[1.0] Clutter ("Was i a squieerl ?" December 20, 2018)

Started by mrofa, February 16, 2016, 02:32:53 PM

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Grey144

Quote from: Kagea on January 02, 2018, 10:55:47 AM
Hello short question. It seems with the door mod you can't put two doors next to each other I personally have almost everywhere in my colony two doors next to each other for less "Slighted" accidents with all those bloodlust colonist :D
Would it be possible for you to make it that you can put two doors next to each other or is that not workable with this mod?

I have the same question. I like your door textures but I use the linkable doors mod which does not work with your door mod active. Is there any way to have them work together or are they just not compatible together?

mrofa

Its a esthethic choice since the doors textures in both my and vanilia move, and putting then next each other will make them overlap.
I might do it as a option in mod menu, since vanilia ones are added thrugh code and not xml. But if you wanna check how it looks more or less you can check with Reinforced doors, just go into mod direcotry /Defs/Thingdefs, open ThingDoor.xml with any text editor.
Then just find and delete this part
    <placeWorkers>
      <li>ClutterStructure_Door.PlaceWorker_NoAdjacentDoor</li>
    </placeWorkers>


And save :P

As for linkable doors, dont look like i can make it compatibile, since we are both changing door class.


All i do is clutter all around.

Madman666

Hey there, Mrofa)) I know, I am way too greedy, but can you throw us the furniture or is it still being updated?)) I miss the dye station, lockers and your beautiful tables)

Kagea

Okay thank you for the quick reply on that. I would be very happy for an option in mod menu :)

mrofa

Madman if everything will go  smooth or without bigger hickups, everything should be updated till or on this weekend
All i do is clutter all around.

lance_hardwood


Madman666

#441
Quote from: mrofa on January 04, 2018, 05:27:10 AM
Madman if everything will go  smooth or without bigger hickups, everything should be updated till or on this weekend

You are amazing. I already knew that, but still. By the way I noticed you updated the textures for utility walls. I am in love with your art and new ones are as amazing as previous version, but previous ones are nice as well) Can you consider adding those first ones as a separate entity later? Something like tier 1 utility walls, less cost, less beauty, a bit easier on resource cost?

I mean these:

Harry_Dicks

Quote from: Madman666 on January 04, 2018, 06:02:18 AM
Quote from: mrofa on January 04, 2018, 05:27:10 AM
Madman if everything will go  smooth or without bigger hickups, everything should be updated till or on this weekend

You are amazing. I already knew that, but still. By the way I noticed you updated the textures for utility walls. I am in love with your art and new ones are as amazing as previous version, but previous ones are nice as well) Can you consider adding those first ones as a separate entity later? Something like tier 1 utility walls, less cost, less beauty, a bit easier on resource cost?

I mean these:

I was looking for those exact walls but could never find them. They looked like they would be a sort of cool "high-tech" wall that I was going to use for my laboratories. How come there aren't any more cool looking wall mods? Maybe I'm just not looking properly.

Madman666

Quote from: Harry_Dicks on January 04, 2018, 07:53:21 AM
I was looking for those exact walls but could never find them. They looked like they would be a sort of cool "high-tech" wall that I was going to use for my laboratories. How come there aren't any more cool looking wall mods? Maybe I'm just not looking properly.

There is rather fine Glass And Lights mod, that adds modern-style glass walls, ceiling and wall lights and the like, but other than that - I didn't find that many mods that actually added walls. Mostly just materials to make them from, but not wall themselves. If you want to have more wall varieties - obviously pick up Clutter mod, because I still didn't find anything that comes close to it in art quality. You can also check TiberiumRim Factions (comes with a lot of other stuff, but it has 2-3 more types of walls), Fences and Floors, Medieval Times (comes with crapton of stuff, but does have fences, embrasures, crenelated parapets for that ancient castle look).

mrofa

Well everything seems to work fine, thrugh im certian there are some bugs somwhere :D
So everything is updated to B18.
And here is a small bonus that wil soon end up in misc :D

Madman666 im not sure what you mean about the walls, i think i just updated 2 corners of the entire wall, but there isnt anything else new about it.
All i do is clutter all around.

Madman666

Quote from: mrofa on January 07, 2018, 12:44:20 PM
Well everything seems to work fine, thrugh im certian there are some bugs somwhere :D
So everything is updated to B18.
And here is a small bonus that wil soon end up in misc :D

Madman666 im not sure what you mean about the walls, i think i just updated 2 corners of the entire wall, but there isnt anything else new about it.

Hey thanks for the update! Also I meant your utility walls, last time I used them they were looking completely differently, like there were no wires\pipes and etc. I thought you totally updated the textures for them.

Harry_Dicks


mrofa

Harry_Dicks:
Fixed, was testing steel wall textures forogot to change it back ...
All i do is clutter all around.

Madman666

So those were new textures for steel walls then!) Nice) I like those)

Kagea

woohooo amazing furniture here I come thank you mrofa time to space up the colony in B18