory>Furniture</DesignationCategory>` so you can't find it in the build menu. Also I can't get the wierd lamp to miniaturise... how wierd indeed

Fuzzel

Would it be possible to just have the Hairstyler station as a separate mod?  :)
I don't really want to put that much "clutter" (hehe) into my savegame, also because some items will overlap with already installed mods. I really want to change the hairstyle of some of my tribal recruits.

ALT-F4

#383
Hello! First let me say, I love the clutter mod. I've been playing Rimworld off and on for a while and I feel the clutter mod is essential. I especially love the small freezers, they let me have stacks of meals in the dining room attractively.

However, I have found that they do not work with cupropanda's drinks mod. The drinks are in the freezer's stockpile options, but it does not actually keep them cold. The chocolate soda continues to count down instead of showing that it is refrigerated. This is disappointing for my colonists, because they prefer cold soda.

Also, as an aside, the small freezers do not display a graphic of what is inside them unless it's some kind of meal. If I keep raw meat or vegetables in them, it looks like an empty freezer.

faltonico

Quote from: Fuzzel on September 02, 2017, 03:06:30 PM
Would it be possible to just have the Hairstyler station as a separate mod?  :)
I don't really want to put that much "clutter" (hehe) into my savegame, also because some items will overlap with already installed mods. I really want to change the hairstyle of some of my tribal recruits.
You can't have clutter without clutter ;p

mrofa

Sorry guys, becouse of work i wont be able to do any moddig till  next month. As for singling it out, i doubt that, but im planing a system that will allow you to turn on/off diffrent stuff from mod menu.
All i do is clutter all around.

D182

Hi, the permission tab should also be able to make prison extensions, like that mod https://ludeon.com/forums/index.php?topic=28329.30 , it would be really interesting to have that option

mrofa

It had in test stage prisoner tab, but prisoner ai prevent or dont use doors , except prison break.


All i do is clutter all around.

ziame